Author:
Kristen Evans
Subject:
Business and Communication
Material Type:
Unit of Study
Level:
High School
Tags:
  • Business
  • ESUCC
  • Entrepreneurship
  • NE Blended
  • Nebraska Department of Education
  • business
  • entrepreneurship
  • License:
    Creative Commons Attribution Non-Commercial Share Alike
    Language:
    English

    Education Standards

    Blended Learning Best Practices: Entrepreneurship

    Overview

    This resource was created by Melissa Dux in collaboration with Kristen Evans as part of the 2019-20 ESU-NDE Digital Age Pedagogy Project. Educators worked with coaches to create Unit Plans promoting BlendEd Learning Best Practices. This Unit Plan is designed for students in grades 9-12 enrolled in an Introduction to Business course.

    Unit Plan

     

    BlendEd Learning Best Practices

    Unit Template

     

    Unit Title: Entrepreneurship in Intro to Business

     

    Content Area Skills: Entrepreneurship

     

    Digital Age Skills: Empowered Learner, Knowledge constructor

    Innovative Designer

    Creative Communicator

     

    Duration of Unit: 1 1/2 - 2 weeks

     

    Unit Author:  Melissa Dux

    BlendEd Coach: Kristen Evans

     

     Overview of Unit: In this unit students will ...

    Explore the opportunities and risks of entrepreneurship, product innovations and improvements, and use technology to create a product to market.

     

     

    Empower Learners

    Empower Learners is a transitional segment to Cyclical Unit Design. The purpose is to both Review prior learning and Preview upcoming learning.

     

     

    Learning Objectives
    Content Area Skills: For Standards, please include # and description (add or delete rows as needed)Student Friendly Learning Objectives:
    BMM.HS.8.1.d Examine the opportunities and risks of entrepreneurship.I can identify advantages of being an entrepreneurI can list risks of entrepreneurship
    BMM.HS. 8.3.e Utilize information and technology tools to conduct business effectively and efficientlyI can use technology to complete business tasks
    BMM.HS. 8.4.b Evaluate the elements of the marketing mix in relation to a product or serviceI can create a product and market it to a customer

     

     

    Empower Learner Activity
    Detailed Description (self-assessment, goal sheet, action plan)Students will examine the student objectives and rate their abilities on a scale of 1-5 in a spreadsheet at the beginning and end of the unit.
    Link to Empower Learner Activity  

     

     

    Knowledge Application

    The purpose of Knowledge Application is to promote deeper-level learning through student creation of learning artifacts demonstrating both Content Area and Digital Age Skills. A key goal is to provide some degree of control over how students will show what they know.

     

     

    Artifact Profile
    Title of the Artifact: Entrepreneurial Product Design
    Detailed Description: Students will embody the entrepreneurial spirit by creating their own 3D printed toy marketed toward 4-6 year olds. They will provide a sales pitch of their product to an elementary classroom that will critique their toy design.
    Content Area Skills Addressed:BMM.HS.8.1.dBMM.HS. 8.3.eBMM.HS.8.4BMM.HS. 8.4.bDigital Age Skills Addressed:Innovative DesignerKnowledge ConstructorCreative CommunicatorLink to Rubric: 

     

     

    Knowledge Deepening

    During Knowledge Deepening, the Content Area Skills required of the Learning Artifact are broken down into bite-sized tasks. A key goal is to provide some degree of choice over how students practice the Content Area Skills.

     

    Task 1: Entrepreneurship and Small Business Level Up Choice Board
    Description:  Students are provided a choice in the assignments they complete to enhance their learning. A google slide includes options to complete for each DOK level of learning.
    Must Do’s:4 total activities from the 3 DOK levels.May Do’s:Two activities from the DOK 1 column and one from each of the DOK 2 and 3 columns.Resources: Link to Choice Board

     

    Direct Instruction

    Direct Instruction scaffolds the learning process for all students. A key goal is to incorporate BlendEd strategies to effectively differentiate instruction in order to maximize learning.

     

    Learning Path
    Day DescriptionBlendEd ModelResources
    1Hook - Tom Haverford Business IdeasDirection InstructionWhole-Group HookYouTube Link
    1Cover Becoming an Entrepreneur SlidesDirection InstructionStation Rotation or Whole group - Teacher Led or VideoSlides
    1Entrepreneur Compare/ContrastDirection InstructionStation Rotation:  IndependentGoogle Doc
    1Ch 6 Decision-making strategies  Direction InstructionStation Rotation: Small Group CollaborationGoogle Doc
    1Ch 6 Vocabulary - QuizletDirection InstructionStation Rotation: Online Station 
    Day DescriptionBlendEd ModelResources
    2Cover 6-1 Opportunities And Risks SlidesDirection InstructionWhole-Group InstructionSlides
    2Level-Up Choice Board Knowledge DeepeningIndependent LearningLink to Choice Board
    3Hook - Consumer Electronics Show Coverage - showcase some of the best innovative products at CES for that yearDirection InstructionWhole-Group Instruction2020 CES Highlights (Forbes)
    3Continue Level-Up Choice Board Knowledge DeepeningIndependent LearningLink to Choice Board
    4Continue Level-Up Choice Board if needed Knowledge DeepeningIndependent LearningLink to Choice Board
    5-93D Printed Toy Project (3-D Toy Project Google Doc)Knowledge ApplicationGroup Collaboration3D Printing STL SpreadsheetProject Rubric