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Teach Design: 1, 2, 3
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This is a partner activity that gets learners to practice the skill of being resilient in the face of failure. We often hear the phrase “celebrate mistakes,” but we rarely give people the chance to practice that skill. This is also a great game to get people connected and having fun.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design : 30 Circles
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Participants get a piece of paper with 30 circles on it. In one minute, they have to use as many of circles as they can to create different drawings. A stop sign, a planet, a smiley face, etc.
The goal of this exercise is to encourage spontaneity and remove judgement from ideas. The goal is to get participants to bring their idea to life right when they come up with it, which differs from our habit of judging our ideas as non-original or no-good before we even say them.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Sabrina Trinkner
SAP
Date Added:
10/04/2017
Teach Design: A Few of my Favorite Things
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A Few of my Favorite Things is a game that challenges participants to say their favorite thing as fast as they can that fits in a prompted category. This activity is about spontaneity and speed, not about getting things perfect. It is about building energy, warming up the mind, getting to know one another, and casting aside the part of our brains that judge whether ideas are perfect.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design : A Follow B
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This activity challenges participants to focus on carefully observing of a user's behavior. Students understand the power of observation and the time it takes to get right.

Use this activity when you are introducing empathy; having students practice their observational skills; or when you want to highlight that our presence has an impact when we are near someone.

Subject:
Education
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Alex Scully
Date Added:
10/06/2017
Teach Design: Brainstorm Relay
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Brainstorm Relay is a rapid yet structured way to brainstorm multiple categories of ideas or to build on clusters of ideas in a team. Starting with one category, each team member will silently generate as many ideas (one idea per post-it) as she can for just that category. After x minutes, she will move to the next category and repeat.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Rachel Chung
Date Added:
10/04/2017
Teach Design : Build a Machine
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This improv classic is a great stoke for groups, and is often used in during the prototyping or ideation phase so participants can practice building on the ideas of others.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Ward Bullard
Date Added:
10/04/2017
Teach Design : Building The Tallest Tower
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This is an activity about redefining leadership and teamwork. This activity provides perspective into how every member of a team engages with the group: silent doer, connector, proactive listener, organizer, etc. Throughout the debrief, participants begin to understand how they work on a team and how their team can work better together.

Subject:
Education
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Alex Scully
Laura Pickel
Date Added:
10/06/2017
Teach Design: Build to Think
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Build to Think and its corresponding worksheet are intended to help learners solve problems visually and tangibly. This tool can be utilized to prototype anything from life challenges to project challenges. It demonstrates the value of stepping back and gaining a new perspective as participants navigate their work/life's biggest challenges, and also, how asking helpful questions and paying attention to the right things will help them see more clearly and take next steps with greater confidence.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Experience Institute
Date Added:
10/04/2017
Teach Design: CoCap Matrix
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The Cocap Matrix is a structured way to brainstorm with your team that allows you to focus on multiple user needs that you have identified. This is a matrix with two axes, and based on your project, you can label these axes to your liking.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Date Added:
10/04/2017
Teach Design: Creating How Might We Questions
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“How might we” (HMW) questions are short questions that launch brainstorms. HMWs are seeds for your ideation that fall out of your point-of-view statement, design principles, or insights. Create a seed that is broad enough that there are a wide range of solutions but narrow enough that the team is provoked to think of specific, unique ideas.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Stanford d.school
Date Added:
10/04/2017
Teach Design: Empathy Story Swap
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This improv activity primes students to be attentive listeners. It challenges them to listen, observe, and absorb everything from tone of voice, to hand gestures, to the plot of a story. Finally, it shows how personal stories are a powerful tool to establish a connection between individuals. This can be used to prime students before they head into the empathy phase of a design cycle.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: Evidence Based Observation
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Project a photo of a scenario in which there is some action, but it’s not entirely clear what’s happening. As a group, discuss several possibilities for what might be happening and why based on the specific details, or evidence, within the photo.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Shelley Williamson
Date Added:
10/04/2017
Teach Design: Gift Giving Warm-Up
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In this activity partners hand each other imaginary gifts, open them, and justify why they are the perfect gifts. This improv activity gets teammates to practice sharing control, being generous, and building on each other’s ideas.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Date Added:
10/04/2017
Teach Design: Hand Sketch for Digital Prototype
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Many solutions that students propose are digital experiences. While a learner’s impulse might be to start coding the software, encourage them to prototype in a lower-fidelity way before letting them jump to code. The lowest fidelity prototype is a paper prototype, drawing out the interface, and putting these pieces of paper in front of users. There are also many, slightly higher fidelity, tools that allow users to interact with their interface on a phone/computer, without needing to build out the code.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Laura Pickel
Date Added:
10/04/2017
Teach Design: Harvest and Share
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This exercise takes a fundamental principle of improvisation — noticing and responding to one’s partner moment-to-moment — and adapts it to advance the social-emotional learning goals of a group. It involves observation and positive interpretation of others.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Jude Trederwolff
Date Added:
10/04/2017
Teach Design: How to Collect Feedback from Students (Written)
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Collecting quick, written feedback from students on a daily basis helps provide guidance on how to improve the class performance. A space to sketch their feelings/feedback helps offer an alternative to written word. Works well in large classes and with large groups of introverts.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Ward Bullard
Date Added:
10/04/2017
Teach Design: How to Create an Interview Guide
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Good questions are the heart of an interview. Prepare for an interview by creating an interview guide and practice how the interview might flow. Learners should think of this as a guide, and not a script. The goal is to create a scaffolding to have an authentic conversation, not check off questions. Novices will likely stick to the script, while more advanced learners will figure out their own style.

Subject:
Architecture and Design
Material Type:
Module
Provider:
Teach Design
Date Added:
09/29/2017
Teach Design: How to Deal with Grading Students in Project-Based Classes
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Unawareness of expected outcomes
Especially in terms of real world project assignments, some students are still unaware of expected outcomes in spite of descriptive rubrics. Hence, it’s important to give examples of previous year projects to let them know the expectations from TAs. Give not only good but also bad examples of projects.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Dr. Mary Boyle
Date Added:
10/04/2017