In this engineering, math, and sustainability project students answer the question, “Can I ride 53 miles on a bike from the energy of a single burrito?” They must define their variables, collect and analyze their data, and present their results. By the end of this project, developed by Allen Distinguished Educator Mike Wierusz, students should have all the information they need to design a burrito that would provide them with the exact caloric content necessary to ride 53 miles.
How can you use the Engineering Design Process to access a geographically inaccessible location to deliver supplies?
Students will plan and design an imaginary organism that lives in the Temperate Deciduous Forest, Tropical Rainforest, or Desert. Students will then identify three adaptations of this animal, and determine how the adaptations of that animal may respond to a change in the ecosystem.
Students design, build and test model roller coasters using foam tubing. The design process integrates energy concepts as they test and evaluate designs that address the task as an engineer would. The goal is for students to understand the basics of engineering design associated with kinetic and potential energy to build an optimal roller coaster. The marble starts with potential energy that is converted to kinetic energy as it moves along the track. The diameter of the loops that the marble traverses without falling out depends on the kinetic energy obtained by the marble.
Through this earth science curricular unit, student teams are presented with the scenario that an asteroid will impact the Earth. In response, their challenge is to design the location and size of underground caverns to shelter the people from an uninhabitable Earth for one year. Driven by this adventure scenario, student teams 1) explore general and geological maps of their fictional state called Alabraska, 2) determine the area of their classroom to help determine the necessary cavern size, 3) learn about map scales, 4) test rocks, 5) identify important and not-so-important rock properties for underground caverns, and 6) choose a final location and size.
Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the design process, they design computer programs and test them by programming a simulated robot vacuum cleaner (a LEGO® robot) to move in designated patterns. Successful programs meet all the design requirements.
Students groups use balsa wood and glue to build their own towers using some of the techniques they learned from the associated lesson. While general guidelines are provided, give students freedom with their designs and encourage them to implement what they have learned about structural engineering. The winning team design is the tower with the highest strength-to-weight ratio.
Students examine the structure and function of the human eye, learning some amazing features about our eyes, which provide us with sight and an understanding of our surroundings. Students also learn about some common eye problems and the biomedical devices and medical procedures that resolve or help to lessen the effects of these vision deficiencies, including vision correction surgery.
Human beings are fascinating and complex living organisms a symphony of different functional systems working in concert. Through a 10-lesson series with hands-on activities students are introduced to seven systems of the human body skeletal, muscular, circulatory, respiratory, digestive, sensory, and reproductive as well as genetics. At every stage, they are also introduced to engineers' creative, real-world involvement in caring for the human body.
Students design and build devices to protect and accurately deliver dropped eggs. The devices and their contents represent care packages that must be safely delivered to people in a disaster area with no road access. Similar to engineering design teams, students design their devices using a number of requirements and constraints such as limited supplies and time. The activity emphasizes the change from potential energy to kinetic energy of the devices and their contents and the energy transfer that occurs on impact. Students enjoy this competitive challenge as they attain a deeper understanding of mechanical energy concepts.
To display the results from the previous activity, each student designs and constructs a mobile that contains a duplicate of his or her original box, the new cube-shaped box of the same volume, the scraps that are left over from the original box, and pertinent calculations of the volumes and surface areas involved. They problem solve and apply their understanding of see-saws and lever systems to create balanced mobiles.
Students are introduced to the respiratory system, the lungs and air. They learn about how the lungs and diaphragm work, how air pollution affects lungs and respiratory functions, some widespread respiratory problems, and how engineers help us stay healthy by designing machines and medicines that support respiratory health and function.
Students are presented with a brief history of bridges as they learn about the three main bridge types: beam, arch and suspension. They are introduced to two natural forces tension and compression common to all bridges and structures. Throughout history, and today, bridges are important for connecting people to resources, places and other people. Students become more aware of the variety and value of bridges around us in our everyday lives.
Students are introduced to the concept and steps of the engineering design process and taught how to apply it. Students first receive some background information about biomedical engineering (aka bioengineering). Then they learn about material selection and material properties by using a provided guide. In small groups, students learn of their design challenge (improve a cast for a broken arm), brainstorm solutions, are given materials and create prototypes. To finish, teams communicate their design solutions through class poster presentations.
This lesson is designed to be used within the heat transfer unit as an engineering design project.
My goal is to teach students:
The difference in heat conductivity of different materials.
Engage students in thinking about the principles of engineering (designing to meet criteria determined by the desired result).
Total class time:
170 minutes (2 class blocks, 1 period for demo, in-class design, 1 period for student-requested informational experiments).
Students will design, build, and test a spring-powered pontoon boat using common materials that must travel at least 20cm. Students will then use video software to analyze the motion of their craft.
Students are introduced to some basic civil engineering concepts in an exciting and interactive manner. Bridges and skyscrapers, the two most visible structures designed by civil engineers, are discussed in depth, including the design principles behind them. To help students visualize in three dimensions, one hands-on activity presents three-dimensional coordinate systems and gives students practice finding and describing points in space. After learning about skyscrapers, tower design principles and how materials absorb different types of forces, students compete to build their own newspaper towers to meet specific design criteria.The unit concludes with student groups using balsa wood and glue to design and build tower structures to withstand vertical and lateral forces.
Students will explore changes in Earth's atmosphere over the past few centuries, then design, build, and analyze a structure that control internal temperature without using additional energy.
In this project students gain an understanding of the engineering design process by building a cardboard arcade game where winning or losing completes an electrical circuit. Students will present their arcade game to an audience of middle school or elementary school students. This project was developed by Allen Distinguished Educators Rob Rambach and Patrick Dempsey.
Engineers design methods of removing particulate matter from industrial sources to minimize negative effects of air pollution. In this activity, students will undertake a similar engineering challenge as they design and build a filter to remove pepper from an air stream without blocking more than 50% of the air.