BRIGHT Girls was a project to build broader participation in the sciences, led by the University of Alaska Fairbanks and funded by the National Science Foundation. We sought to increase students' motivation and capacity to pursue careers in STEM by engaging them in studies of nearby natural environments. The developed lesson plans may be used in formal or informal educational settings, e.g., in a summer academy or across multiple class periods. These investigations help students explore the relationships among life history and ecosystems, connecting biology to geology and remote sensing.
This resource is for teachers to develop their knowledge around climate science along with NGSS-aligned teaching strategies . Teachers can learn more about the following climate change impacts: coastal hazards, fire, human health, floods & droughts, agriculture and species & ecosystems. Users should reference the "STEM Seminar Slides_Template" as a guide for a daylong training and use the other materials as supplemental information and resources.
By the end of this course participants will…Understand how local phenomena interact with the Next Generation Science Standards, climate change, ecosystems, and people in a community.Experience how local phenomena and field investigations can build scientific understanding.
Exploring Climate Science With Virtual Reality, a Teacher/Scientist Partnership experience. High school teachers engage with working scientists and engineers to for content learning for climate science and virtual reality and engage in follow-up sessions with professional development facilitators to develop pedagogical expertise for use in creating formative classroom tasks that are formative and productive. It is a three day initial workshop with four follow-up days to
1) deepen teacher understanding by learning with climate scientists to understand climate science standards content knowledge
2) increase awareness and knowledge of the use of virtual reality devices in climate science learning
30 to co-develop a climate science simulation game for use on Oculus Go devices with teachers, their students and a virtual reality scientist/engineer team
4) to develop and implement embedded formative classroom tasks that
complement climate science learning by using a relevant, place based phenomena, and provide insights into student thinking and productive next steps in learning.
Creative Commons License CC BY
Exploring Climate Science With Virtual Reality Professional Learning Module by Georgia Boatman, ESD 123 and Peggy Willcuts PNNL is licensed under a Creative Commons Attribution 4.0 International License.