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  • MCCRS.Math.Content.4.NBT.B.4
10X Bigger!
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Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Admin
Date Added:
01/28/2016
Remix
10X Bigg
Conditions of Use:
Remix and Share
Rating

Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Nancy Edwards
Date Added:
08/08/2019
Remix
10X Bigg
Conditions of Use:
Remix and Share
Rating

Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Konrad Z
Date Added:
08/08/2019
Remix
10X Bigg
Conditions of Use:
Remix and Share
Rating

Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Jody Bauer
Date Added:
08/08/2019
Remix
10X Bigg
Conditions of Use:
Remix and Share
Rating

Students will explore multi-digit numbers and the relationship between ones, tens and hundreds; a digit in one place is 10x the digit in the place to its right. Students will use their bodies to represent digits in multi-digit numbers up to the hundredths place and compare these numbers using <, =, >. Students will use their bodies as multi-digit numbers to add and subtract.

Subject:
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Raquel Vazquez
Date Added:
08/08/2019
A+ Click K-12 Math Test
Conditions of Use:
Remix and Share
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A+ Click is an interactive collection of more than 3700 math problems and answers for K-1 K-12 school program. It defines the personal level of math knowledge. You move up into the next level if you give 5 correct answers in a row. Practice makes perfect.

Subject:
Mathematics
Algebra
Geometry
Material Type:
Activity/Lab
Assessment
Game
Lecture Notes
Provider:
aplusclick
NSDL Staff
Provider Set:
Individual Authors
Mathematics Gateways and Resources
Author:
Igor Kokcharov
Date Added:
02/16/2011
Arithmetic and Travel Planning
Conditions of Use:
No Strings Attached
Rating

The learner plans a vacation trip to Washington DC focusing on a three of their own selections between the numerous historical sites, monuments or museums. The learner plans where they will visit over those three to four days. Using addition, subtraction and or percentage functions, the learner prepares a budget for lodging, transportation, entertainment, souvenirs and food. The student will be ask to develop a five slide PowerPoint presentation of one of their places chosen and what they plan to spend on the visit to Washington DC. Materials to include in this exercise are computer, books and calculators.

Subject:
English Language Arts
History
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Reading
Author:
Deborah Madden
Date Added:
05/12/2016
The Artificial Bicep
Conditions of Use:
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Rating

Students learn more about how muscles work and how biomedical engineers can help keep the muscular system healthy. Following the engineering design process, they create their own biomedical device to aid in the recovery of a strained bicep. They discover the importance of rest to muscle recovery and that muscles (just like engineers!) work together to achieve a common goal.

Subject:
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jaime Morales
Jonathan MacNeil
Malinda Schaefer Zarske
Date Added:
10/14/2015
Battling for Oxygen
Conditions of Use:
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Rating

Using gumdrops and toothpicks, students conduct a large-group, interactive ozone depletion model. Students explore the dynamic and competing upper atmospheric roles of the protective ozone layer, the sun's UV radiation and harmful human-made CFCs (chlorofluorocarbons).

Subject:
Engineering
Atmospheric Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Amy Kolenbrander
Denise Carlson
Janet Yowell
Malinda Schaefer Zarske
Natalie Mach
Tom Rutkowski
Tyman Stephens
Date Added:
10/14/2015
Build a Toy Workshop
Conditions of Use:
Read the Fine Print
Rating

Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Eszter Horanyi
Jacob Crosby
Jonathan McNeil
Malinda Schaefer Zarske
William Surles
Date Added:
09/18/2014
Cooking Contest
Conditions of Use:
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Rating

In this Cyberchase video segment, Matt uses subtraction to help Digit figure out how much time he has left in a cooking contest with Hacker. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Physics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Teachers' Domain
Author:
U.S. Department of Education
WNET
Date Added:
09/22/2008
Deformation: Nanocomposite Compression
Conditions of Use:
Read the Fine Print
Rating

Students learn about nanocomposites, compression and strain as they design and program robots that compress materials. Student groups conduct experiments to determine how many LEGO MINDSTORMS(TM) NXT motor rotations it takes to compress soft nanocomposites, including mini marshmallows, Play-Doh®, bread and foam. They measure the length and width of their nanocomposite objects before and after compression to determine the change in length and width as a function of motor rotation.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jennifer S. Haghpanah
Date Added:
09/18/2014
Engineer a Sneaker
Conditions of Use:
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Rating

The goal is for students to understand the basics of engineering that go into the design of a sneaker. The bottom or sole of a sneaker provides support, cushioning, and traction. In addition the sole is flexible and can have some fashion based functions such as cool colors and added height. The sneaker is a well-engineered product, utilizing a variety of materials to create a highly functional, useful shoe. This unit focuses on having the students select specific design requirements, such as good traction or lots of cushioning, and then select from a variety of materials to build a model shoe with the same design criteria.

Subject:
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/26/2008
Figuring Out Elapsed Time
Conditions of Use:
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Rating

In this video segment from Cyberchase, through addition and regrouping in base sixty, Matt helps Digit figure out what time his CyberSoufflŰ__ŒŰÖ will be done. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Physics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Teachers' Domain
Author:
U.S. Department of Education
WNET
Date Added:
09/22/2008
Film Shoot: Day 2
Conditions of Use:
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Rating

The CyberSquad reviews their budget for the second day of their film shoot in this video from Cyberchase. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Teachers' Domain
Author:
U.S. Department of Education
WNET
Date Added:
07/09/2008
Film Shoot: Day 3
Conditions of Use:
Read the Fine Print
Rating

In this video segment from Cyberchase, the CyberSquad compares their budget with their actual spending from day three of their film shoot. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Teachers' Domain
Author:
U.S. Department of Education
WNET
Date Added:
07/09/2008
Film Shoot: Day 4
Conditions of Use:
Read the Fine Print
Rating

In this Cyberchase video segment, the CyberSquad figures out how to incorporate a new scene into their film while staying within their budget. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Teachers' Domain
Author:
U.S. Department of Education
WNET
Date Added:
07/10/2008
Grade 4 Module 1: Place Value, Rounding, and Algorithms for Addition and Subtraction
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In this 25-day module of Grade 4, students extend their work with whole numbers.  They begin with large numbers using familiar units (hundreds and thousands) and develop their understanding of millions by building knowledge of the pattern of times ten in the base ten system on the place value chart (4.NBT.1).  They recognize that each sequence of three digits is read as hundreds, tens, and ones followed by the naming of the corresponding base thousand unit (thousand, million, billion).

Subject:
Numbers and Operations
Material Type:
Module
Provider:
New York State Education Department
Provider Set:
EngageNY
Date Added:
05/11/2013
How Do You Make a Program Wait?
Conditions of Use:
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Rating

Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.

Subject:
Computer Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Master Driver
Conditions of Use:
Read the Fine Print
Rating

As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.

Subject:
Engineering
Electronic Technology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nishant Sinha
Pranit Samarth
Satish S. Nair
Date Added:
09/18/2014