An interactive applet and associated web page that introduce the concept of an angle. An angle made from two line segments is shown that the user can adjust by dragging the end points of the segments. In real time, as the angles is changed by the user, the angle measure in degrees is shown and a message telling what type of angle it currently is: acute, right, obtuse, reflex or straight. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
An interactive applet that acts as a 'digital manipulative' for explaining angles measured in degrees. The applet has an angle formed from two segment that can be dragged around in a circle. The angle measure is shown against a 'clock face' calibrated in degrees. The measures can be turned off for class angle estimation discussions. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
In this unit of study students learn about different types of bridges and how to design and build their own bridge. This unit integrates nine STEM attributes and was developed as part of the South Metro-Salem STEM Partnership's Teacher Leadership Team. Any instructional materials are included within this unit of study.
This 20-day module introduces points, lines, line segments, rays, and angles, as well as the relationships between them. Students construct, recognize, and define these geometric objects before using their new knowledge and understanding to classify figures and solve problems. With angle measure playing a key role in their work throughout the module, students learn how to create and measure angles, as well as create and solve equations to find unknown angle measures. In these problems, where the unknown angle is represented by a letter, students explore both measuring the unknown angle with a protractor and reasoning through the solving of an equation. Through decomposition and composition activities as well as an exploration of symmetry, students recognize specific attributes present in two-dimensional figures. They further develop their understanding of these attributes as they classify two-dimensional figures based on them.
Students learn what a pendulum is and how it works in the context of amusement park rides. While exploring the physics of pendulums, they are also introduced to Newton's first law of motion about continuous motion and inertia.
Students are introduced to the sound environment as an important aspect of a room or building. Several examples of acoustical engineering design for varied environments are presented. Students learn the connections between the science of sound waves and engineering design for sound environments.
Student groups rotate through four stations to examine light energy behavior: refraction, magnification, prisms and polarization. They see how a beam of light is refracted (bent) through various transparent mediums. While learning how a magnifying glass works, students see how the orientation of an image changes with the distance of the lens from its focal point. They also discover how a prism works by refracting light and making rainbows. And, students investigate the polar nature of light using sunglasses and polarized light film.
Students learn about the history of tangrams. They will learn about each piece in the tangram puzzle and analyze the shapes to complete geometric puzzles and mathematics problems.
Students use inclined planes as they recreate the difficult task of raising a monolith of rock to build a pyramid. They compare the push and pull of different-sized blocks up an inclined plane, determine the angle of inclination, and learn the changes that happen when the angle is increased or decreased.
In this Cyberchase video segment, Harry tries to snowboard and learns how to measure and identify many common angles.
Once students have developed conceptual understanding of the basic operations they need to develop fluency with the facts. One quick way to include daily practice and motivate students to master these basic facts is through the use of the Who Has? card decks. These decks can be created for virtually any topic and frequent use as both a whole class practice or as a center activity for partners or small groups will provide facts practice in a highly-motivating format.