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Design Air Racer Cars Using Tinkercad
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Educational Use
Rating

Students use the engineering design process to assemble an electric racer vehicle. After using Tinkercad to design blades for their racers, students print their designs using a MakerBot printer. Once the students finish assembly and install their vehicle’s air blades, they race their vehicles to see which design travels the furthest distance in the least amount of time. A discussion at the end of the activity allows students to reflect on what they learned and to evaluation the engineering design process as a group.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Beth Podoll
Kara Eken
Quenna Beston
Date Added:
04/29/2019
Learn 3D Design Using Tinkercad
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This series of lessons will teach all of the key features in Tinkercad, a free, web-based 3D design platform. When you have finished the lessons you will have a comprehensive knowledge of how to design/draw in 3D. After that all you need is practice to improve your skills.

Subject:
Architecture and Design
Computer Science
Graphic Arts
Visual Arts
Electronic Technology
Graphic Design
Educational Technology
Elementary Education
Geometry
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Unit of Study
Author:
Tom Guellich
Date Added:
09/25/2018
Redesigning a Classroom for the Visually Impaired
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Educational Use
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Students practice human-centered design by imagining, designing and prototyping a product to improve classroom accessibility for the visually impaired. To begin, they wear low-vision simulation goggles (or blindfolds) and walk with canes to navigate through a classroom in order to experience what it feels like to be visually impaired. Student teams follow the steps of the engineering design process to formulate their ideas, draw them by hand and using free, online Tinkercad software, and then 3D-print (or construct with foam core board and hot glue) a 1:20-scale model of the classroom that includes the product idea and selected furniture items. Teams use a morphological chart and an evaluation matrix to quantitatively compare and evaluate possible design solutions, narrowing their ideas into one final solution to pursue. To conclude, teams make posters that summarize their projects.

Subject:
Engineering
Geometry
Measurement and Data
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Manuel Figueroa
Date Added:
02/17/2017