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Bridging the Gap
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In the world in which we live, individuals are faced with technological challenges that were perhaps never anticipated or envisioned. Forty years ago, no one could have anticipated the challenges and opportunities that cell phones bring, let alone text messaging. At times, we are faced with design challenges that require us to think “outside the box” and use creative design processes rather than relying on just one possible solution. Specifically, structures are designed with a particular purpose, environment, life span, and culture in mind. Engineers must weigh these factors to produce optimal designs.

Engineering and designers regularly keep a design journal. Documentation of design thinking strategies, through sketches, notes, and diagrams, is an important aspect of the creation of an engineering design journal.

Subject:
Applied Science
Career and Technical Education
Physical Science
Material Type:
Lesson Plan
Author:
Angela Barnes
Date Added:
06/07/2016
Build an Approximate Scale Model of an Object
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Students create models of objects of their choice, giving them skills and practice in techniques used by professionals. They make sketches as they build their objects. This activity facilitates a discussion on models and their usefulness.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
02/17/2017
Build an Earthquake City
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Students build miniature model cities using sugar, bouillon and gelatin cubes. The cities are put through simulated earthquakes to see which cube structures withstand the shaking movements the best.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Charlotte's Web
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Similar to how Charlotte uses her web to communicate, students create webs for short messages. They learn how spiders create their webs, and about the different types of webs they make. With this knowledge, students design and create their own webs and incorporate messages.

Subject:
Engineering
Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Detail Drawings: Communicating with Engineers
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Students are introduced to detail drawings and the importance of clearly documenting and communicating their designs. They are introduced to the American National Standards Institute (ANSI) Y14.5 standard, which controls how engineers communicate and archive design information. They are introduced to standard paper sizes and drawing view conventions, which are major components of the Y14.5 standard.

Subject:
Engineering
Education
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Benjamin S. Terry
Denise W. Carlson
Stephanie Rivale
Date Added:
09/18/2014
Drawing Designs in Detail
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Students practice creating rudimentary detail drawings. They learn how engineers communicate the technical information about their designs using the basic components of detail drawings. They practice creating their own drawings of a three-dimensional block and a special LEGO piece, and then make 3D sketches of an unknown object using only the information provided in its detail drawing.

Subject:
Engineering
Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Benjamin S. Terry
Brandi Briggs
Denise W. Carlson
Stephanie Rivale
Date Added:
09/18/2014
From Sketch Pad to Launch Pad
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No Strings Attached
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From da Vinci's flying machine sketched out in his notebook to the sketch, model and final fruition of the Atlantis Space Shuttle, these resources show mankind's innovative drive and fascination with air and space flight.

Subject:
Applied Science
Career and Technical Education
Education
English Language Arts
History
Material Type:
Activity/Lab
Author:
Deborah Rowland
Date Added:
01/21/2018
Invent a Backscratcher from Everyday Materials
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Being able to recognize a problem and design a potential solution is the first step in the development of new and useful products. In this activity, students create devices to get "that pesky itch in the center of your back." Once the idea is thought through, students produce design schematics (sketches). They are given a variety of everyday materials and recyclables, from which they prototype their back-scratching devices.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Reverse Engineering Project
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Student pairs reverse engineer objects of their choice, learning what it takes to be an engineer. Groups each make a proposal, create a team work contract, use tools to disassemble a device, and sketch and document their full understanding of how it works. They compile what they learned into a manual and write-up that summarizes the object's purpose, bill of materials and operation procedure with orthographic and isometric sketches. Then they apply some of the steps of the engineering design process to come up with ideas for how the product or device could be improved for the benefit of the end user, manufacturer and/or environment. They describe and sketch their ideas for re-imagined designs (no prototyping or testing is done). To conclude, teams compile full reports and then recap their reverse engineering projects and investigation discoveries in brief class presentations. A PowerPoint(TM) presentation, written report and oral presentation rubrics, and peer evaluation form are provided.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alexa Garfinkel
Date Added:
10/14/2015
Teach Design: Build to Think
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Build to Think and its corresponding worksheet are intended to help learners solve problems visually and tangibly. This tool can be utilized to prototype anything from life challenges to project challenges. It demonstrates the value of stepping back and gaining a new perspective as participants navigate their work/life's biggest challenges, and also, how asking helpful questions and paying attention to the right things will help them see more clearly and take next steps with greater confidence.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Experience Institute
Date Added:
10/04/2017
Teach Design: Hand Sketch for Digital Prototype
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Many solutions that students propose are digital experiences. While a learner’s impulse might be to start coding the software, encourage them to prototype in a lower-fidelity way before letting them jump to code. The lowest fidelity prototype is a paper prototype, drawing out the interface, and putting these pieces of paper in front of users. There are also many, slightly higher fidelity, tools that allow users to interact with their interface on a phone/computer, without needing to build out the code.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Laura Pickel
Date Added:
10/04/2017
Teach Design: Overview of Rapid Prototyping
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This is an overview of why we prototype and how it is valuable. This card also offers a number of different tools and strategies for low, medium, and high fidelity prototyping, depending on where learners are in the design process.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Erik Olesund
Date Added:
10/04/2017
Teach Design: Sketch Merry-Go-Round
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This is a whiteboard illustration activity during which groups of illustrators rotate around the room adding to different canvases. In the end, teams return to their original canvas, see how it has changed, and tell the story of that co-created illustration.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017