Search Results (67)

View
Selected filters:
  • Project
Architectural Design, Level I: Perceptions and Processes, Fall 2003
Conditions of Use:
Remix and Share
Rating

Establishes basic attitudes toward architectural organization and its reflection in form. Includes projects where imposed conditions of site, program, and building system emphasize the interrelationship of fundamental elements in the pattern of decision-making that constitutes architectural design. Develops presentations through drawings and models. Intended for entering M.Arch. students. Course Description This studio explores the notion of in-between by engaging several relationships; the relationship between intervention and perception, between representation and notation and between the fixed and the temporal. In the Exactitude in Science, Jorge Luis Borges tells the perverse tale of the one to one scale map, where the desire for precision and power leads to the escalating production of larger and more accurate maps of the territory. For Jean Baudrillard, "The territory no longer precedes the map nor survives it. ĺÉit is the map that precedes the territory... and thus, it would be the territory whose shreds are slowly rotting across the map." The map or the territory, left to ruin-shredding across the 'other', beautifully captures the tension between reality and representation. Mediating between collective desire and territorial surface, maps filter, create, frame, scale, orient, and project. A map has agency. It is not merely representational but operational, the experience and discursive potential of this process lies in the reciprocity between the representation and the real. It is in-between these specific sets of relationships that this studio positions itself.

Subject:
Architecture and Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Yoon, Jeannie Meejin
Date Added:
01/01/2003
As Big as the Ocean: Creating Murals
Conditions of Use:
Remix and Share
Rating

This article discusses how to use murals as an interdisciplinary, cooperative activity to blend science, art, and math concepts.

Subject:
Environmental Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Jessica Fries-Gaither
Date Added:
10/17/2014
Astronomy Star Project
Conditions of Use:
Remix and Share
Rating

This is a project I assign my students in an introductory, non-science major astronomy class. Each student is assigned one of the 25 brightest stars in the sky and they are asked to research and apply concepts they have been learning in the class to their particular star. I leave it up to them to decide the format of their final project - most do PowerPoint but some have done videos or podcasts. One student actually landed a part time job at a radio station after they heard her recording her star project! Many students tell me this is a highlight of the course!

Material Type:
Assessment
Author:
Erik Christensen
Date Added:
01/28/2016
Author Study
Conditions of Use:
Remix and Share
Rating

    During this lesson, students will learn more about their favorite authors by researching them on the Internet and presenting to the class, school, and community. Students will learn biographical information about their authors, the inspiration behind their stories and identify their authors’ different styles of writing.   

Subject:
Elementary Education
Material Type:
Lesson Plan
Author:
Tracy Etu
Date Added:
03/13/2018
Remix
Biography Research
Conditions of Use:
Remix and Share
Rating

    During this lesson, students will learn more about a historical person by researching on the Internet and presenting to the class. Students will learn biographical information about their person.  Students will compile their research together in a class book. 

Subject:
Elementary Education
Material Type:
Lesson Plan
Author:
Carmen Shannon
CORRE: An evaluation framework for transforming teaching materials into OERs
Conditions of Use:
Remix and Share
Rating

A presentation covering the development of an evaluation framework for transforming teaching materials into OERs.

Delivered at the OER 10 Conference

Subject:
Arts and Humanities
Higher Education
Material Type:
Teaching/Learning Strategy
Provider:
CORRE
University College Falmouth
Provider Set:
UCF openSpace
Author:
CORRE
Date Added:
07/21/2011
CS Discoveries 2019-2020: Data and Society Lesson 5.15: Project - Make a Recommendation
Conditions of Use:
Remix and Share
Rating

To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.8: Create a Representation
Conditions of Use:
Remix and Share
Rating

In this lesson students design a structure to represent their perfect day using the binary representation systems they've learned in this chapter. Students will first write a short description of their perfect day and then review with a partner to identify the key pieces of information they think a computer could capture. As a class students will decide how a punch card of bytes of information will be interpreted to represent those pieces of information. Students will then use the ASCII, binary number, and image formats they have learned to represent their perfect days. Students then trade punch cards and try to decode what the other student's perfect day is like. The lesson ends with a reflection.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Interactive Animations and Games Lesson 3.14: Project - Interactive Card
Conditions of Use:
Remix and Share
Rating

In this cumulative project for Chapter 1, students plan for and develop an interactive greeting card using all of the programming techniques they've learned to this point.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Interactive Animations and Games Lesson 3.22: Project - Design a Game
Conditions of Use:
Remix and Share
Rating

Students will plan and build their own game using the project guide from the previous two lessons to guide their project. Working individually or in pairs, students will first decide on the type of game they'd like to build, taking as inspiration a set of sample games. They will then complete a blank project guide where they will describe the game's behavior and scope out the variables, sprites, and functions they'll need to build. In Code Studio, a series of levels prompts them on a general sequence they can use to implement this plan. Partway through the process, students will share their projects for peer review and will incorporate feedback as they finish their game. At the end of the lesson, students will share their completed games with their classmates. This project will span multiple classes and can easily take anywhere from 3-5 class periods.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Physical Computing Lesson 6.16: Project - Prototype an Innovation
Conditions of Use:
Remix and Share
Rating

In this final project for the course, students team to develop and test a prototype for an innovative computing device based on the Circuit Playground. Using the inputs and outputs available on the board, groups will create programs that allow for interesting and unique user interactions.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Problem Solving Lesson 1.8: Project - Propose an App
Conditions of Use:
Remix and Share
Rating

To conclude their study of the problem solving process and the input/output/store/process model of a computer, students will propose an app designed to solve a real world problem. This project will be completed across multiple days and will result in students creating a poster highlighting the features of their app that they will present to their classmates. A project guide provides step by step instructions for students and helps them organize their thoughts. The project is designed to be completed in pairs though it can be completed individually.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: The Design Process Lesson 4.16: Project - App Presentation
Conditions of Use:
Remix and Share
Rating

At this point teams have researched a topic of personal and social importance, developed and tested both a paper prototype and a digital prototype, and iterated on the initial app to incorporate new features and bug fixes. Now is the time for them to review what they have done and pull together a coherent presentation to demonstrate their process of creation. Using the provided presentation template, teams prepare to present about their process of app development, including the problem they set out to solve, the ways in which they've incorporated feedback from testing, and their plans for the future.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: The Design Process Lesson 4.7: Project - Paper Prototype
Conditions of Use:
Remix and Share
Rating

Based on the peer interview from the previous lesson, each student comes up with an idea for an app that will address their user's problem. Students then get to create their own paper prototype of their app ideas by drawing "screens" on individual notecards. A project guide directs students through the process including building the app and testing it with their user to see if their assumptions about the user interfaces they created are accurate.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Web Development Lesson 2.14: Project - Final Personal Website
Conditions of Use:
Remix and Share
Rating

Students have spent a lot of time throughout the unit working on their Personal Website. In the final couple of days students finalize their websites. They work with peers to get feedback, put the finishing touches on the websites, review the rubric and reflect on their process. To cap off the unit, they will share their projects and also a overview of the process they took to get to that final design.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Discoveries 2019-2020: Web Development Lesson 2.9: Project - Multi-Page Websites
Conditions of Use:
Remix and Share
Rating

After learning about how to link web pages to one another, students are finally able to publish the website they have been working on. In this lesson, they link together all the previous pages they have created into one project, create a new page, and add navigation between the pages before publishing the entire site to the Web.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
09/10/2019
CS Principles 2019-2020 1.14: Practice PT - The Internet and Society
Conditions of Use:
Remix and Share
Rating

This lesson is a capstone to the Internet unit. Students will research and prepare a flash talk about an issue facing society: either **[v Net Neutrality]** or **Internet Censorship**. Developing an informed opinion about these issues hinges on an understanding of how the Internet functions as a system. Students will prepare and deliver a flash talk that should combine forming an opinion about the issue and an exhibition of their knowledge of the internet.

This lesson is good *practice* for certain elements of the AP Explore Performance Task.1 The primary things practiced here are: doing a bit of research about impacts of computing (though here it’s specifically about the Internet), explaining some technical details related to ideas in computer science, and connecting these ideas to global and social impacts. Students will practice synthesizing information, and presenting their learning in a flash talk.

1**Note:** This is NOT the official AP® Performance Task that will be submitted as part of the Advanced Placement exam; it is a practice activity intended to prepare students for some portions of their individual performance at a later time.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
09/10/2019
CS Principles 2019-2020 2.6: Rapid Research - Format Showdown
Conditions of Use:
Remix and Share
Rating

In this lesson students will conduct a small amount of research to explore a file format either currently in use or from history. Students will conduct research in order to complete a "one-pager" that summarizes their findings. They will also design a computational artifact (video, audio, graphic, etc.) that succinctly summarizes the advantages of their format over other similar ones.

This lesson is intended to be a quick, short version of a performance task in which students rapidly do some research and respond in writing. It might take 2 class days but should not take more. The goal is to develop skills that students will use when they complete the actual Explore PT later in the year.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
09/10/2019
CS Principles 2019-2020 3.10: Practice PT - Design a Digital Scene
Conditions of Use:
Remix and Share
Rating

To conclude their introduction to programming, students will design a program that draws a digital scene of their choosing. Students will be working in groups of 3 or 4 and will begin by identifying a scene they wish to create. They will then use Top-Down Design to identify the high-level functions necessary to create that image. The group will then assign these components to individual members of the group to program. After programming their individual portion, students will combine all of their code to compose the whole scene. The project concludes with reflection questions similar to those students will see on the AP® Performance Tasks.

Note: This is NOT the official AP Performance Task that will be submitted as part of the Advanced Placement exam; it is a practice activity intended to prepare students for some portions of their individual performance at a later time.

AP® is a trademark registered and/or owned by the College Board, which was not involved in the production of, and does not endorse, this curriculum.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
09/10/2019