In August 2008, the "Mountain Weather Workshop: Bridging the Gap Between Research and Forecasting" was held in Whistler, BC, Canada. It was sponsored by the American Meteorological Society, UCAR/COMET, and the Meteorological Service of Canada. The workshop brought together researchers, faculty, students, and operational forecasters. Its primary goals were to help provide a better understanding of the state of the science of mountain meteorology from both a research and an operational perspective, and to discuss ways of improving interaction between the research and forecasting communities. The workshop consisted of lectures by distinguished speakers covering numerous topics related to weather in complex terrain. This webcast collection contains recordings of the presentations from the workshop.
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This is a PBL project that had students design and present to a panel of local experts a set of possible rides for a proposed amusement park as a way for them to master and apply the concepts of rotational motion. It was specifically designed to help students increase their depth of knowledge of angular kinematics, force, energy, and momentum. The project required students to design and then describe in detail one or more amusement park rides that would be the basis of authentically demonstrating their depth of knowledge for these topics. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.
In this problem-based learning module, students will ‘dig’ for fossils in a digital environment, using the advanced graphing techniques of line-of-best-fit and piecewise functions to look for different kinds of trends in the health of the history of the earth. They will apply this information to their knowledge of the laws of superposition and index fossils to form a complete analysis in the historical health as well as to predict where we are going in the future.
In this problem-based learning module, students will be asked to brainstorm ideas and think innovatively both independently and collaboratively in addressing a real-world problem that is relevant to their daily lives and health. Are students aware of their calorie intake and how it affects their overall health? Students will investigate the calories consumed in a typical day and how much physical activity is needed to stay healthy and fit. Students/teams will be encouraged to use the internet for research purposes in their design phase. Students will utilize various online platforms to design an infographic that can be shared with relevant individuals in the community and others in the school building
In this online learning module, you will: 1: Understand blended learning models2: Learn to design blended learning experiences
This lesson is a pre-lesson to 'Human Skeleton'. The lesson is interactive and uses PowerPoint and other embedded links to evoke students' (Teacher-Education) prior- knowledge. It uses Problem-Based Learning (PBL) as a methodology.
This lesson is expected to bring out the tenets of Constructivism, such as students working: collaboratively; as active agents; owning the learning; being interactive; exploiting their prior knowledge and their lecturer functioning as a facilitator (teacher autonomy).
This is expected to be an approach that the teachers to be may try with their pupils.
This problem-based learning module is designed to master the Ohio Learning standard of Science in Earth and Space Science number 2, Cycles and Patterns of Earth and the Moon. Thermal-energy transfers in the ocean and the atmosphere contribute to the formation of currents, which influence global climate patterns. Students will be exploring the various factors affecting the climate patterns we experience due to thermal energy. Students will work independently as well as with a partner. The final product is expected to be presented to their peers and teachers. This blended module includes teacher-led instruction, student-led stations, real world data analysis and technology integrated investigations.
This module is designed for teachers participating in the Content in Context SuperLessons program. C2SL is a Math-Science Partnership grant awarded to the University of Oregon by the Oregon Department of Education for 2014-2017.
In this problem-based learning module, students will use their knowledge of the ancient Roman Empire and will work to analyze critical theories historians agree contributed to the fall of Rome. Students will then work to compare the problems faced by the Romans with problems citizens of the United States still largely face today. Through this investigation, students should recognize how modern technology, government agencies, laws and resources help to solve societal problems that could have once destroyed an empire. With this new understanding, students should work to present a solution to a major problem that plagued the Roman Empire during the years leading up to its collapse.
In this problem-based learning module, students will use their knowledge of the ancient Roman Empire and will work to analyze critical theories historians agree contributed to the fall of Rome. Students will then work to compare the problems faced by the Romans with problems citizens of the United States still largely face today. Through this investigation, students should recognize how modern technology, government agencies, laws and resources help to solve societal problems that could have once destroyed an empire. With this new understanding, students should work to present a solution to a major problem that plagued the Roman Empire during the years leading up to its collapse.Remix Resource uses key South Carolina standards for 6th Grade Social Studies and Language ArtsOriginal Resource uses key Ohio standards for 7th Grade Social Studies and Language ArtsAuthor: Blended Learning Teacher Practice Network Date Added: 07/23/2018License: Creative Commons Attribution-NonCommercial 4.0 Language: English Media Format: Audio, Downloadable docs, Graphics/Photos, Text/HTML
Once students demonstrate proficiency in VEX Robotics, it is time for the application of knowledge in Real World Situations.
Students will learn Automated Straightening, Studying Variables in code, how to run true/false statements, setting parameters in a sonar function, implementing functions with parameters in programs, and how to encapsulate discrete behaviors in functions.
Students then go on to work on straightening statements using if/then, how to change values which the Vex Sonar Sensor measures in, and explore values associated with the sonar sensor when it receives an echo and when it does not.
This is a PBL project that had students build a "collision contraption" to be used as the basis for understanding the concepts of impulse and momentum. It was specifically designed to help students increase their depth of knowledge of impulse, momentum, and the differences in energy and momentum conservation between elastic and inelastic collisions. The project required students to design, build, and then use as a basis to prove their applied mastery of impulse and momentum, a contraption that would accurately predict the 2-dimensional motion of colliding objects, as well as to demonstrate the value of modern automobile design features in terms of safety. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.
This is a PBL project that used the North Carolina Gravity Games as the basis for students to understand the concepts of work and energy. It was specifically designed to help students increase their depth of knowledge of work, the conservation of energy, power, and the work-kinetic energy theorem. The project required students to design, build, and then use as a basis to prove their applied mastery of work and energy, a working "gravity car" that was tested locally, with the top three entering in the state-wide Gravity Games competition in Lenoir, NC. Note that the project was designed and delivered per the North Carolina honors Physics curriculum and it can be customized to meet your own specific curriculum needs and resources.
While studying the Articles of Confederation government and the Constitutional Convention in this problem-based learning module, the students will determine the benefits of peacefully changing an inept government. They will deduce the crucial steps needed for peaceful change to happen within a society. An area of research will be chosen to help solve a problem critical to the students’ middle school lives. Feedback will be gathered through a video interview or a Google Form survey of crucial stakeholders. Students will research the alternatives to improve upon their selected problem. Students will present their findings to a decision maker and wait to receive feedback.
Are we teaching what we think we are teaching?""Are students learning what they are supposed to be learning?""Is there a way to teach the subject better, therefore promoting better learning?"In problem based learning, assessment needs to not only reflect the learning process but the content being learned as well.This online learning module will explore the following learning targets: •Identify how formative and summative classroom assessments are integral to instruction.•Recognize and develop high-quality performance assessments for evaluating student work.•Recognize and develop high-quality rubrics for evaluating student work.
Students explore multiple forms of digital etiquette and citizenship. They research current events based around digital concerns and innovations. Eventually, they apply that knowledge to their own lives and use of technology to develop 5 top guidelines for digital device usage for their peers. Students share their presentations and projects in an exhibit-style venue. Using a survey, students vote for their top choices, eventually selecting one choice to implement.Standards:CCSS English Language Arts (Grade 8)Ohio Standards for Technology
Why is it important that students be careful what is posted for everyone to see? Students will investigate and discuss these questions during this module that directly relate to their daily life. Students will work cooperatively in groups to design an infomercial to be presented to elementary students and/or parents and community members. Key Learning Targets: I can use technology to produce and publish my work, and link to sources.I can include multimedia projects or visual displays when they will be helpful in clarifying and emphasizing information.I can actively participate and contribute to a discussion with my teacher and my peers. I can present my findings to a group or audience in a clear and concise way.I can create a storyboard to prepare a public service announcement. I can compare contrast trends of technology. I can write an explanatory paragraph to examine a topic (present and future digital footprint).