For classics scholars, the vast number of damaged and fragmentary texts from the waste dumps of Greco-Roman Egypt has resulted in a difficult and time-consuming endeavor, with each manuscript requiring a character-by-character transcription. Words are gradually identified based on the transcribed characters and the manuscripts' linguistic characteristics. Both the discovery of new literary texts and the identification of known ones are then based on this analysis in relation to the established canon of extant Greek literature and its lexicons. Documentary texts, letters, receipts, and private accounts, are similarly assessed and identified through key terms and names. Furthermore, an immense number of detached fragments still linger, waiting to be joined with others to form a once intact text of ancient thought, both known and unknown. The data not only continues to reevaluate and assess the literature and knowledge of ancient Greece, but also illuminates the lives and culture of the multi-ethnic society of Greco-Roman Egypt.
While many study skills, composition and reading skills texts separate these activities into discrete skills to be learned separately, this books recognizes that these skills are interconnected. A student who struggles with the reading will have a hard time writing about it or discussing it. A student who has inadequate strategies for listening to lectures will struggle to see the connections between the lecture and the reading. Therefore, this book moves away from the “skills and drills” texts that are so common in reading and writing textbooks. Instead, this book features process and provides opportunities for students (and instructors) to think about the best ways to approach academic tasks. For example, a “skills and drills” oriented book might teach students how to take Cornell Notes and use graphic organizers, but it does not provide any information for students that would allow them to decide when it would be best to choose one note taking method over the other. This book’s main focus is helping students develop that sort of judgement.
Students learn that the loanable funds market is a virtual clearing house matching borrowers and savers. They participate in an activity to demonstrate crowding out in the loanable funds market. They use demand and supply analysis to graphically represent the results of crowding out.
Roughly one hundred billion galaxies are scattered throughout our observable Universe, each a glorious system that might contain billions of stars. Many are remarkably beautiful, and the aim of Galaxy Zoo is to study them, assisting astronomers in attempting to understand how the galaxies we see around us formed, and what their stories can tell us about the past, present and future of our Universe as a whole. Are you an educator? Would you like to use Galaxy Zoo with a group of students? The Navigator is an interactive tool that allows groups to classify galaxies together and then investigate galaxy characteristics. Zoo Teach is where educators can share lessons, resources and that compliment the citizen science projects that are part of the Zooniverse.
Guide for the promotion of youth civic participation at the local level: this guide has different objectives, first of all to involve youth at risk and keep them involved, then to diagnose the needs of local communities, and finally to understand and cooperate with the local institutional context.
Measure and Map Our Galaxy: The Milky Way Project needs your help looking through tens of thousands of images from the Spitzer Space Telescope. By telling us what you see in this infrared data, we can better understand how stars form. The scale of this project necessitates group participation. We need the help of the public to classify the thousands of images we have on file. If all 900,000 Zooniverse members classified a few images, this project would be done in no time!
The goal of the Moon Zoo website is "to provide detailed crater counts for as much of the Moon's surface as possible." On the website, interested parties can help out with this effort by examining images of the moon's surface and providing feedback to be used by the team of researchers in charge of the Moon Zoo project. First-time visitors should click on the "How To Take Part" for a tutorial that will help determine which project they might be best suited for. Visitors who wish to take part in the project will need to register on the website, and that process only takes a few minutes. Moving on, the website has an online forum where users can trade information as well as a blog.
Online training programme for activities and specialized educators on how to use the methodology and tools developed under the project : It targets youth activists and specialized educators who want to involve youth people in civic participation projects, with the goal of training more youth activists and educators.
The online training programme for activities and specialized educators aimed at introducing how to use the methodology and tools developed under the project : It targets youth activists and specialized educators who want to involve youth people in civic participation projects, with the goal of training more youth activists and educators.
You will find a Guide for the promotion of youth civic participation at the local level: this guide has different objectives, first of all to involve youth at risk and keep them involved, then to diagnose the needs of local communities, and finally to understand and cooperate with the local institutional context.
And a training programme for YOUNG PEOPLE involved in civic participation projects: the program targets youth-at-risk and contains lesson plans and related materials that youth activists and educators can use to train and guide youth-at-risk involved in local change projects.
This training is doable online with quiz to assess the progress of each students.
It is free.
YOUC project for Promoting Youth Participation in Local Communities is aimed at young activists, youth workers, educators and organizations who want to promote the empowerment, initiative and civic participation of young people at risk of marginalization.
The project is based on a methodology and a set of tools to promote youth participation and active citizenship at the local level of young people in difficulty supported by groups of young activists and volunteers, as well as educators from associations in each partner country.
YOUC project supports the capacity building of youth leaders and educators by providing them with an effective methodology and tools to reach marginalized youth and involve them in local civic participation. For the same reason, the project focuses on the horizontal management of the professional development of youth workers.
YOUC aims to:
• Promote the activation of NEETs
• Improve the level of key competences and skills of young people, in particular the European key competence social and civic responsibility
• Promote the participation of young people in civil society
• Promote inclusion and solidarity
The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
This pdf includes an overview of the Participation Techniques tool, how it can be used, and printable Conversation Cards.
On December 16, 2010, the Zooniverse launched the original Planet Hunters to enlist the public's help to search data from the NASA's Kepler spacecraft for the characteristic drop in light due to an orbiting extrasolar planets (exoplanets) crossing in front of their parent stars. Back then we didn't know what we would find. The project was a gamble on the ability of human pattern recognition to beat machines just occasionally and spot the telltale dip from a transiting planet that was missed by automated routines looking for repeating patterns. It may have been the case that no new planets were discovered and that computers had the job down to a fine art. The gamble paid off. The original Planet Hunters project discovered a bounty of unknown planet candidates and several confirmed planets, resulting from the efforts of nearly 300,000 volunteers worldwide.
Project-based learning in a technology rich environment can be effective in K-12 classrooms
allowing students to negotiate understanding and construct knowledge in social situations.
Benefits include connecting students in communities in and outside of their cultures, and meeting
learning goals in non-institutional fashion, while educators share practices and resources using
technology tools. When projects endure over time, characteristics of communities of practice
begin to emerge in which shared content grows and is amended by participants, generating
historical artifacts. Once instantiated, the project philosophy provides an ongoing basis for
immersive learning, using wikis, blogs, and other social networking applications. A projectbased
classroom philosophy sets an engaging, attractive environment for students by meeting
their needs to be socially involved, as opposed to being passive receivers. An example long term
Internet learning event called the Monster Project is examined in this paper. Widespread use of
project-based learning has been curtailed by a strong focus on traditional instruction to meet
testing goals. Research shows that active participation in project-based education results in
students being more intrinsically motivated, more likely to show conceptual understanding, and
more well adjusted than students in traditional education modes. These characteristics are those
of a community of practice, where members are informally connected by their accomplishments
and by what they learn together. The range of academic content that can be integrated into
project-based learning as the main approach in a classroom is bounded only by a teacher’s
energy and creativity.
Solar scientists need you! Help them spot explosions on the Sun and track them across space to Earth. Your work will give astronauts an early warning if dangerous solar radiation is headed their way. And you could make a new scientific discovery.
ESPAQ (Enhancing Students' Participation in the Quality Assurance in Armenia) aimed to strengthen the quality assurance (QA) processes and practices in the Armenian higher education by ensuring the involvement of all the stakeholders, especially the students – the key beneficiaries.
We are happy to share the learning materials for next generation of students and students' representatives in Armenia, which will allow them to deepen the knowledge and experience and empower next Armenian students ready to shape their learning environment.
In this project, students will assume the role of citizen scientistshelping researchers answer questions about how dandelions acquire beneficial symbiotic microbes from different soil types. Students will collect and transplant dandelions, conduct experiments on dandelion growth and microbe growth, and then submit data to scientists at the Genomics and Microbiology Research Lab at the North Carolina Museum of Natural Sciences. The researchers will use these data to supplement DNA and RNA sequencing efforts. Students will receive results from the genetic analyses from a limited set of classrooms whose dandelions had previously been sequenced. By maintaining a connection with researchers, students will have an active, hands-on role in current science. Besides aiding scientists with research, students will also create their own inquiries.
- Material Type:
- Lesson Plan
- North Carolina State University
- Provider Set:
- Kenan Fellows Program for Curriculum and Leadership Development
- Amy Lawson
- Arthina Blanchard
- Laura Cochrane
- Date Added:
A training programme for YOUNG PEOPLE involved in civic participation projects: the program targets youth-at-risk and contains lesson plans and related materials that youth activists and educators can use to train and guide youth-at-risk involved in local change projects.
Kevin Allocca is YouTube's trends manager, and he has deep thoughts about silly web video. In this talk from TEDYouth, he shares the 4 reasons a video goes viral. A quiz, thought provoking question, and links for further study are provided to create a lesson around the 7-minute video. Educators may use the platform to easily "Flip" or create their own lesson for use with their students of any age or level.