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Create a Cloud-Connected LED Cloud Light Fixture
Read the Fine Print
Educational Use
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Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kent Kurashima
Sarah Al-Mutlaq
Date Added:
05/25/2018
Internet of Things
Unrestricted Use
CC BY
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In this lesson, students will learn the basics of Internet of Things (IOT) and applications of IOT. There are two videos in the Prezi that show the importance of IOT and help inspire the creation of new ideas. At the conclusion of the presentation and all the readings, please write a 250-500 word response related to future applications of IOT and the concepts that stood out to you. Please respond to one other student's response.

Subject:
Engineering
Material Type:
Module
Author:
Jack McCarthyy
Date Added:
10/30/2019
Internet of Things
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

8. Brave New World - Internet of Things

The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more accessible with technology and more connected.

Subject:
Career and Technical Education
Electronic Technology
Material Type:
Unit of Study
Provider:
CUNY Academic Works
Provider Set:
Medgar Evers College
Author:
Rhonda S. Binda
Date Added:
10/30/2020
Intro to Physical Computing / Internet of Things
Conditional Remix & Share Permitted
CC BY-NC-SA
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This course introduces students to the fundamental concepts of physical computing systems through hands-on, real-life applications. Physical computing forms the basis of smart devices, wearables like smart watches, e-textiles / fashion, IoT (Internet of Things) devices, and hardware start-up

This course teaches students to design electronic devices that interact with the physical world by building circuits and developing software algorithms that run on a microcontroller. These devices will also be connected to the internet so they can send sensor data to dashboards and be remotely operated from a computer or mobile device.

This course is designed specifically for university undergraduate students from all majors. It presumes no in-depth knowledge of physics or math nor prior experience with electronics. The only expected prerequisite knowledge is introductory experience with procedural programming (i.e. variables, functions, loops).

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Activity/Lab
Assessment
Full Course
Homework/Assignment
Lecture
Lesson
Syllabus
Author:
Rob Parke
Date Added:
07/21/2020
Making Maps that Matter with GIS
Conditional Remix & Share Permitted
CC BY-NC-SA
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The Nature of Geographic Information is an orientation to the properties of geographic data and the practice of distance learning. The purpose of this course is to promote understanding of the Geographic Information Science and Technology (GIS&T) enterprise. GIS&T is the intersection of professions, institutions, and technologies that produce geographic data and render information from it. It is a rapidly growing and evolving field. Learning is a way of life for all GIS&T professionals. With this in mind, I hope that this text may contribute to your lifelong exploration of how geospatial technologies can be used to improve the quality of life-yours and your neighbors', locally and globally, now and in the future.

Subject:
Applied Science
Computer Science
Information Science
Physical Geography
Physical Science
Material Type:
Full Course
Provider:
Penn State College of Earth and Mineral Sciences
Author:
David DiBiase
Date Added:
10/07/2019
Thingfully — Lesson Plans for the Internet of Things
Only Sharing Permitted
CC BY-NC-ND
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Thingfully is a growing platform of lesson plans for the Internet of Things.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Education
English Language Arts
History
Life Science
Mathematics
Physical Science
Social Science
Material Type:
Activity/Lab
Lesson Plan
Date Added:
05/12/2015