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Ice Breaker #2 - Find Someone Who
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CC BY-NC
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This ice breaker activity fosters community in the classroom by asking students to find classmates who match the information noted in the boxes. The unique tidbits of student information in each box are based on notes taken by the teacher during Ice Breaker #1 (Interview a classmate and present the classmate to the class) from the first day of class. Ice Breaker #2 - Find Someone Who is a timed activity which affords students approximately 15 to walk around the room to talk and find signatures for their boxes.

A sample template is provided to offer ideas about what sorts of information can be included for the activity. A blank template with the title, directions for the activity, and the number of boxes needed to match the number of student in a given class can be created in Word using the table feature.

To use the template the instructor needs to type information for each student in the class into the boxes, save it, and then print one handout for every class member. As an optional addition, the teacher can include one box with her/his personal information and do the ice breaker with the students. The template can be saved and used semester after semester with new information for each class.

Subject:
Education
Material Type:
Game
Interactive
Date Added:
09/15/2019
I'd Rath
Conditional Remix & Share Permitted
CC BY-NC-SA
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Lesson plan for a project that can be used as an icebreaker or introduction to Adobe Photoshop. Students will use Photoshop and self images to illustrate a place or situation where they "would rather be."

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Date Added:
05/22/2019
I'd Rather Be
Conditional Remix & Share Permitted
CC BY-NC-SA
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Lesson plan for a project that can be used as an icebreaker or introduction to Adobe Photoshop. Students will use Photoshop and self images to illustrate a place or situation where they "would rather be."

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Date Added:
04/04/2014
Illustrated Name Design “Ice Breaker”
Conditional Remix & Share Permitted
CC BY-NC-SA
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Illustrated Name Design “Ice Breaker”

A Lesson Submitted by
Marilyn Stadler

Objectives:
The participants will:
1. Use art and language to share information about each other’s interests, backgrounds, important life events, etc.
2. Create art using art elements and the letters in the participants’ names
3. Use the artwork as name plates for future

Audiences:
Suitable for all who have the ability to write their names.

Subject:
Arts and Humanities
Visual Arts
Material Type:
Activity/Lab
Lesson
Date Added:
08/24/2019
Ingrid & Gail's Lecture & Team Discussion: Cognitive Styles when Using Technology (with Slider)
Unrestricted Use
CC BY
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Active learning lecture involving identifying cognitive styles for technology usage. Includes team cognitive styles discussion. LAST UPDATE: Changed cover image

Subject:
Applied Science
Computer Science
Engineering
Psychology
Social Science
Material Type:
Lecture
Author:
Gail Verdi
Ingrid Scheel
Date Added:
11/06/2021
自己紹介とアイスブレイクゲーム Introductions and Ice Breaker Game - Intermediate Low, Japanese 202 Lab 01
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, students will have the opportunity to get to know one another through ice breaker games. Students will learn how to introduce and describe themselves.

Subject:
Arts and Humanities
Languages
Material Type:
Activity/Lab
Date Added:
03/15/2019