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  • Gaming
Game Glossaries: Icon Set Design
Conditional Remix & Share Permitted
CC BY-SA
Rating
5.0 stars

 Create  100 icons variations that fit a central theme for a Gameboy-style icon set, such foods, hero portraits, spells, enemies, or robots. 

Subject:
Graphic Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/27/2019
IMLS Fellowship Course
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Material Type:
Full Course
Date Added:
10/06/2016
IMLS Fellowship Course, Creating Alternative School Library Environments
Rating
0.0 stars

In this course we will look at ways to change the narrative on school libraries from questioning the need for them or how to renovate the industrial era models of a single, shared resource environment to a learner-centered model.  We will work on how to move beyond traditional concepts, personal biases and even past current Learning Commons and Maker Spaces to creating learning environments where resources are ubiquitously accessible to students in virtual and physical formats.    We will look at the enormous complexity of this model in a K-12 school and why not exploring unique, alternative concepts may be hastening the elimination of school librarians.

Subject:
Applied Science
Material Type:
Unit of Study
IMLS Fellowship Course, Creating Alternative School Library Environments, Leveraging Virtual Reality in a School Library
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

The module asks students to think beyond their current experiences in school libraries.  We will look at content that is not specific to school, yet it will be the basis for discussions about how it might apply in future school library environments. You will ask your students to "think out of the box" for the moment then consider those futurist ideas when planning a space for today while knowing the space  should be flexible enough to accommodate futuristic possibilities. 

Subject:
Information Science
Material Type:
Module
Author:
Margaret Sullivan
Date Added:
08/04/2016
Integrating Technology: Interactive Whiteboards
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

This article provides an overview of interactive whiteboard technology and ideas for incorporating one into the classroom.

Subject:
Environmental Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Todd Williamson
Date Added:
10/17/2014
Technophiles: Ken Goldberg
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Conceptual artist Ken Goldberg combines robotics and the social behavior of internet communities in a series of whimsical artistic "experiments" where strangers use the internet to jointly control and monitor real life events and activities together. This Educator Guide is about tele-robotics and other new media, technology-based arts.

Subject:
Arts and Humanities
Material Type:
Lecture
Lesson Plan
Provider:
KQED Education
Provider Set:
KQED Education Network
Date Added:
03/24/2004
Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences MOOC
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.

This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds
• Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create

The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.

Subject:
Arts and Humanities
Career and Technical Education
Education
Material Type:
Full Course
Author:
Simon McIntyre
Date Added:
09/20/2016