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Developing e-learning resources: Copyright Guidelines
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This document is forms part of a workshop on the development of online teaching resources and how to address copyright concerns effectively. Aimed at faculty and educational developers it presents guidelines and deals with common issues that may be addressed by appropriate design strategies. Please Note this has been designed for an Irish audience, though most issues (and solutions) are pertinent across borders, subtle differences are present - if in doubt - consult a local copyright expert

Subject:
Arts and Humanities
Business and Communication
Material Type:
Activity/Lab
Provider:
University College Dublin
Provider Set:
UCD Teaching and Learning
Author:
David Jennings
Date Added:
05/01/2013
Developing reusable learning resources and activities
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This workbook offers an introduction to the realm of reusable learning resources and addresses some of the core issues.Most importantly it provides a series of design sheets to enable the end user a sound pedagogic methodology of producing RLRs

Subject:
Arts and Humanities
Business and Communication
Material Type:
Activity/Lab
Provider:
University College Dublin
Provider Set:
UCD Teaching and Learning
Author:
David Jennings and Diane Cashman
Date Added:
05/01/2013
E-Learning
Conditions of Use:
Remix and Share
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It is evident that information and communication technologies (ICT) have transformed our lives and reshaped the nature of everyday activities and contemporary times are often called the 'information age' or the 'knowledge society'.. E-learning is the unifying term to describe the fields of online learning, web-based training and technology-delivered instruction. In E-learning environments learners interact with learning materials, their instructors and other learners from various locations and often at various times using network technologies.

Subject:
Education
Material Type:
Homework/Assignment
Author:
Vidhi Gupta
Date Added:
11/12/2017
History of Skövde and surroundings
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Remix and Share
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This course aims to give students a greater appreciation of the beautiful surroundings of the University of Skövde by finding the historical roots of this area. 

Subject:
History
Material Type:
Module
Author:
Kajsa Nalin
Remix
How to interview: dress, behavior, and communication skills.
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In this lesson, students will view and analyze both good and bad interview techniques. Students will identify proper dress for a professional interview setting, recognize proper body language and behaviors expected at interviews, and will practice proper communication skills employers are looking for. Interviewing is an important process to gaining quality employment and a problem this lesson will address. Understand proper dress, speech, and behaviors will increase a person's chance of gaining quality employment. Public speaking skills are needed, proper persuasive communication skill, life skills such as proper dress and body language.

Subject:
Business and Communication
Material Type:
Assessment
Full Course
Interactive
Lesson
Lesson Plan
Simulation
Author:
Chackras Smith
Date Added:
08/08/2019
Instructional Design Tips for Computer-Based E-Learning
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Single lecture presentation containing tips for using technology to enhance teaching. Uses proven multimedia design principles to enhance learning.

Subject:
Health, Medicine and Nursing
Educational Technology
Material Type:
Lecture
Provider:
OER Africa
University of Michigan
Provider Set:
open.Michigan African Health OER Network
Author:
Cary Engleberg
Date Added:
12/08/2010
Introduction to E-Learning
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E-Learning is defined as learning utilizing electronic technologies to access educational curriculum outside of a traditional classroom. This unit will help students to understand e-learning at the University of Belize and the different modalities (Web-Enhanced, Blended, and Online) associated with it. In addition, this unit will address the expectations of e-learners and provide a guide to help students choose the best modality based on their respective learning styles. We will compare the pros and cons of the different modalities (Web-Enhanced, Blended, and Online) accompanied by characteristics and examples best suited to be successful e-learners.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Education
English Language Arts
History
Law
Life Science
Mathematics
Physical Science
Social Science
Material Type:
Module
Author:
Freida C. Palma
Living and Learning  on Organic Farms
Conditions of Use:
No Strings Attached
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The LLOOF Learning Guide - A free downloadable learning guide about organic food production, entrepreneurship, volunteering and cultural exchange on farm enterprises. Plus a video channel and a community offering real life learning experience through the WWOOF network.

Subject:
Life Science
Material Type:
Activity/Lab
Full Course
Lecture
Reading
Author:
Adam Cade
Tamas Varga
Date Added:
09/12/2016
Special Problems in Architecture Studies, Fall 2000
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The course will investigate e-Learning systems from a business, policy, technical and legal perspective. The issues presented shall be tackled by discussion of the design and structure of the various example systems. The connection between information architectures and the physical workplace of the users will also be examined. There course will be comprised of readings, discussions, guest speakers and group design sessions. Laboratory sessions will be focused on implementation tools and opportunities to create one's own working prototypes. Students will learn to describe information architectures using the Unified Modeling Language (used to specify, design and structure web applications) and XML (to designate meaningful content).

Subject:
Architecture and Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Mitchell, William John
Date Added:
01/01/2000
Technology Integration Teaching Module
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The technology integration module is meant for use either after completion of the project-based learning module or with participants who are familiar with project-based learning. The module is designed for a two- to three-hour class or session. It can be used in conjunction with trainings of software applications that are used in classroom settings.Part One, Guided Process, is designed to give participants a brief introduction to technology integration. It answers the questions "Why is technology integration important?"; "What is technology integration?"; and "How do you integrate technology into the classroom?"Part Two, Group Participation, guides participants in envisioning technology integration. It asks participants to visit various educational Web sites. The participants are then asked to brainstorm ideas for technology integration garnered from visiting and discussing these sites. The tasks will be accomplished using group collaboration and hands-on use of technology the Internet.ISTE NETS Standards have been addressed in this module.

Subject:
Educational Technology
Material Type:
Homework/Assignment
Lecture
Lecture Notes
Lesson Plan
Reading
Teaching/Learning Strategy
Provider:
Edutopia at The George Lucas Educational Foundation
Provider Set:
Individual Authors
Author:
Marian Shaffner
Date Added:
02/16/2011
ViSH
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ViSH is a social and collaborative site for creating and sharing knowledge resources for the realization of educational activities. It provides a collection of tools and services for facilitating the creation of high quality courseware and maximizing technology enhanced learning both in the classroom and in Virtual Learning Environments and Learning Management Systems. ViSH is also a community for teachers and educational professionals who want to meet new educators, create, share and discover novel educational resources, and get access to tools for maximizing technology enhanced learning.

Subject:
Education
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Game
Lecture
Simulation
Textbook
Unit of Study
Provider:
UPM
Author:
UPM
Date Added:
12/09/2016
Web Based Training in een Hogeschool
Conditions of Use:
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Hogescholen in Vlaanderen steunen te veel op het klassiek model van contacturen waarbij de kennis van de docent centraal staat en de student als een spons de leerstof opzuigt.In dit korte fragment worden de taken beschreven die een Hogeschool op zich moet nemen om echte E-Learning op gang te brengen. Dit is een eerste aanzet tot discussie.

Subject:
Education
Material Type:
Reading
Provider:
Rice University
Provider Set:
Connexions
Author:
Lucas Verhelst
Date Added:
02/16/2011
eXe User Manual
Conditions of Use:
Remix and Share
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The eLearning XHTML editor (eXe) is an authoring environment to assist teachers and academics in the design, development and publishing of web-based learning and teaching materials without the need to become proficient in HTML or complicated web-publishing applications. eXe Authoring window showing a "Reading Activity" iDevice for the Wikipedia article on e-learningThe Web is a revolutionary educational tool because it presents teachers and learners with a technology that simultaneously provides something to talk about (content) and the means to hold the conversation (interaction). Unfortunately, the power of this hypertext medium is constrained in educational settings because the vast majority of teachers and academics do not have the technical skills to build their own web pages, and must therefore rely on the availability of web developers to generate professional looking online content.

Material Type:
Reading
Provider:
WikiEducator
Date Added:
02/16/2011