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Augmented Reality | Media Arts Toolkit
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Kentucky reading teacher Ashley Judd uses augmented reality to get her students excited about learning. The PBS Digital Innovator says she has seen student engagement soar since she started using more technology in her classroom because students are already excited about using iPads and other devices. In this video, students use an augmented reality app to create an interactive memory book.

Subject:
Geoscience
Physical Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Date Added:
05/08/2023
Creating Comics | Media Arts Toolkit
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Reading and creating comic strips and comic books are engaging ways to promote literacy at any grade level and across content areas. The students in this video are members of a high school comic book club and have access to drawing tablets and Adobe Photoshop, so they can achieve sophisticated results. Even without such software, however, teachers can still integrate digital comics into a wide range of teaching situations.

There are a number of comic books, especially contemporary ones, that are not “school appropriate,” so you might want to guide students’ web research on comic books.

Subject:
Geoscience
Mathematics
Physical Science
Trigonometry
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Date Added:
05/08/2023
Creating Vodcasts | Media Arts Toolkit
Only Sharing Permitted
CC BY-NC-ND
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Music educator Michelle Lewis teaches her students how to create vodcast music lessons. Lewis hopes that their vodcast YouTube channel will help students in schools without a music program learn music concepts.

Subject:
Arts and Humanities
Performing Arts
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Author:
PBS Learning Media
Date Added:
05/08/2023
Embracing innovation in biopharma R&D to improve patient lives
Unrestricted Use
CC BY
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This resource is a video abstract of a research paper created by Research Square on behalf of its authors. It provides a synopsis that's easy to understand, and can be used to introduce the topics it covers to students, researchers, and the general public. The video's transcript is also provided in full, with a portion provided below for preview:

"Over the past few decades, the pharmaceutical industry has shifted its focus to areas of high unmet need Such as treating cancer and rare diseases For many of these conditions, traditional approaches to clinical trial design fall short The transition therefore calls for innovative clinical and regulatory strategies that can deliver new drugs fast Advanced digital technologies now offer unprecedented opportunities to improve drug development and, by extension, patients’ lives These include capturing patient-reported outcomes facilitating accelerated regulatory approval pathways analyzing real-world data and using intelligent analytics solutions While the tools and practices for unlocking the potential of innovation abound pharma is only in the early stages of adapting them at scale Aligning the needs of patients, providers, payers, and regulators will require biopharma organizations to adapt and evolve And leveraging digital tools, data, and analytics could help them get there Lee e.."

The rest of the transcript, along with a link to the research itself, is available on the resource itself.

Subject:
Applied Science
Health, Medicine and Nursing
Material Type:
Diagram/Illustration
Reading
Provider:
Research Square
Provider Set:
Video Bytes
Date Added:
09/20/2019
How can I innovate the future by designing solutions to real issues through the use of technology and creativity?
Conditional Remix & Share Permitted
CC BY-NC
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In this problem-based learning unit, the Class will discuss what it means to be empathetic. Then, situations in which empathy is necessary will be role played. Students will then roll 2 dice, one die will determine their audience and the other die will determine the task they are to create a solution to. Sample audience and tasks include creating a tool to access an out of reach object for a child, vision impaired, or person in a wheelchair. Students will hand draw prototypes and then utilize a free online 3D modeling application to design their solutions for sharing.

Subject:
Electronic Technology
English Language Arts
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/23/2018
Integrating Technology: Social Networking
Conditional Remix & Share Permitted
CC BY-SA
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This article describes what an online social networks is, provides examples of education-focused social networks, and how anyone can use NING to build an online social network.

Subject:
Applied Science
Environmental Science
Geoscience
Physical Science
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Kimberly Lightle
Date Added:
10/17/2014
Video Drones | Media Arts Toolkit
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Educational Use
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Media specialist Victor Darrigrandi explains the process for teaching students how to safely operate video drones. Darrigrandi believes that as drones become more popular in video production, operating them is a valuable skill for students to learn.

Subject:
Geoscience
Mathematics
Physical Science
Material Type:
Activity/Lab
Provider:
PBS LearningMedia
Date Added:
05/08/2023