Search Results (35)
This is an interactive tutorial from the University of Arizona. It is licensed under Creative Commons and does not require students to enter any personally identifiable information.
This website is dedicated to teaching people how to be ethical and efficient users of the Internet. It includes games, activities, lessons, parent guides, posters and other programs that could be used to teach students how to safely and effectively use the Internet.
Campaign! Make an Impact is an innovative initiative that uses history to inspire young people into active citizenship. This cross-curricular programme uses historical campaigns to inspire and teach campaign skills, enabling children and young people to run their own campaigns about issues that affect them today. It’s based around a three step model which can be found on this website.
I have attatched the board Game overview in the resource library with a turtorial on how to play the game and the actual lesson plan. This is a fun board game to help Kindergarten students count 1-6 while also learning about the do's and don't's of digital citizenship.
This annotated list (from the MSDE Blackboard website) is intended to provide teachers links to resources that can be used to teach digital citizenship and other technology related concepts and skills. The resources listed are considered free to use but are not necessarily openly licensed materials unless otherwise noted. Feel free to remix this document to delete any links that are not useful to you and add any resources you find worthwhile.
The Internet and Internet-enabled technologies continue to develop very fast. This has many benefits, but it changes to the way in which learners learn, communicate and interact.
Learners are keen and avid users of the Internet and mobile technologies. They are seen as ‘digital natives’, always surrounded by technologies. There are many social, educational and economic benefits for learners in using ICTs. Learners need to understand what is acceptable and appropriate behaviour in an online society.
Students explore multiple forms of digital etiquette and citizenship. They research current events based around digital concerns and innovations. Eventually, they apply that knowledge to their own lives and use of technology to develop 5 top guidelines for digital device usage for their peers. Students share their presentations and projects in an exhibit-style venue. Using a survey, students vote for their top choices, eventually selecting one choice to implement.Standards:CCSS English Language Arts (Grade 8)Ohio Standards for Technology
How will online posts affect your future?What impact does digital footprints have on scholarships, careers?Do businesses and companies look to people’s online presence when selecting employees to hire?