Learn about how organisms adapt to their habitats. This video is part of The Virtual School's "Adapting and Living Together" chapter within our Ecology and Environment topic.
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This video was made possible by a grant from Achieving the Dream. Through this grant Bay College will create degree pathways using Open Educational Resources. Open Educational Resources are resources licensed with a Creative Commons license type.
Using this lesson worksheet, computers and a simple programming interface, students step through and build a simple program to sequentially calculate all of the variables in the Hardy Weinberg equations. By building the program in sequence it is hoped that students will learn the sequence to solve a Hardy Weinberg problem and appreciate the value and power of computer number crunching capabilities as well as sequential programming considerations.
By building a program to determine the valence of ANY element on the first three rows of the Periodic table, students learn the steps to solve the problem while learning how to program logic and think about processing data in sequence. NOTE: The worksheet includes the option of letting students create a bug that they have to fix.
How to work with Creative Commons and Open Education Resources.
Workshop presentation for CEEA 2019
This guide, created by Gail Desler, is a quick overview of Creative Commons, what the license symbols mean, how to find images that are okay to use in projects, and more!
The City X Project is an international educational workshop for 8-12 year-old students that teaches creative problem solving using 3D printing technologies and the design process. This 6-10 hour workshop is designed for 3rd-6th grade classrooms but can be adapted to fit a variety of environments. Read a full overview of the experience here: http://www.cityxproject.com/workshop/
El recurso presenta los materiales para la contextualización y valoración de los productos del Diplomado Producción de Recursos Educativos Digitales.
This course is for educators and learners who wants to understand how copyright affects use of learning materials, and how to use copyright to facilitate education. The course is focused on developing practical solutions. The reading won't always give these to you, its up to you to devise practical solutions based on the reading.
This step-by-step guide will provide you with information about open licensing and walk you through all the steps needed to apply an open license on your work.
This video is intended to help you choose compatible resources and choose a valid license for your work. Suppose you are developing an open educational resource (OER), and you want to use some other OER within yours. If you create a derivative work by adapting or combining works offered under Creative Common licenses, you must not only follow the terms of each of the licenses involved, but also choose a license for your work that is compatible with the other licenses
This is a short PowerPoint (with sound!) on Creative Commons. This is a brief introduction on what Creative Commons is, the basic terms used for Creative Commons, and how the licenses can be used to share work with a variety of restrictions, from very open to somewhat closed.
The AASL Standards Framework for Learners includes the shared foundation of Engage. This standard guides students to the ethical use of information, including things created by others as well as by the students themselves. Students will explore background on copyright and fair use, understand creative commons and how to use it, as well as discover public domain resources. Lesson Outcomes for Students: Define copyright and fair use; Identify and understand Creative Commons licenses; Apply a Creative Commons license to a product; Search for Creative Commons and public domain materials on the web; Properly attribute Creative Commons and public domain materials. Cover Image Attribution: Pixabay, CC0
The lessons posted on this site were designed to engage students with real-world data relevant to content taught in middle school and high school science courses, and to foster an understanding of ways in which they might gather organize, analyze and interpret the data in order to draw scientifically valid inferences, interpretations and conclusions. Most of the labs use computer-based technology of spreadsheet programs or the Python programming interface. The Python lessons guide students in computational thinking to create simple programs to manipulate data. The lessons also provide students (and teachers) with instructions and guidance in the use of these technologies. Teacher and Student worksheets, as well as any supporting files, are linked to from links at the top of each lesson webpage as well as from the downloads page ("downloads" link on the scrolling menu to the left).