SPARK follows sculptor Gary Stevens through his creative process, from harvesting unusual pieces of wood from ancient redwood forests through the painstaking work that produces his uniquely beautiful wood vessels. This Educator Guide is about the history and tradition of wood carving.
Spark visits vanguard furniture maker Garry Knox Bennett at work as he produces the last in a series of fifty chairs for an upcoming exhibition at the Oakland Museum of California. This Educator Guide addresses the history of art furniture.
In this lesson, students will read and analyze "The Interlopers" by Saki (H. H. Munro). Lesson 1 from the Author's Craft unit focuses primarily on character. Students will examine how the motivations of Georg and Ulrich drive the plot, develop the theme, and enhance the irony. The lesson requires student to collect evidence, discuss, and complete a writing assignment. It also offers additional stories to extend the lesson. Image source: "Forest" by flo222 on Pixabay.com.
In this activity students will make a “growing” bracelet and learn about the basic elements plants need to grow and thrive. Includes activity instructions, extension activities, songs, and additional reading list.
NGSS: K-LS1-1, 1-LS1-1, K-ESS2-2 (extension activity)
CCSS: L.K.5, SL.K.1, SL.K.5, SL.1.4
Social Sciences: Partially meets 3.13
Time: 30 minutes
Materials: "One Bean" book, chenille stems/pipe cleaners, and pony beads (yellow, brown, blue, clear, green, and red.
Students make their own design decisions about controlling the LEDs in a light-up, e-textile circuit, plush toy project that they make using LilyPad ProtoSnap components and conductive thread. They follow step-by-step instructions to assemble a product while applying their own creativity to customize it. They first learn about the switches—an on/off switch and a button—exploring these two ways of controlling the flow of electric current to LEDs and showing them the difference between closed and open circuits. Then they craft their creative light-up plush pals made from sewn and stuffed felt pieces (template provided) that include sewn electric circuits. Through this sewable electronics project, students gain a familiarity with microcontrollers, circuits, switches and LEDs—everyday items in today’s world and the components used in so many engineered devices.
Students learn how to set up pre-programmed microcontroller units like the Arduino LilyPad and use them to enhance a product’s functionality and personality. They do this by making plush toys in monster shapes (template provided) with microcontrollers and LEDs sewn into the felt fabric with conductive thread to make circuits. At activity end, each student will have created his or her own plush toy, complete with LEDs that illuminate in a specified sequence: random twinkle, blink, heartbeat and/or breathing.