In this activity students will encounter a series of challenges, each asking them to graph a point on the bullseye of a target. They will plot points in all four quadrants, first by plotting points using a table and then by using ordered pairs.
In the Drawing with Coordinates activity, students will create their own designs by plotting coordinate pairs on paper. They trade their list of coordinate pairs with a partner, who attempts to recreate the original image to see how accurate their algorithm was. Students then enter the same list of ordered pairs into the Coordinate Drawer web app and explore how changing points and reflections affect their designs.
The CyberSquad tests which broom can travel the furthest in five seconds in this video from Cyberchase.
In this Cyberchase video, Inez and Digit identify the location of the transformation using their knowledge of parallel and intersecting lines.
Game Over Gopher is an exciting tower defense game that guides students in plotting coordinate pairs, differentiating negative coordinates from positive coordinates, and identifying the four quadrants. Hungry space gophers are marching towards a prize carrot, and to defend it players place tools around the coordinate grid to “feed” gophers and make them lose interest. Ruby mines (which must be placed at designated x, y coordinates) yield currency that players spend to strategically place carrot launchers, garlic rays, corn silos, and beet traps – gopher feeding tools. To introduce students to the coordinate grid, Game Over Gopher introduces new skills via interactive tutorials and uses consistent visual clues (e.g., x red, y blue) to guide players in plotting coordinates. This means it’s not necessary to teach students coordinate plotting ahead of time. As the levels progress, the number of tools available increases, the level of math vocabulary increases, the scale of the grid changes, and players are asked to expand their mastery of the grid by reflecting points across axes. The game lowers intimidation about the coordinate grid, helps students understand how positive and negative numbers reflect each other across the axes, and helps students get comfortable with the four quadrants.
In this 40-day module, students develop a coordinate system for the first quadrant of the coordinate plane and use it to solve problems. Students use the familiar number line as an introduction to the idea of a coordinate, and they construct two perpendicular number lines to create a coordinate system on the plane. Students see that just as points on the line can be located by their distance from 0, the planes coordinate system can be used to locate and plot points using two coordinates. They then use the coordinate system to explore relationships between points, ordered pairs, patterns, lines and, more abstractly, the rules that generate them. This study culminates in an exploration of the coordinate plane in real world applications.
Students are familiar with the number line and determining the location of positive fractions, decimals, and whole numbers from previous grades. Students extend the number line (both horizontally and vertically) in Module 3 to include the opposites of whole numbers. The number line serves as a model to relate integers and other rational numbers to statements of order in real-world contexts. In this module's final topic, the number line model is extended to two-dimensions, as students use the coordinate plane to model and solve real-world problems involving rational numbers.
This series of activities and lesson notes is part of a unit in which the purpose is, “Students will interpret visual information in order to make informed consumer decisions.” The activities begin with informal exploration.
Students use a hurricane tracking map to measure the distance from a specific latitude and longitude location of the eye of a hurricane to a city. Then they use the map's scale factor to convert the distance to miles. They also apply the distance formula by creating an x-y coordinate plane on the map. Students are challenged to analyze what data might be used by computer science engineers to write code that generates hurricane tracking models. Then students analyze a MATLAB® computer code that uses the distance formula repetitively to generate a table of data that tracks a hurricane at specific time intervals. Students come to realize that using a computer program to generate the calculations (instead of by hand) is very advantageous for a dynamic situation like tracking storm movements. Their inspection of some MATLAB code helps them understand how it communicates what to do using mathematical formulas, logical instructions and repeated tasks. They also conclude that the example program is too simplistic to really be a useful tool; useful computer model tools must necessarily be much more complex.
Type of Unit: Concept
Students should be able to:
Solve problems with positive rational numbers.
Plot positive rational numbers on a number line.
Understand the equal sign.
Use the greater than and less than symbols with positive numbers (not variables) and understand their relative positions on a number line.
Recognize the first quadrant of the coordinate plane.
The first part of this unit builds on the prerequisite skills needed to develop the concept of negative numbers, the opposites of numbers, and absolute value. The unit starts with a real-world application that uses negative numbers so that students understand the need for them. The unit then introduces the idea of the opposite of a number and its absolute value and compares the difference in the definitions. The number line and positions of numbers on the number line is at the heart of the unit, including comparing positions with less than or greater than symbols.
The second part of the unit deals with the coordinate plane and extends student knowledge to all four quadrants. Students graph geometric figures on the coordinate plane and do initial calculations of distances that are a straight line. Students conclude the unit by investigating the reflections of figures across the x- and y-axes on the coordinate plane.
Students draw a figure on the coordinate plane that matches a written description.Key ConceptsOrdered pairs name locations on the coordinate plane. The first coordinate tells how many units to go left or right of the origin (0,0) along the x-axis. The second coordinate tells how many units to go up or down from the origin along the y-axis.Goals and Learning ObjectivesDraw a figure that matches a description of a figure on the coordinate plane.Give coordinates of points on the coordinate plane.Write descriptions of figures on the coordinate plane.
Students revise their work on the assessment task based on feedback from the teacher and their peers.Key ConceptsConcepts from previous lessons are integrated into this assessment task: the opposite of a number, integers, absolute value, and graphing points on the coordinate plane. Students apply their knowledge, review their work, and make revisions based on feedback from the teacher and their peers. This process creates a deeper understanding of the concepts.Goals and Learning ObjectivesApply knowledge of the opposite of a number, integers, absolute value, and graphing points on the coordinate plane to solve problems.Track and review a choice of strategy when problem solving.
This activity fits in a unit with the purpose, “Students will interpret visual information in order to make informed consumer decisions.” It is designed to get them thinking deeply about how we represent data visually, introducing the ideas of a coordinate plane (quadrant 1 only) in a very informal way – without numbers.
In this activity, students sort 10 types of fruit by tastiness and ease of eating in order to learn how those attributes can be represented on a coordinate plane, and to determine which fruit truly is "best."
Students create equations that have solutions to ordered pairs of an image on a graph. First students create an image on a graph and identify the ordered pairs for all the points of the image. Next, students create equations so that the x and y values of the ordered pairs are solutions to the equations.
In this video segment from Cyberchase, Digit must a make a straight line between the two points and then follow the path created.
Jackie and Matt are looking at the same object along two different lines, in this video segment from Cyberchase.