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100th Day of School Activities
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Resources to mark the 100th day of school with math activities. Challenge students to generate 100 different ways to represent the number 100. Students will easily generate 99 + 1 and 50 + 50, but encourage them to think out of the box. Challenge them to include examples from all of the NCTM Standards strands: number sense, numerical operations, geometry, measurement, algebra, patterns, data analysis, probability, discrete math, Create a class list to record the best entries. Some teachers write 100 in big bubble numeral style and then record the entries inside the numerals.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Mathwire
Author:
Terry Kawas
Date Added:
02/16/2011
#2 Can't Stop Dancing
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CC BY-NC-ND
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Coders use the repeat block to repeat a silly dance for Scratch Cat using motion blocks. The purpose of this project is to introduce young coders to repeating algorithmic sequences in ScratchJr.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot Up PD
Date Added:
09/19/2019
#3 Dance party
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Coders use the start on green flag block to create a silly dance party using motion blocks. The purpose of this project is to introduce young coders to adding sprites in code and triggering algorithms with the green flag in ScratchJr.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Boot Up PD
Author:
Boot Up PD
Date Added:
09/19/2019
Remix
AP Computer Science Activity: Chalk Talk - Why Do We Create Instances Of Classes?
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A modified version of a Chalk Talk routine in which the educator provides a prompt for students to put forth ideas, questions, and further develop ideas of others in an effort to advance understanding in relation to a topic.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
Remix
AP Computer Science Activity: Claim-Support-Question - Enhancing Classes - Interface Design and Implementation
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This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/22/2018
Remix
AP Computer Science Activity: I Used To Think, Now I Think:
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CC BY-NC
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This activity is utilized as a method for students to commuincate their current learning, progress their understanding, and then reflect on their current understanding of a topic and share what they now think and the connections they have built.

Subject:
Educational Technology
Material Type:
Lesson Plan
Author:
Justin Lewis
Date Added:
05/30/2018
Activity Tracker Improvement
Unrestricted Use
CC BY
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In this project, students will start by discussing the strengths and weaknesses of existing activity trackers and determining the variables that affect the accuracy of these trackers. Students will then conduct interviews with people who wear activity trackers or wear a tracker themselves for a week to determine the pros, cons, and accuracies of the trackers. Then, codes and algorithms will be used to determine what should count as the threshold for a step to achieve maximum tracker accuracy by using Sparkfun Inventor's Kit, Raspberry Pi, and Linux.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Marie Caniglia
Date Added:
03/25/2019
Advanced Artificial Intelligence
Unrestricted Use
CC BY
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This course will present advanced topics in Artificial Intelligence (AI), including inquiries into logic, artificial neural network and machine learning, and the Turing machine. Upon successful completion of this course, students will be able to: define the term 'intelligent agent,' list major problems in AI, and identify the major approaches to AI; translate problems into graphs and encode the procedures that search the solutions with the graph data structures; explain the differences between various types of logic and basic statistical tools used in AI; list the different types of learning algorithms and explain why they are different; list the most common methods of statistical learning and classification and explain the basic differences between them; describe the components of Turing machine; name the most important propositions in the philosophy of AI; list the major issues pertaining to the creation of machine consciousness; design a reasonable software agent with java code. (Computer Science 408)

Subject:
Computer Science
Philosophy
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
Advanced Databases
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CC BY
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This course will expand upon SQL as well as other advanced topics, including query optimization, concurrency, data warehouses, object-oriented extensions, and XML. Additional topics covered in this course will help you become more proficient in writing queries and will expand your knowledge base so that you have a better understanding of the field. Upon successful completion of this course, the student will be able to: write complex queries, including full outer joins, self-joins, sub queries, and set theoretic queries; write stored procedures and triggers; apply the principles of query optimization to a database schema; explain the various types of locking mechanisms utilized within database management systems; explain the different types of database failures as well as the methods used to recover from these failures; design queries against a distributed database management system; perform queries against database designed with object-relational extensions; develop and query XML files. (Computer Science 410)

Subject:
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
Algorithms
Unrestricted Use
CC BY
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This course focuses on the fundamentals of computer algorithms, emphasizing methods useful in practice. Upon successful completion of this course, the student will be able to: explain and identify the importance of algorithms in modern computing systems and their place as a technology in the computing industry; indentify algorithms as a pseudo-code to solve some common problems; describe asymptotic notations for bounding algorithm running times from above and below; explain methods for solving recurrences useful in describing running times of recursive algorithms; explain the use of Master Theorem in describing running times of recursive algorithms; describe the divide-and-conquer recursive technique for solving a class of problems; describe sorting algorithms and their runtime complexity analysis; describe the dynamic programming technique for solving a class of problems; describe greedy algorithms and their applications; describe concepts in graph theory, graph-based algorithms, and their analysis; describe tree-based algorithms and their analysis; explain the classification of difficult computer science problems as belonging to P, NP, and NP-hard classes. (Computer Science 303)

Subject:
Computer Science
Material Type:
Full Course
Provider:
The Saylor Foundation
Date Added:
11/16/2011
App Authors
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The App Authors program helps librarians and K-12 educators make coding and app production part of their curriculum.
Our App Authors curriculum provides lesson plans and app development activities that can be used in a seven-week sequential course, in a seven-week semi-sequential course, or in one-time learning sessions.

Subject:
Applied Science
Material Type:
Activity/Lab
Author:
Julia Pollack
Nicole Moore
Deborah Stevenson
Elizabeth Isbell
Rachel Magee
Date Added:
09/11/2018
Artificial Intelligence, Fall 2008
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An introduction to the main techniques of Artifical Intelligence: state-space search methods, semantic networks, theorem-proving and production rule systems. Important applications of these techniques are presented. Students are expected to write programs exemplifying some of techniques taught, using the LISP lanuage.

Subject:
Computer Science
Material Type:
Full Course
Homework/Assignment
Syllabus
Provider:
UMass Boston
Provider Set:
UMass Boston OpenCourseWare
Author:
Ph.D.
Professor Wei Ding
Date Added:
02/16/2011
Ask an Engineer
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Explore some of the wonders of modern engineering in this video from the Sciencenter in Ithaca, New York. Hear a diverse selection of engineers explain how things work.

Subject:
Computer Science
Engineering
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Teachers' Domain
Author:
Argosy Foundation
WGBH Educational Foundation
Date Added:
05/09/2006
Augmented Reality and Parabola Challenge
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CC BY-NC
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This is a challenge based activity in which students use augmented reality and trial and error in order to determine how changes to a quadratic equation affect the shape of a parabola. Students use the Geogebra AR app to manipulate equations and change the parabola to fit around a physical object.

Subject:
Computer Science
Algebra
Material Type:
Activity/Lab
Lesson Plan
Author:
Chris Barnabei
Date Added:
12/06/2018
Binary to Decimal
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CC BY-NC-SA
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ObjectivesSTUDENTS WILL:Define the words binary, bit,  and bit rateSuccessfully convert decimal to binary and vise versaCreate binary flippy do to assist in converting binary to decimal and vice versaAgendaNote takingVocabulary reviewCreate flippy doPractice WSReview sheetHomework: complete any WS not completed in class. They will be collected tomorrow at the beginning of class

Subject:
Computer Science
Material Type:
Module
Author:
Kya Bryant
Date Added:
05/17/2017
Body Motion Vector Visualization
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Students learn how engineers gather data and model motion using vectors. They learn about using motion-tracking tools to observe, record, and analyze vectors associated with the motion of their own bodies. They do this qualitatively and quantitatively by analyzing several examples of their own body motion. As a final presentation, student teams act as engineering consultants and propose the use of (free) ARK Mirror technology to help sports teams evaluate body mechanics. A pre/post quiz is provided.

Subject:
Computer Science
Engineering
Measurement and Data
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jackson Reimers
Date Added:
08/30/2018
Build a LAMPwebserver with a Raspberry Pi
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CC BY-SA
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Learn to set up a LAMP (Linux, Apache, MySQL, PHP) stack on your Raspberry Pi and configure it to work as a web server. You’ll download and install WordPress and set up a basic website which you can access on any device on the same network as your Pi.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
Raspberry Pi Foundation
Date Added:
09/27/2019
Building Cryptosystems
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CC BY-NC-SA
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This video module presents an introduction to cryptography - the method of sending messages in such a way that only the intended recipients can understand them. In this very interactive lesson, students will build three different devices for cryptography and will learn how to encrypt and decrypt messages. There are no prerequisites for this lesson, and it has intentionally been designed in a way that can be adapted to many audiences. It is fully appropriate in a high school level math or computer science class where the teacher can use it to motivate probability/statistics or programming exercises. nteractive lesson, students will learn to build the cryptography devices and will learn how to send and ''crack'' secret messages.

Subject:
Computer Science
Material Type:
Lecture
Provider:
MIT
Provider Set:
MIT Blossoms
Author:
Daniel J. Sturtevant
Date Added:
05/07/2015