SPARK follows cartoon artist and rap musician Keith Knight as he peddles his strip the K Chronicles at a massive comic convention. This Educator Guide explores the history and form of the cartoon.
This is an activity about sunlight as an energy source. Learners will create a plant box and observe that a plant will grow toward the Sun, its primary source of energy. This hands-on activity is an additional lesson as part of the book, The Day Joshua Jumped Too Much.
Learners will read or listen to a story about two sisters, Marisol and Sofia, as they explore the Sun's role in the water cycle. Additionally, numerous extension resources are included in the accompanying educator guide, such as suggestions for no-cost language arts activities, links to further science activities, a book walk cue chart to guide classroom discussion before, during, and after the story, a graphic organizer, and alignments to the National Science Education Standards (NSES) and the Next Generation Science Standards (NGSS).
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.
This course will help you to design a strategy for developing and telling your own transmedia story. You will learn about what it takes to:
• Shape your ideas into compelling and well structured narratives and complex story worlds
• Identify, understand, and engage different audiences in your stories
• Create cohesive user experiences across different platforms
• Evaluate existing and emerging technologies to share your story with the world, and help your audience participate in the larger storyworld you create
The course provides you with a unique, authentic, and industry relevant learning opportunity. You will have access to current theory, industry examples and advice and undertake learning activities that will equip you with the tools you need to start developing your own ideas.