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The Art of the Probable: Literature and Probability, Spring 2008
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The Art of the Probable" addresses the history of scientific ideas, in ...

The Art of the Probable" addresses the history of scientific ideas, in particular the emergence and development of mathematical probability. But it is neither meant to be a history of the exact sciences per se nor an annex to, say, the Course 6 curriculum in probability and statistics. Rather, our objective is to focus on the formal, thematic, and rhetorical features that imaginative literature shares with texts in the history of probability. These shared issues include (but are not limited to): the attempt to quantify or otherwise explain the presence of chance, risk, and contingency in everyday life; the deduction of causes for phenomena that are knowable only in their effects; and, above all, the question of what it means to think and act rationally in an uncertain world. Our course therefore aims to broaden students’ appreciation for and understanding of how literature interacts with--both reflecting upon and contributing to--the scientific understanding of the world. We are just as centrally committed to encouraging students to regard imaginative literature as a unique contribution to knowledge in its own right, and to see literary works of art as objects that demand and richly repay close critical analysis. It is our hope that the course will serve students well if they elect to pursue further work in Literature or other discipline in SHASS, and also enrich or complement their understanding of probability and statistics in other scientific and engineering subjects they elect to take.

Subject:
Arts and Humanities
Literature
Philosophy
Religious Studies
Statistics and Probability
Material Type:
Full Course
Homework and Assignments
Syllabi
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Jackson, Noel
Kibel, Alvin
Raman, Shankar
Binomial Distribution with Normal Approximation
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This applet is for visualising the Binomial Distribution, with control over n ...

This applet is for visualising the Binomial Distribution, with control over n and p. It also shows the Normal Approximation curve (and how this Approximation breaks down for large or small p) You can show critical regions at eith

Subject:
Geometry
Statistics and Probability
Material Type:
Simulations
Provider:
GeoGebra
Provider Set:
GeoGebraTube
Chances Are: It's a Mystery to Me
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In this math lesson, learners extend their understanding of basic probability concepts ...

In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such an event occurring. Learners use large number cubes and oversized playing cards as they explore ways to express probability. Learners are then actively engaged in a probability experiment where they must collect, organize, display, and interpret data concerning thirty spins on a "mystery spinner."

Subject:
Mathematics
Physics
Material Type:
Activities and Labs
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
PBS
US Department of Education
Chances Are: OH NO! Look Out Below for a UFO
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In this math lesson, learners predict and simulate the likelihood of an ...

In this math lesson, learners predict and simulate the likelihood of an event occurring. Using an inflatable globe of the earth, learners simulate where a UFO would impact with the surface of the Earth. Will the UFO hit land or water? Learners are encouraged to make predictions based on prior knowledge of the earth's geographical features. Learners toss the globe one hundred times and catch it with open hands. The position of their right index finger represents the landing location of a UFO. Learners then use the data that they've collected to evaluate and make predictions on where a UFO will impact the earth. This lesson can easily be integrated with a language arts unit on mysteries. Ideas for explorations of probability at centers are also included.

Subject:
Mathematics
Astronomy
Physics
Material Type:
Activities and Labs
Instructional Material
Lesson Plans
Simulations
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
PBS
US Department of Education
Color Draw
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In this activity, learners use their understanding of probability to guess which ...

In this activity, learners use their understanding of probability to guess which color will be drawn from a bag.

Subject:
Education
Mathematics
Material Type:
Activities and Labs
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Children's Museum Of Houston
ExxonMobil
The Children's Museum of Houston
Dueling Dice
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In this activity, learners explore probability with dice. Learners estimate how many ...

In this activity, learners explore probability with dice. Learners estimate how many times they will need to roll two dice until they get a matching pair and then compare their estimates to the actual results. Learners conduct the same test using five dice. This activity provides experience with probability that allows learners to discover the relationship between opportunity for something to occur and its probability. This activity guide contains sample questions to ask, literary connections, extensions, and alignment to local and national standards.

Subject:
Education
Mathematics
Material Type:
Activities and Labs
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Children's Museum of Houston
Children's Museum Of Houston
ExxonMobil
Game Design, Fall 2010
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This course provides practical instruction in the design and analysis of non-digital ...

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Computer Science
Material Type:
Audio Lectures
Homework and Assignments
Lecture Notes
Syllabi
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Game Design, Spring 2008
Conditions of Use:
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" An historical examination and analysis of the evolution and development of ...

" An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games."

Subject:
Anthropology
Material Type:
Full Course
Homework and Assignments
Lecture Notes
Other
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Fernandez-Vara, Clara
Juul, Jesper
Rusch, Doris
Tan, Philip
The Game of SKUNK
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In this math activity, learners practice decision-making skills leading to a better ...

In this math activity, learners practice decision-making skills leading to a better understanding of choice versus chance and building the foundation of mathematical probability. SKUNK is a variation on a dice game also known as "pig" or "hold'em." The object of SKUNK is to accumulate points by rolling dice. Points are accumulated by making several "good" rolls in a row but choosing to stop before a "bad" roll comes and wipes out all the points. SKUNK can be played by groups, by the whole class at once, or by individuals.

Subject:
Education
Mathematics
Material Type:
Activities and Labs
Games
Instructional Material
Lesson Plans
Provider:
National Council of Teachers of Mathematics
Science and Math Informal Learning Educators (SMILE)
Provider Set:
Illuminations
SMILE Pathway: Science and Math Activities in One Search
Author:
Dan Brutlag
NCTM Illuminations
Thinkfinity/Verizon Foundation
The Game of SKUNK
Conditions of Use:
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Rating

In this math activity, learners practice decision-making skills leading to a better ...

In this math activity, learners practice decision-making skills leading to a better understanding of choice versus chance and building the foundation of mathematical probability. SKUNK is a variation on a dice game also known as "pig" or "hold'em." The object of SKUNK is to accumulate points by rolling dice. Points are accumulated by making several "good" rolls in a row but choosing to stop before a "bad" roll comes and wipes out all the points. SKUNK can be played by groups, by the whole class at once, or by individuals.

Material Type:
Activities and Labs
Games
Lesson Plans
Provider:
National Council of Teachers of Mathematics
Provider Set:
Illuminations
Author:
Dan Brutlag
Hacker's Four-Zergen Game
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In this video segment from Cyberchase, the CyberSquad determines the fairness of ...

In this video segment from Cyberchase, the CyberSquad determines the fairness of a game in which there are three shapes distributed equally on nine squares. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.

Subject:
Mathematics
Material Type:
Video Lectures
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media Common Core Collection
Teachers' Domain
Author:
U.S. Department of Education
WNET
"I Don't Think So!"
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In this math activity, learners explore probability as they play a game. ...

In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain. This activity guide contains a material list, black line masters for the game board, game instructions, sample questions to ask, literary connections, extensions, and alignment to local and national standards.

Subject:
Education
Mathematics
Material Type:
Activities and Labs
Games
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Children's Museum of Houston
Children's Museum Of Houston
ExxonMobil
Probability Topics: Independent & Mutually Exclusive Events (modified R. Bloom)
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No Strings Attached
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This module explains the concept of independent events, where the probability of ...

This module explains the concept of independent events, where the probability of event A does not have any effect on the probability of event B, and mutually exclusive events, where events A and B cannot occur at the same time. It is based on the module Probability Topics: Independent and Mutually Exclusive Events from the textbook collection Collaborative Statistics by Dr. Barbara Illowsky and Susan Dean; an example has been added illustrating the determination that two events are not independent.

Subject:
Statistics and Probability
Material Type:
Readings
Provider:
Rice University
Provider Set:
Connexions
Author:
Roberta Bloom
Probability Topics: Terminology (modified R. Bloom)
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No Strings Attached
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This module defines several key terms related to Probability. The original module ...

This module defines several key terms related to Probability. The original module by Susan Dean and Dr. Barbara Illowsky in the textbook collection Collaborative Statistics has been modified by Roberta Bloom.

Subject:
Statistics and Probability
Material Type:
Readings
Provider:
Rice University
Provider Set:
Connexions
Author:
Roberta Bloom
Rock, Paper, Scissors Probability!
Conditions of Use:
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Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates ...

Students learn about probability through a LEGO® MINDSTORMS® NTX-based activity that simulates a game of "rock-paper-scissors." The LEGO robot mimics the outcome of random game scenarios in order to help students gain a better understanding of events that follow real-life random phenomenon, such as bridge failures, weather forecasts and automobile accidents. Students learn to connect keywords such as certainty, probable, unlikely and impossibility to real-world engineering applications.

Subject:
Education
Material Type:
Activities and Labs
Instructional Material
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Akim Faisal, Janet Yowell
AMPS GK-12 Program,
Theory of Knowledge, Spring 2014
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This course is an introduction to epistemology: the theory of knowledge. We ...

This course is an introduction to epistemology: the theory of knowledge. We will focus on skepticism—that is, the thesis that we know nothing at all—and we will survey a range of skeptical arguments and responses to skepticism.

Subject:
Arts and Humanities
Philosophy
Material Type:
Assessments
Full Course
Homework and Assignments
Syllabi
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Smithies, Declan
Toma Todo
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In this activity, learners play a traditional Mexican game of chance with ...

In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top. Depending on what the top says, learners take counters from the pot or put them back. The winning player is the person with the most counters when all of the counters are gone from the middle. Use this game to help learners explore probability and chance. This activity guide contains sample questions to ask, literary connections, extensions, and alignment to local and national standards.

Subject:
Mathematics
Material Type:
Activities and Labs
Games
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Children's Museum of Houston
Children's Museum Of Houston
ExxonMobil
Tossing Coins
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In this math game, learners investigate probability by tossing coins. Learners determine ...

In this math game, learners investigate probability by tossing coins. Learners determine the possible outcomes of tossing two coins simultaneously, and the probabilities of the different outcomes. In the follow-up activities, learners prove by example why there are four possible outcomes.

Subject:
Education
Mathematics
Material Type:
Activities and Labs
Games
Instructional Material
Lesson Plans
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
Ernst & Young
Kimberly Rimbey, M.Ed., NBCT (Math)
New York Life Foundation
Swiss Re
The Actuarial Foundation
Towers Perrin