Biomechatronics is a contraction of biomechanics and mechatronics. In this course the function and coordination of the human motion apparatus is the central focus, and the design of assistive devices for the support of the function of the motion apparatus.
Biomechanics problems for the WeBWorK open online homework system. Includes problems from basic dynamics, statics and mechanics of materials.
The "tested" problems have been deployed in a class. The "untested" problems have been tested by the creators, but not yet deployed in a class.
These problems need to be uploaded into an instance of WeBWorK to use/assign them.
Students are introduced to the biomechanical characteristics of helmets, and are challenged to incorporate them into designs for helmets used for various applications. By doing this, they come to understand the role of enginering associated with saftey products. The use of bicycle helmets helps to protect the brain and neck in the event of a crash. To do this effectively, helmets must have some sort of crushable material to absorb the collision forces and a strap system to make sure the protection stays in place. The exact design of a helmet depends on the needs and specifications of the user.
Elementary Ergonomics is an introduction to basic physical ergonomics theory and practice for students of other - than Industrial Design Engineering of Delft University of Technology - institutes for higher learning, such as Dutch universities, universities of EU and non-EU countries, and universities of applied sciences. The course consists of the following topics: anthropometry (1D, 2D, 3D including digital human modelling), biomechanics, and comfort.
Furthermore, the role of user involvement in the design process (evaluation of existing products and environments and of created concepts, models and prototypes) will be explained. Moreover, the meaning and representation of use cues in product design will be highlighted.
The course covers basic concepts of biomedical engineering and their connection with the spectrum of human activity. It serves as an introduction to the fundamental science and engineering on which biomedical engineering is based. Case studies of drugs and medical products illustrate the product development-product testing cycle, patent protection, and FDA approval. It is designed for science and non-science majors.
Students learn about how biomedical engineers create assistive devices for persons with fine motor skill disabilities. They learn about types of forces, balanced and unbalanced forces, and the relationship between form and function, as well as the structure of the hand. They do this by designing, building and testing their own hand "gripper" prototypes that are able to grasp and lift a 200 ml cup of sand.
Student teams build model hand dynamometers used to measure grip strengths of people recovering from sports injuries. They use their models to measure how much force their classmates muscles are capable of producing, and analyze the data to determine factors that influence a person's grip strength. They use this information to produce a recommendation of a hand dynamometer design for a medical office specializing in physical therapy. They also consider the many other ways grip strength data is used by engineers to design everyday products.
Modelling is about understanding the nature: our world, ourselves and our work. Everything that we observe has a cause (typically several) and has the effect thereof. The heart of modelling lies in identifying, understanding and quantifying these cause-and-effect relationships.
A model can be treated as a (selective) representation of a system. We create the model by defining a mapping from the system space to the model space, thus we can map system state and behaviour to model state and behaviour. By defining the inverse mapping, we may map results from the study of the model back to the system. In this course, using an overarching modelling paradigm, students will become familiar with several instances of modelling, e.g., mechanics, thermal dynamics, fluid mechanics, etc.
Students are introduced to the field of biomechanics and how the muscular system produces human movement. They learn the importance of the muscular system in our daily lives, why it is important to be able to repair muscular system injuries and how engineering can help.
Students explore why different types of sneakers are used in a variety of common sports, and how engineers analyze design needs in sneakers and many other everyday items. The goal is for students to understand the basics of engineering associated with the design of athletic shoes. The design of footware based on how it will be used involves bioengineering. Students analyze the foot movements in a variety of sports, develop design criteria for a specific sport, and make recommendations for requirements for the sneakers used in that sport.
Students reflect on their experiences making silly putty (the previous hands-on activity in the unit), especially why changing the borax concentration alters the mechanical properties of silly putty and how this pertains to tissue mechanics. Students learn why engineers must understand tissue mechanics in order to design devices that will be implanted or used inside bodies, to study pathologies of tissues and how this alters tissue function, and to design prosthetics. Finally, students learn about collagen, elastin and proteoglycans and their roles in giving body tissues their unique functions. This prepares them for the culminating design-build-test activity of the unit.