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5- Tic Tac Toe Game in Java
Unrestricted Use
CC BY
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Let's continue our journey by learning how to develop the Tic Tac Toe game in Java.In this set of videos, we learn about 1D and 2D arrays, debugging the project and loop and if-else structures.

Subject:
Computer Science
Material Type:
Full Course
Author:
Saeid Samadidana
Date Added:
08/30/2022
Array City
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity will help students apply their knowledge about arrays to a real-world situation. Students will design buildings and create an array of windows for eah building. Students will use the array to write an addition sentence and a multiplication equation to determine how many windows each building consist of.

Subject:
Mathematics
Material Type:
Activity/Lab
Date Added:
12/05/2018
Harry the Substitute Teacher
Read the Fine Print
Educational Use
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Harry and his students look at various arrangements of classroom desks in this video from Cyberchase.

Subject:
Mathematics
Material Type:
Lecture
Provider:
PBS LearningMedia
Provider Set:
PBS Learning Media: Multimedia Resources for the Classroom and Professional Development
Author:
U.S. Department of Education
WNET
Date Added:
07/09/2008
How Do You Store All This Data?
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Educational Use
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During this lesson, students start to see the data structure they will use to store their images, towards finding a solution to this unit's Grand Challenge. Students are introduced to two-dimensional arrays and vector classes. Then they are guided to see that a vector class is the most efficient way of storing the data for their images. Grand Challenge: To write a program to simulate peripheral vision by merging two images.

Subject:
Applied Science
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
A New Angle on PV Efficiency
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Educational Use
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Students examine how the orientation of a photovoltaic (PV) panel relative to the sun affects the efficiency of the panel. Using sunshine (or a lamp) and a small PV panel connected to a digital multimeter, students vary the angle of the solar panel, record the resulting current output on a worksheet, and plot their experimental results.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abby Watrous
Eszter Horanyi
Jack Baum
Malinda Schaefer Zarske
Stephen Johnson
William Surles
Date Added:
09/18/2014
Random Shakespearean Insult Generator Lesson
Conditional Remix & Share Permitted
CC BY-NC
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This lesson integrates coding and computer science into English Language Arts for the purpose of fostering appreciation of Shakespearean wit and language and to provide students exposure to coding. Students first choose words that carry insulting connotations from a Shakespearean play and then create a program that randomly generates insults based upon those found words. Swift Playgrounds, Scratch, or Raspberry Pi are recommended resources for creating this project, and links to projects are provided for each of these platforms. Sample code and directions are provided. Students who are beginning to learn coding may complete the code while more advanced individuals may modify the program or create their own.

Subject:
Applied Science
Arts and Humanities
Computer Science
English Language Arts
Language, Grammar and Vocabulary
Literature
Material Type:
Activity/Lab
Lesson Plan
Date Added:
12/05/2018
Random Shakespearean Insult Generator Lesson
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This lesson integrates coding and computer science into English Language Arts for the purpose of fostering appreciation of Shakespearean wit and language and to provide students exposure to coding. Students first choose words that carry insulting connotations from a Shakespearean play and then create a program that randomly generates insults based upon those found words. Swift Playgrounds, Scratch, or Raspberry Pi are recommended resources for creating this project, and links to projects are provided for each of these platforms. Sample code and directions are provided. Students who are beginning to learn coding may complete the code while more advanced individuals may modify the program or create their own.

Subject:
Applied Science
Arts and Humanities
Computer Science
English Language Arts
Language, Grammar and Vocabulary
Literature
Material Type:
Activity/Lab
Lesson Plan
Date Added:
06/14/2021