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Aplicacición de un Sistema Operativo de Tiempo Real (RTOS) en un robot Arduino
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Trabajo Final para la cátedra Diseño de Sistemas de Tiempo Real. En este trabajo se muestra desde cómo armar el robot con las piezas compradas hasta cómo modificar y adaptar RTuinOS (un SO de Tiempo Real) para que funcione en nuestro Arduino.

Subject:
Computer Science
Material Type:
Lecture Notes
Author:
María Emilia Charnelli
Date Added:
11/07/2017
Arduino BASICS ATX2 module
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CC BY-NC-ND
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Students and other people who are interested in applying to microcontrollers for testing working process of automatic system or people who are fascinated in learning and examining the microcontrollers in new approaches such as using an autonomous robot as a form of an interactive media.In this module, students will develop their ability to build simple robots using arduino ATX2 microcontroller and programming the robot to move using arduino 1.7.x .

Subject:
Engineering
Material Type:
Module
Author:
esmeraldo jr guimbarda
Date Added:
08/23/2018
Build Your Own Arduino Light Sculpture! Part 1
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Educational Use
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Students create projects that introduce them to Arduino—a small device that can be easily programmed to control and monitor a variety of external devices like LEDs and sensors. First they learn a few simple programming structures and commands to blink LEDs. Then they are given three challenges—to modify an LED blinking rate until it cannot be seen, to replicate a heartbeat pattern and to send Morse code messages. This activity prepares students to create more involved multiple-LED patterns in the Part 2 companion activity.

Subject:
Applied Science
Computer Science
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/07/2017
Build Your Own Arduino Light Sculpture! Part 2
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In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Applied Science
Computer Science
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
02/07/2017
Create a Cloud-Connected LED Cloud Light Fixture
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Educational Use
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Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Subject:
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kent Kurashima
Sarah Al-Mutlaq
Date Added:
05/25/2018
Designing and Packaging a Distance-Sensing Product
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Educational Use
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Students begin by following instructions to connect a Sunfounder Ultrasonic Sensor and an Arduino Microcontroller. Once they have them set up, students calibrate the sensor and practice using it. Students are then given an engineering design problem: to build a product that will use the ultrasonic sensors for a purpose that they all specify. Students will have to work together to design and test their product, and ultimately present it to their classmates.

Subject:
Computer Science
Engineering
Measurement and Data
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kendra Randolph
Date Added:
11/29/2018
Embedded Controllers Using C and Arduino 2E
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CC BY-NC-SA
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This is intended as an introduction to embedded controllers for students in Electrical Engineering and Technology at the AAS and/or BS level. It begins with a discussion of the C programming language and then shifts to using the open source Arduino hardware platform. Uses both the Arduino library and more direct coding of the controller.

Subject:
Applied Science
Engineering
Material Type:
Textbook
Provider:
Dissidents
Author:
James M. Fiore
Date Added:
01/13/2014
Embedded Controllers Using C and Arduino Lab Manual, 2E
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CC BY-NC-SA
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This is the companion lab manual for the text "Embedded Controllers Using C and Arduino 2E". It introduces embedded controller systems using the Arduino hardware platform and the C programming language. It is intended for students in Electrical Engineering and Electrical Engineering Technology programs at the Associate and Baccalaureate levels. Clicking to view this item begins a .doc download.

Subject:
Applied Science
Engineering
Material Type:
Textbook
Provider:
Dissidents
Author:
James M. Fiore
Date Added:
08/31/2016
Faithfully Feeding Fish
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CC BY-NC
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Using an Arduino microprocessor, students will build an automated fish food feeder so fish can be fed when no one is at school?

This project involves learning how to do simple wiring of an LED, a buzzer, and a servo (motor) to a simple-to-use Arduino microprocessor.

Subject:
Applied Science
Career and Technical Education
Mathematics
Physical Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
Lane County STEM Hub
Provider Set:
Content in Context SuperLessons
Date Added:
06/20/2016
Intro to Physical Computing / Internet of Things
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CC BY-NC-SA
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This course introduces students to the fundamental concepts of physical computing systems through hands-on, real-life applications. Physical computing forms the basis of smart devices, wearables like smart watches, e-textiles / fashion, IoT (Internet of Things) devices, and hardware start-up

This course teaches students to design electronic devices that interact with the physical world by building circuits and developing software algorithms that run on a microcontroller. These devices will also be connected to the internet so they can send sensor data to dashboards and be remotely operated from a computer or mobile device.

This course is designed specifically for university undergraduate students from all majors. It presumes no in-depth knowledge of physics or math nor prior experience with electronics. The only expected prerequisite knowledge is introductory experience with procedural programming (i.e. variables, functions, loops).

Subject:
Computer Science
Engineering
Electronic Technology
Material Type:
Activity/Lab
Assessment
Full Course
Homework/Assignment
Lecture
Lecture Notes
Lesson
Lesson Plan
Module
Reading
Syllabus
Teaching/Learning Strategy
Unit of Study
Author:
Rob Parke
Date Added:
07/21/2020
Light Up Music Box
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CC BY-NC-SA
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This is an engaging project for students who have never programmed before. Students create a musical light show by designing and programming their own Arduino-based circuit. They will problem-solve timing, frequency, color, circuit design and the language of Arduino-based programming to create custom made light-up electronic music boxes. This project was developed by Allen Distinguished Educators Tracey Winey and Dawn DuPriest.

Subject:
Computer Science
Material Type:
Activity/Lab
Provider:
Allen Distinguished Educators
Date Added:
07/29/2016
LilyTiny Plush Monsters Are Alive!
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Educational Use
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Students learn how to set up pre-programmed microcontroller units like the Arduino LilyPad and use them to enhance a product’s functionality and personality. They do this by making plush toys in monster shapes (template provided) with microcontrollers and LEDs sewn into the felt fabric with conductive thread to make circuits. At activity end, each student will have created his or her own plush toy, complete with LEDs that illuminate in a specified sequence: random twinkle, blink, heartbeat and/or breathing.

Subject:
Engineering
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Aaron Lamplugh
Angela Sheehan
Date Added:
03/03/2017
The Lunch-Bot
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Educational Use
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Students are challenged to design and program Arduino-controlled robots that behave like simple versions of the automated guided vehicles engineers design for real-world applications. Using Arduino microcontroller boards, infrared (IR) sensors, servomotors, attachable wheels and plastic containers (for the robot frame), they make "Lunch-Bots." Teams program the robots to meet the project constraints—to follow a line of reflective tape, make turns and stop at a designated spot to deliver a package, such as a sandwich or pizza slice. They read and interpret analog voltages from IR sensors, compare how infrared reflects differently off different materials, and write Arduino programs that use IR sensor inputs to control the servomotors. Through the process, students experience the entire engineering design process. Pre/post-quizzes and coding help documents are provided.

Subject:
Applied Science
Computer Science
Career and Technical Education
Mathematics
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Mark Supal
Date Added:
02/17/2017
Making Sound-Reactive Clothing
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Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.

Subject:
Computer Science
Engineering
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jen Foxbot
Kent Kurashima
Rachel Sharpe
Sabina Schill
Date Added:
02/13/2018
Physical Computing Using Arduinos: Making an LED Blink and Fade
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Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.

Subject:
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Lisa Ali
Michael Zitolo
Date Added:
10/14/2015
Physics: Build a Fan Drone
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CC BY-NC
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In this unit of study, students will design, build, program, and test a small fan-powered "robot" created with an Arduino controller. The drone must move a certain distance, then stop. This unit integrates nine STEM attributes and was developed as part of the South Metro-Salem STEM Partnership's Teacher Leadership Team. Any instructional materials are included within this unit of study.

Subject:
Physical Science
Material Type:
Activity/Lab
Lesson Plan
Student Guide
Provider:
South Metro-Salem STEM Partnership
Author:
Dan Robinette
Date Added:
05/25/2015
Runaway Train: Investigating Speed with Photo Gates
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Educational Use
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Students conduct an experiment to determine the relationship between the speed of a wooden toy car at the bottom of an incline and the height at which it is released. They observe how the photogate-based speedometer instrument "clocks" the average speed of an object (the train). They gather data and create graphs plotting the measured speed against start height. After the experiment, as an optional extension activity, students design brakes to moderate the speed of the cart at the bottom of the hill to within a specified speed range.

Subject:
Engineering
Measurement and Data
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrew Cave
Date Added:
09/18/2014
SIK Keyboard Instrument
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Educational Use
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Students work as if they are electrical engineers to program a keyboard to play different audible tones depending on where a sensor is pressed. They construct the keyboard from a soft potentiometer, an Arduino capable board, and a small speaker. The soft potentiometer “keyboard” responds to the pressure of touch on its eight “keys” (C, D, E, F, G, A, B, C) and feeds an input signal to the Arduino-capable board. Each group programs a board to take the input and send an output signal to the speaker to produce a tone that is dependent on the input signal—that is, which “key” is pressed. After the keyboard is working, students play "Twinkle, Twinkle, Little Star" and (if time allows) modify the code so that different keys or a different number of notes can be played.

Subject:
Applied Science
Computer Science
Career and Technical Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Lauchlin Blue
Shawn Hymel
Date Added:
02/07/2017