The arts reflect the society that creates them. Nowhere is this truer than in the case of the ancient Greeks. Through their temples, sculpture, and pottery, the Greeks incorporated a fundamental principle of their culture: arete. To the Greeks, arete meant excellence and reaching one's full potential.
Al-Bab is a portal website designed to introduce non-Arabs to Arab culture by providing links to news sources, country profiles, articles, and a blog on Middle East current events. There are also specific links related to learning Arabic: dictionaries, language classes, textbooks, and other information pertaining to the study of Arabic. A free e-book, The Birth of Modern Yemen, is available for download.
Amag! is the architecture magazine for children.
It is a game to cut, brake, destroy…
It is for all children from 5 to 10 years.
It is an Open Educational Resource (OER) for schools around the world.
Amag! is a building material, as well as a game, and a research tool. Children learn about architecture, playing with the pages of the magazine.
Amag! consists of articles: A4 for download, print and play. Each article is created by an author or team. All of them are specialist on architecture education for children and youth, or art professionals related to children.
Students will examine two paintings and discuss the use of architectural elements and vantage points in the paintings. Referring to the elements of art, students will also examine how three-dimensional shapes are transformed into two-dimensional forms in paintings, as well as the use of indoor space vs. outdoor space.
Students will examine the use of the elements of art, including line, shape, form, texture, and color, in a drawing. They will also study the elements of architecture and learn to identify architectural elements in detail and their relationship to the surrounding landscape. Then students will draw an ancient Roman temple in perspective, integrating architectural elements in the drawing.
This course is an exploration of visual art forms and their cultural connections for the student with little experience in the visual arts. It includes a brief study of art history and in depth studies of the elements, media, and methods used in creative processes and thought. Upon successful completion of this course, students will be able to: interpret examples of visual art using a five-step critical process that includes description, analysis, context, meaning, and judgment; identify and describe the elements and principles of art; use analytical skills to connect formal attributes of art with their meaning and expression; explain the role and effect of the visual arts in societies, history, and other world cultures; articulate the political, social, cultural, and aesthetic themes and issues that artists examine in their work; identify the processes and materials involved in art and architectural production; utilize information to locate, evaluate, and communicate information about visual art in its various forms. Note that this course is an alternative to the Saylor FoundationĺÎĺ_ĺĚĺ_s ARTH101A and has been developed through a partnership with the Washington State Board for Community and Technical Colleges; the Saylor Foundation has modified some WSBCTC materials. This free course may be completed online at any time. (Art History 101B)
Watch this short video and try to identify the location of the sculptures. Then see how art and these sculptures relate to the science of mathematics.
In this art history video Beth Harris and Steven Zucker discuss Paul Troost's House of (German) Art (1933-37) in relation to the Great Exhibition of German Art and the Entartete Kunst (Degenerate Art) Exhibitions of 1937 in Munich.
The House of German Art now exhibits international contemporary art in direct opposition to original National Socialist intent.
This art history video discussion looks at Gian Lorenzo Bernini's "Sant'Andrea al Quirinale", 1658-70, Rome; commissioned by Cardinal Camillo Francesco Maria Pamphili for the nearby Jesuit seminary.
This art history video discussion examines the Ambulatory at the Basilica of Saint Denis, Paris, 1140-44.
This art history video discussion looks at Francesco Borromini's San Carlo alle Quattro Fontane ("Carlino"), Rome. Commissioned by Cardinal Francesco Barberini in 1634 for the Holy Order of the Trinity; construction began in 1638 and the church was consecrated in 1646.
This art history video discussion examines Filippo Brunelleschi's Pazzi Chapel, Santa Croce, Florence, begun 1420s, completed 1460s.
Survey potential bridge sites, research bridge design, and select the right bridge for the right location in this interactive activity from the NOVA Web site. ***Access to Teacher's Domain content now requires free login to PBS Learning Media.
The book presents a coherent theory of building information, focusing on its representation and management in the digital era. It addresses issues such as the information explosion and the structure of analogue building representations to propose a parsimonious approach to the deployment and utilization of symbolic digital technologies like BIM.
In this experiential, arts-integrated unit, students explore the historical significance of religious buildings in order to understand the ways in which architecture reflects cultural belief systems.
This lesson will explore the historic importance and function of castles in King Arthur's time and introduce students to a general history of castles and architectural terms.
Building construction is one of the most waste producing sectors. In the European Union, construction alone accounts for approximately 30% of the raw material input. In addition, the different life-cycle stages of buildings, from construction to end-of-life, cause a significant environmental impact related to energy consumption, waste generation and direct and indirect greenhouse gas emissions.
The Circular Economy model offers guidelines and principles for promoting more sustainable building construction and reducing the impact on our environment. If you are interested in taking your first steps in transitioning to a more sustainable manner of construction, then this course is for you!
In this course you will become familiar with circularity as a systemic, multi-disciplinary approach, concerned with the different scales, from material to product, building, city, and region.
Some aspects of circularity that will be included in this course are maximizing reuse and recycle levels by closing the material loops. You will also learn how the Circular Economy can help to realign business incentives in supply chains, and how consumers can be engaged and contribute to the transition through new business models enabling circular design, reuse, repair, remanufacturing and recycling of building components.
In addition, you will learn how architecture and urban design can be adapted according to the principles of the Circular Economy and ensure that construction is more sustainable. You will also learn from case studies how companies already profitably incorporate this new theory into the design, construction and operation of the built environment.
- Architecture and Design
- Material Type:
- Full Course
- Delft University of Technology
- Provider Set:
- Delft University OpenCourseWare
- A. Sabbe
- Dipl.ing. U. Hackauf
- Dr. A. Wandl
- Dr.ing. M. Bilow
- Dr.ing. T. Konstantinou
- Dr.ir. E. Leclercq
- Ir. M. Smit
- Prof.dr.ir. T. Klein
- Date Added:
This art history video discussion looks at the Colosseum (Amphitheatrum Flavium), c. 70-80 C.E., Rome.
The purpose of this course is to cultivate an understanding of modern computing technology through an in-depth study of the interface between hardware and software. The student will study the history of modern computing technology before learning about modern computer architecture, then the recent switch from sequential processing to parallel processing. Upon completion of this course, students will be able to: identify important advances that have taken place in the history of modern computing and discuss some of the latest trends in computing industry; explain how programs written in high-level programming language, such as C or Java, can be translated into the language of the hardware; describe the interface between hardware and software and explain how software instructs hardware to accomplish desired functions; demonstrate an understanding of the process of carrying out sequential logic design; demonstrate an understanding of computer arithmetic hardware blocks and floating point representation; explain how a hardware programming language is executed on hardware and how hardware and software design affect performance; demonstrate an understanding of the factors that determine the performance of a program; demonstrate an understanding of the techniques that designers use to improve the performance of programs running on hardware; demonstrate an understanding of the importance of memory hierarchy in computer design and explain how memory design impacts overall hardware performance; demonstrate an understanding of storage and I/O devices, their performance measurement, and redundant array of inexpensive disks (more commonly referred to by the acronym RAID) technology; list the reasons for and the consequences of the recent switch from sequential processing to parallel processing in hardware manufacture and explain the basics of parallel programming. (Computer Science 301)
The project objective is to have students make a realistic 3-D model that is to scale. Student Mission: Your objective is to create a 3-D model of a building of your choice or imagination. The building must be to scale relative to an average-sized person. You make recreate a dwelling, barn or famous building OR create your dream home. Your building must be to scale and should be finished (windows, roof, shutters, steps, furniture, etc.). The outside of your building should include some surrounding features (e.g. bushes, trees, sidewalks, street, shed, etc.). Your final project should incorporate the elements listed on the rubric and be as detailed as possible. Be creative!