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Aluminium in Commercial Vehicles
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Thismanual created by the European Aluminium Association is a comprehensive compilation of aluminum use in commercial applications. Discussed are application, design, joining, treatment, cleaning, repair, and various methods of processing aluminum. Although this report is of particular interest to design engineers, process engineers, repair managers and maintenance managers, it's also very useful to anyone interested in aluminum development and use in transportation.

Subject:
Applied Science
Automotive Technology and Repair
Career and Technical Education
Computing and Information
Technology
Material Type:
Reading
Provider:
Center for Automotive Technology - Macomb
Provider Set:
Center for Advanced Automotive Technology
Author:
European Aluminum Association
Date Added:
10/01/2011
Android Acceleration
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Educational Use
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Students prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students form hypotheses about the acceleration of the device. Students will investigate how the force on the device changes according to Newton's Second Law. Different types of acceleration, including average, instantaneous and constant acceleration, are introduced. Acceleration and force is described mathematically and in terms of processes and applications.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Android Acceleration Application
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Educational Use
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In the first of two sequential lessons, students create mobile apps that collect data from an Android device's accelerometer and then store that data to a database. This lesson provides practice with MIT's App Inventor software and culminates with students writing their own apps for measuring acceleration. In the second lesson, students are given an app for an Android device, which measures acceleration. They investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Then they use the data to create velocity vs. time graphs and approximate the maximum velocity of the device.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Android App Development
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Educational Use
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Students develop an app for an Android device that utilizes its built-in internal sensors, specifically the accelerometer. The goal of this activity is to teach programming design and skills using MIT's App Inventor software (free to download from the Internet) as the vehicle for learning. The activity should be exciting for students who are interested in applying what they learn to writing other applications for Android devices. Students learn the steps of the engineering design process as they identify the problem, develop solutions, select and implement a possible solution, test the solution and redesign, as needed, to accomplish the design requirements.

Subject:
Applied Science
Computing and Information
Engineering
Technology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
CS Fundamentals 2.12: A Royal Battle with Events
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CC BY-NC-SA
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 3.13: Sticker Art with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
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Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 5.13: Nested Loops with Frozen
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CC BY-NC-SA
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Now that students know how to layer their loops, they can create so many beautiful things. This lesson will take students through a series of exercises to help them create their own portfolio-ready images using Anna and Elsa's excellent ice-skating skills!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 5.9: About Me with Sprite Lab
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CC BY-NC-SA
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By creating an interactive poster with SpriteLab, students will apply their understanding of sharing personal and private information on the web.

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
CS Fundamentals 6.16: Virtual Pet with Sprite Lab
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CC BY-NC-SA
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In this lesson, students will create an interactive Virtual Pet that looks and behaves how they wish. Students will use Sprite Lab's "Costumes" tool to customize their pet's appearance. They will then use events, behaviors, and other concepts they have learned to give their pet a life of its own!

Subject:
Applied Science
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
09/10/2019
Curiosity Killed the App
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Educational Use
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Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle. (Note: The lesson requires a LEGO® MINDSTORMS® Education NXT base set.)

Subject:
Applied Science
Computer Science
Computing and Information
Education
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Dyeing to Design
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Educational Use
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Students experiment with various ways to naturally dye materials using sources found in nature—roots, leaves, seeds, spices, etc.—as well as the method of extracting dyes. Then they analyze various materials using statistical methods and tackle an engineering design challenge—to find dyes that best suit the needs of a startup sustainable clothing company.

Subject:
Chemistry
Mathematics
Physical Science
Statistics and Probability
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Amanda Grear
Brett Doudican
Carly Monfort
Craig George
Date Added:
10/18/2018
Exploring Acceleration with an Android
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Educational Use
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Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Madar Al-Huruf app
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CC BY-NC
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"Madar Al-Huruf" means "wheel of letters" in Arabic. The wheel was designed to be rotatable on two sides and user friendly, and it introduces users to the Arabic alphabet. Anyone who is completely unfamiliar with the Arabic alphabet is able to write his/her name by matching English letters and sounds to their Arabic phonetic counterparts. This free app is the virtual form of the physical wheel distributed by Qatar Foundation International.

Click here for the link to the free app on the iTunes store:

Q Wheel App; Madar Al-Huruf

https://itunes.apple.com/mx/app/madar-al-huruf/id717596929?l=en&mt=8

More resources for Madar Al-Huruf:

Download the Q wheel curriculum, which provides an overview of introducing students to the Arabic alphabet and teaching them how to write in Arabic script, at this link: https://www.oercommons.org/authoring/6041-madar-al-huruf-curriculum
You can access the Q wheel workbook, which walks you through the steps of writing your name in Arabic, at this link: https://almasdar.oercommons.org/authoring/6042-madar-al-huruf-workbook/view
About the developers:

Madar Al-Huruf was created and designed by Moneera Al-Badi. Moneera developed the user guide and worked closely with US-based teachers of Arabic in Washington, DC and Tucson, AZ to finalize the wheel's design. Two Arabic teachers in Tucson, Arizona, Fatima Abdulkazem and Nour Jandali, created the mini unit and student workbook, making the wheel a truly global endeavor. Fatima and Nour also developed the TSCTSC strategy to write one’s name in Arabic. This strategy was inspired by and adapted from the book Sugar Comes from Arabic: A Beginner’s Guide to Arabic Letters and Words by Dr. Barbara Whitesides (Interlink Books, 2009).

Furthermore, QFI has partnered with Qatar Computing Research Institute (QCRI), a nonprofit multidisciplinary computing research institute founded by the Qatar Foundation, to develop the Arabic Wheel Mobile Application.

This app was made possible through support and funding from Qatar Foundation International, LLC (QFI). A not-for-profit organization, QFI is a U.S.-based member of Qatar Foundation and is focused on grant-giving and programmatic activities that promote education as a force that facilitates collaboration across geographical, social and cultural boundaries. To learn more about QFI and the Arabic Transliteration Wheel, please visit: www.qfi.org.

Subject:
Social Science
Material Type:
Diagram/Illustration
Interactive
Date Added:
01/28/2016
Mars Rover App Creation
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Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Ms. Kliewer's Inquiry Based Learning Project
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CC BY-SA
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This is a lesson plan for a project based learning activity geared towards high school students who are enrolled in a geometry class. The project has the students discover how geometry is connected to real world situations instead of being just a subject taught in a classroom. The Indiana Academic Standards that may apply to this activity are G.LP.2, G.T.1, G.T.5, G.QP.1, G.CI.4, G.TS.3, and G.TS.5.

Subject:
Mathematics
Material Type:
Activity/Lab
Interactive
Lesson Plan
Date Added:
10/11/2016
Ms. Mattox's Inquiry Based Learning Project
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CC BY-SA
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This is a lesson plan for a project based learning activity geared towards high school students who are enrolled in a geometry class. The project has the students discover how geometry is connected to real world situations instead of being just a subject taught in a classroom. The Indiana Academic Standards that may apply to this activity are G.LP.2, G.T.1, G.T.5, G.QP.1, G.CI.4, G.TS.3, and G.TS.5.

Subject:
Mathematics
Material Type:
Lesson Plan
Date Added:
10/11/2016
Organic Molecules Table of Contents
Unrestricted Use
CC BY
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The contents related to Organic Chemistry of Grade 12, science course. The contents are similar to e-Book available online from "From siyavula.com". The summary of the course: Organic molecules, structure, IUPAC naming, physical properties, application, chemical reactions, etc. All Siyavula textbook content made available on this site is released under the terms of a Creative Commons Attribution License (Attribution under CC BY license). That means that anyone is free to Share, and Remix that content as long as he or she attributes the author by stating the author's name, and states "From siyavula.com"

Subject:
Applied Science
Material Type:
Homework/Assignment
Author:
"From siyavula.com"
Date Added:
08/25/2019
Passing the Bug
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Educational Use
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Students apply concepts of disease transmission to analyze infection data, either provided or created using Bluetooth-enabled Android devices. This data collection may include several cases, such as small static groups (representing historically rural areas), several roaming students (representing world-travelers), or one large, tightly knit group (representing urban populations). To explore the algorithms to a deeper degree, students may also design their own diseases using the App Inventor framework.

Subject:
Applied Science
Computing and Information
Education
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Douglas Bertelsen
Date Added:
09/18/2014
Principle of Cation Exchange
Unrestricted Use
CC BY
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This topic is based on Principle of Cation Exchange Chromatography.In this I have done animation through powerpoint  and i have explain it  in detail the Principle of Cation Exchange Chromatography . I have mention the references and source at the last part of video.

Subject:
Chemistry
Material Type:
Lecture
Author:
Sema Tuscano
Date Added:
09/20/2021