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Technologies for Creative Learning
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CC BY-NC-SA
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This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.

Subject:
Education
Educational Technology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Brennan, Karen
Resnick, Mitchel
Date Added:
09/01/2009