The CyberSquad must construct a clock of sorts in order to keep track of the amount of time they have to rescue Dr. Marbles in this video segment from Cyberchase.
The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money.
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important asects of the task and its potential use. Here are the first few lines of the commentary for this task: Materials * Sets of 3-6 "analog clock cards," enough for each student * Sets of 3-6 "digital clock cards," enough for each student * Paper and pencil A...
In Module 8, the final module of the year, students extend their understanding of partwhole relationships through the lens of geometry. As students compose and decompose shapes, they begin to develop an understanding of unit fractions as equal parts of a whole.