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Lesson 1
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In this lesson we'll learn about some computers.

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Michael Atwood
Date Added:
11/17/2017
A Magnetic Personality
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Educational Use
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Students learn about magnets and how they are formed. They investigate the properties of magnets and how engineers use magnets in technology. Specifically, students learn about magnetic memory storage, which is the reading and writing of data information using magnets, such as in computer hard drives, zip disks and flash drives.

Subject:
Applied Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Denise W. Carlson
Joe Friedrichsen
Malinda Schaefer Zarske
Date Added:
09/18/2014
Mobile Autonomous Systems Laboratory
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CC BY-NC-SA
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MASLab (Mobile Autonomous System Laboratory), also known as 6.186, is a robotics contest. The contest takes place during MIT's Independent Activities Period and participants earn 6 units of P/F credit and 6 Engineering Design Points. Teams of three to four students have less than a month to build and program sophisticated robots which must explore an unknown playing field and perform a series of tasks.
MASLab provides a significantly more difficult robotics problem than many other university-level robotics contests. Although students know the general size, shape, and color of the floors and walls, the students do not know the exact layout of the playing field. In addition, MASLab robots are completely autonomous, or in other words, the robots operate, calculate, and plan without human intervention. Finally, MASLab is one of the few robotics contests in the country to use a vision based robotics problem.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Kaelbling, Leslie
None, No Faculty
Date Added:
01/01/2005
Module 2 – Information Systems
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CC BY-NC-ND
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In this module, students will learn the history and fundamentals of modern computer programming. The module will coverer basic flowcharting, and touch on the concepts of syntax statements. At the end of the module, you will have the opportunity to try compiling code using an online compiler.  This module is intended for learners who are new to computer programming. Upon completion of this module, students will have an understanding of the basics of flowcharting and if statements.  In later modules, students will have the opportunity to open a compiler and test more statements.

Subject:
Computer Science
Material Type:
Module
Author:
Kirk Johnson
Date Added:
11/12/2018
Movement Task Using Sensors - Humans and Robots
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Educational Use
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This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS(TM) NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing similarities and differences.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ajay Nair
Satish Nair
Date Added:
09/18/2014
Navigating a Maze
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Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
OER-UCLouvain: Computer Networking : Principles, Protocols and Practice - 2nd Edition
Unrestricted Use
CC BY
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"Computer Networking : Principles, Protocols and Practice" is an open-source ebook that explains the main principles of Computer Networking and the key protocols that are used on the Internet.
The first part describes the theoretical foundations of this domain as well and the main algorithms and protocols.
The ebook is intended to be used for an upper-level undergraduate networking course. The second part contains a detailed explanation of the main Internet protocols including HTTP, DNS, TCP, UDP, IPv6, BGP, RIP, OSPF, Ethernet and WiFi.
The last part contains exercises and practical labs to allow the students to test their knowledge.
The Computer Networking: Principles, Protocols and Practice textbook is one of the winners of the first Open Textbook challenge organised by the Saylor foundation in the US.

Subject:
Applied Science
Computer Science
Material Type:
Activity/Lab
Assessment
Full Course
Textbook
Provider:
Université catholique de Louvain
Provider Set:
OER-UCLOUVAIN
Author:
BONAVENTURE Olivier
Date Added:
08/10/2017
OER-UCLouvain: Systèmes informatiques
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CC BY-NC-ND
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Contient la partie théorique du support du cours SINF1252 donné aux étudiants en informatique à l’Université catholique de Louvain (UCL).
Consulter la page du cours pour d'autre formats et exercices => http://sites.uclouvain.be/SystInfo/

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Université catholique de Louvain
Provider Set:
OER-UCLOUVAIN
Author:
Christoph PAASCH
Grégory DETAL
Olivier BONAVENTURE
Date Added:
09/06/2017
Online Safety Lesson
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CC BY-NC-ND
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This lesson was made to teach students about online safety as well as some of the beneficial resources on the internet. 

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Elliott Jones
Date Added:
04/11/2019
Our Bodies Have Computers and Sensors
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Educational Use
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Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering comparison is accomplished through three lessons and five activities. The important framework of "stimulus-sensor-coordinator-effector-response" is introduced to show how it improves our understanding the cause-effect relationships of both systems. This framework reinforces the theme of the human body as a system from the perspective of an engineer. This unit is the second of a series, intended to follow the Humans Are Like Robots unit.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Full Course
Unit of Study
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
PC BUILD 2017-TWO
Conditional Remix & Share Permitted
CC BY-NC
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Standard: CTS 1.2 Hardware: Students synthesize hardware and peripheral concepts critical to the design of a working computer system.

Install, configure, optimize and upgrade personal computer components including storage devices, display devices, and basic input and multimedia devices.

Building a custom PC is just that …Custom. Read the scenarios below and fill the tables accordingly. Make sure and build to exceed requirements but not budget. Make sure and leave some room to pay yourself. Make sure and fill out the table completely and provide a link to your source in the source column. Also, make notes on what about the scenario did you use to determine specs on. Make sure and sell me in your sales bit

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Date Added:
04/28/2017
PC Build
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CC BY-NC-ND
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Standard: CTS 1.2 Hardware: Students synthesize hardware and peripheral concepts critical to the design of a working computer system.
Install, configure, optimize and upgrade personal computer components including storage devices, display devices, and basic input and multimedia devices.

Subject:
Career and Technical Education
Material Type:
Homework/Assignment
Date Added:
04/27/2017
Presidents Day Computer Lab Research Project for Beginning ESL Students
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CC BY-NC-SA
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This computer-based project was developed for my ESL Computer Lab. Students who attend this lab learn the basics of using a computer and complete mini-projects in English to build English Proficiency. This lesson coincides with Presidents's Day so students can learn about the previous and current US Presidents and their contribution to America. Students share their research with each other in Google Drive. The culminating activity is a group game that only included information the students have provided.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Game
Interactive
Lesson Plan
Date Added:
02/06/2015
Pupillary Response & Test Your Reaction Time
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Educational Use
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Students observe and test their reflexes, including the (involuntary) pupillary response and (voluntary) reaction times using their dominant and non-dominant hands, as a way to further explore how reflexes occur in humans. They gain insights into how our bodies react to stimuli, and how some reactions and body movements are controlled automatically, without conscious thought. Using information from the associated lesson about how robots react to situations, including the stimulus-to-response framework, students see how engineers use human reflexes as examples for controls for robots.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Reflecting on Human Reflexes
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Educational Use
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Students learn about human reflexes, how our bodies react to stimuli and how some body reactions and movements are controlled automatically, without thinking consciously about the movement or responses. In the associated activity, students explore how reflexes work in the human body by observing an involuntary human reflex and testing their own reaction times using dominant and non-dominant hands. Once students understand the stimulus-to-response framework components as a way to describe human reflexes and reactions in certain situations, they connect this knowledge to how robots can be programmed to conduct similar reactions.

Subject:
Anatomy/Physiology
Applied Science
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Charlie Franklin
Marianne Catanho
Sachin Nair
Satish Nair
Date Added:
09/18/2014
Remote Control Using Bluetooth
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Educational Use
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Building on what they learned about wired and wireless electrical connections in the associated lesson, students use Android phones to take advantage of Bluetooth wireless connections to remotely guide LEGO MINDSTORMS(TM) NXT robots through a maze. They compare this wireless remote control navigation to their previous experiences navigating LEGO robots via programming. A PowerPoint® presentation and pre/post quizzes are provided.

Subject:
Applied Science
Career and Technical Education
Electronic Technology
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014