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  • TakingITGlobal
Ayiti: The Cost of Life
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Help the Guinard family struggle to make ends meet and get ahead in their poverty-stricken homeland, Haiti. In this sometimes tragic and always challenging simulation game, you help the parents, Jean and Marie, and their children, Patrick, Jacqueline, and Yves, make decisions about work, education, community building, personal purchases, and health care that might brighten their future. Includes lesson plans for teachers.

Subject:
World Cultures
Sociology
Material Type:
Game
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Children of Haiti Summit
Rating

This workshop can be conducted either before playing the Ayiti: The Cost of Life game, as a way to introduce students to the game's issues, or after playing the game, as a way to help them better understand the links between poverty and access to education.

Material Type:
Activity/Lab
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Graph our Litter
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Students examine their schoolyard for litter and graph its spread. Using TIGed Collaborations, your students can share their results with other students around the world and discuss what the causes might be for any differences.

Material Type:
Activity/Lab
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Indigenous Myths & Legends
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In this activity, your students will explore the creation myths and legends of different Indigenous Peoples. They will get the chance to compare and contrast their similarities and differences with other myths and legends from around the world. Applying their newfound information and imagination, they will write and illustrate a myth as a modern day short story for younger children, selecting one of the groups of Indigenous People. The story must be typed and submitted using a word processing program.

Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
MDG Bingo!
Conditions of Use:
Remix and Share
Rating

This variation on Bingo allows students to apply research skills and build knowledge of the interconnected issues underlying Millennium Development Goals (MDGs). Using principles of peer education, students share their research with each other in a fun, interactive, and collaborative way.

Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Member Stories
Conditions of Use:
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Rating

This introductory activity aims to familiarize students with TakingITGlobal.org and the TIGed online environment, as well as build cross-cultural and empathetic capacities. Students will read TIG profiles and Member Stories, with the objective of better understanding others? perspectives to critically reflect and write about their own identity.

Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Mind Mapping the MDGs
Rating

For students who have had an introduction to the MDGs as a whole, this activity allows them to dig deeper into the issues of one particular Goal, while still developing an understanding of how all the Goals are connected.

Material Type:
Activity/Lab
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
The Numbers Behind Hunger #1
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Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This is Activity #1 of 5 in this lesson.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
The Numbers Behind Hunger: Calorie Counting
Conditions of Use:
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Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity makes use of basic math skills to learn more about the energy value of food. A link to the US Dept. of Agriculture National Nutrient Database is listed here. Teachers may want to browse through the database first and determine the best way to present it to students: let them explore the entire database or make a condensed chart for students to reference. This activity is #5 of 5 in this lesson.

Subject:
Nutrition
Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
The Numbers Behind Hunger: Probability
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Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This actions looks at probability from the perspective of reducing child mortality. This is Activity #4 of 5 in this lesson.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
The Numbers Behind Hunger: Rate of Change
Conditions of Use:
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Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity looks at how the number of people affected by hunger is changing. Students will understand the dynamic nature of the problem and the challenges of reaching the Millennium Development Goal to reduce the number of people suffering from hunger by half by 2015. This is Activity #2 of 5 in this lesson.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Play Ayiti: The Cost of Life
Conditions of Use:
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Rating

Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. At the start of the game, the player chooses a primary goal for his/her family: achieve education, make money, stay healthy, or maintain happiness. During the course of the game, the player encounters unexpected events and must make decisions that contribute to or detract from achieving the chosen goal.

Subject:
World Cultures
Nutrition
Material Type:
Game
Lesson Plan
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Political Cartoons
Conditions of Use:
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Rating

In this activity, students will research a political issue that is highlighted and discussed on the TakingITGlobal website. Students will pick one issue and write a one page satire on the event/issue. Part 2 of the assignment is for the students to create their own political cartoon using Photoshop or similar software.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Setting Goals, Building Solutions
Rating

In this lesson, students consider the value of setting goals for themselves and for their community, thinking critically about the idea of defining community and shared interests and concerns. This is an introduction to the concepts that underlie the Millennium Development Goals.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Shop Around
Conditions of Use:
Read the Fine Print
Rating

Students will learn how tobacco is advertised in different ways throughout their community. Using TIGed Collaborations, students can learn how tobacco is advertised in other parts of the world.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Symbols of Culture
Conditions of Use:
Read the Fine Print
Rating

PTPI's Global Youth Murals Project poses a wonderful introduction to the ways in which children around the world represent their cultures through visual art. Using this collection in the Global Gallery, learners can examine different depictions of culture as an entry point to studying cultures of countries around the world. This activity can be an introductory exercise to social studies or world geography research projects.

Subject:
Visual Arts
World Cultures
Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Take Action Haiti
Rating

Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. At the start of the game, the player chooses a primary goal for his/her family: achieve education, make money, stay healthy, or maintain happiness. During the course of the game, the player encounters unexpected events and must make decisions that contribute to or detract from achieving the chosen goal.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Take a Technology Inventory
Conditions of Use:
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This activity prepares students to watch the film, "Local Voices, Global Visions," by having them examine the presence of technology in their own lives. Students should be familiar with the use of spreadsheets and have a basic working definition of information and communication technology (ICT), using the Understanding page or from their own initial research on the subject. This activity is part of a series of lessons surrounding the film, "Local Voices, Global Visions."

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
TakingITGlobal HIV/AIDS Youth Guide to Action
Conditions of Use:
Read the Fine Print
Rating

Introducing TakingITGlobal's official HIV/AIDS Youth Guide to Action! This comprehensive guide contains inspiring stories and useful resources for youth; all the necessary tools to help carry out your project, raise awareness, and help stop the spread of HIV/AIDS.

Material Type:
Activity/Lab
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
TakingITGlobal's Guide to Action
Rating

TakingITGlobal's Guide to Action is designed to help you turn your ideas and dreams into reality. The main guide and the three topical guides are workbooks for you to download, use and share. The three topical guides are listed under their own entries in OER Commons.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Thematic Poetry Videos
Rating

Overview: Youth literacy can be promoted by leveraging youth culture, such as rap/music videos. By merging sound and visual imagery with text, a poetry writing task can be transformed into a multi-media video assignment. English teachers with access to a computer lab equipped with video editing software (e.g. i-Movie) can carry this out with their classes. Alternatively, English and computer lab teachers can collaborate to have their students produce thematic poetry videos as the culminating activity of an English poetry unit. It assumes that students have been taught the basic forms of poetry. Furthermore, by having students discuss the process of producing their poetry videos with peers in face-to-face or on-line workgroups, they develop the literate and social skills necessary for functioning effectively in the project-based team culture of today's workplace. Students will use the resources of takingitglobal.org to become informed about a theme of their choice. They will then compose a poem that expresses their thoughts and feelings about that topic. This poem will then form the basis for a video.

Subject:
Literature
Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Visualizing inequality, envisioning a future
Conditions of Use:
Remix and Share
Rating

This activity uses mapmaking and geography to plot the presence of the MDGs in communities, as well as visually represent development inequalities. The maps made in this lesson may be created using chart paper and markers, or using the Class Maps feature in TIGed Virtual Classrooms.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
What is a Profile?
Conditions of Use:
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Rating

Using TIG profiles as an entry point, this activity explores a broader theme of "profiling" to enable students to examine how they present themselves, as well as cultural perceptions and biases within themselves, their peers, and their community. Students will read TIG profiles and Member Stories, with the objective of better understanding others' perspectives to critically reflect and write about their own identity.

Material Type:
Activity/Lab
Homework/Assignment
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Where Are the MDGs?
Rating

By investigating the coverage of the Millennium Development Goals in the media, students learn about both the local and global presence of development issues, as well as gain an introduction to the way the media represents these issues in different parts of the world.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
Youth Perspectives as Primary Sources
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A special issue of Panorama, the online magazine of TakingITGlobal, was dedicated to the Millennium Development Goals and One World Youth Project Ambassadors from seven countries maintain a group blog that details the issues they have identified in their communities and action projects they are undertaking. Using these articles, students can apply previous learning about primary sources to understand the perspectives of youth around the world who are identifying issues and addressing the Goals in their communities.

Material Type:
Activity/Lab
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011
The effect of hunger on children and graphing
Conditions of Use:
Remix and Share
Rating

Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity examines the effect of hunger on children and the connection with child mortality, which is another MDG Hunger Target: Halve, between 1990 and 2015, the proportion of people who suffer from hunger. Child Mortality Target: Reduce by two-thirds, between 1990 and 2015, the under-five mortality rate.

Material Type:
Homework/Assignment
Teaching/Learning Strategy
Provider:
TakingITGlobal
Provider Set:
TakingITGlobal TIGed Activities
Date Added:
02/16/2011