This website is dedicated to teaching people how to be ethical and efficient users of the Internet. It includes games, activities, lessons, parent guides, posters and other programs that could be used to teach students how to safely and effectively use the Internet.
Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.
This is a lesson using Digital Age Skills in Digital Citizenship.
Original Author: Tessa Janssen
I have attatched the board Game overview in the resource library with a turtorial on how to play the game and the actual lesson plan. This is a fun board game to help Kindergarten students count 1-6 while also learning about the do's and don't's of digital citizenship.
This annotated list (from the MSDE Blackboard website) is intended to provide teachers links to resources that can be used to teach digital citizenship and other technology related concepts and skills. The resources listed are considered free to use but are not necessarily openly licensed materials unless otherwise noted. Feel free to remix this document to delete any links that are not useful to you and add any resources you find worthwhile.
The Internet and Internet-enabled technologies continue to develop very fast. This has many benefits, but it changes to the way in which learners learn, communicate and interact.
Learners are keen and avid users of the Internet and mobile technologies. They are seen as ‘digital natives’, always surrounded by technologies. There are many social, educational and economic benefits for learners in using ICTs. Learners need to understand what is acceptable and appropriate behaviour in an online society.
Students explore multiple forms of digital etiquette and citizenship. They research current events based around digital concerns and innovations. Eventually, they apply that knowledge to their own lives and use of technology to develop 5 top guidelines for digital device usage for their peers. Students share their presentations and projects in an exhibit-style venue. Using a survey, students vote for their top choices, eventually selecting one choice to implement.Standards:CCSS English Language Arts (Grade 8)Ohio Standards for Technology
How will online posts affect your future?What impact does digital footprints have on scholarships, careers?Do businesses and companies look to people’s online presence when selecting employees to hire?
This FREE, pioneering curriculum is designed to empower students to think critically and make informed choices about how they create, communicate online
In Romanian universities, European Studies are traditionally focused on social and political sciences, economics, law or history, as well as international relations. Lately, EU aspects have increasingly been included in study areas that are not specifically related to the EU, and tailor-made courses on specific EU issues have been introduced that are relevant for graduates in their professional life.Unfortunately, only a few interdisciplinary modules have been developed over the last few years in Romanian universities. Therefore, West University of Timisoara (WUT) looks to the best ways of delivering the European dimension in all study programmes, by involving the use of new technologies and innovative teaching methods.Thus, the general aim of the proposed project is to integrate a short teaching programme about digital literacy (DL) into different European contexts, into curricula of different specialisations within WUT. The proposed module adopts innovative teaching methodologies based on Open Educational Practices (OEP), such as flipped classroom, MOOCs.
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie de subiecte legate de accesul digital, utilizarea responsabilă a tehnologiei, alfabetizarea digitală financiară, amprentele digitale și chiar bunăstarea fizică și psihologică. Este clar că cetățenia digitală se poate manifesta în mai multe feluri, fiind considerată și abordată variat/în alte moduri de către diferiți oameni. Ceea ce este însă important este recunoașterea faptului că, pentru a progresa în noua societate/economie digitală, avem nevoie de cunoștințe și competențe noi, bazate pe era digitală. Sperăm ca modulul propus vine în întâminarea tuturor formatorilor cu o abordare modernă, reușind să facă dintr-un proces de specializare tehnică o experiență dinamică, eficientă și relevantă, pentru formarea unor generații de cetățeni responsabili și activi.
This annotated list is intended to provide teachers links to resources that can be used to teach digital citizenship and other technology related concepts and skills. The resources listed are considered free to use but are not necessarily openly licensed materials unless otherwise noted. Feel free to remix this document to delete any links that are not useful to you and add any resources you find worthwhile.
This website is a comprehensive look at digital citizenship for K-12 students, parents and teachers. It covers a wide variety of topics including: online security, online relationships and cyberbullying, digital footprint, digital citizenship, the use of copyrighted information and much more.
This website is a comprehensive set of resources for students K-12, parents and teachers. The topics include online security, digital relationships and cyberbullying, digital footprint, digital citizenship, student data, copyright and maintaining a healthy balance of digital exposure.
This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.
The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.
- Information Science
- Business and Communication
- Educational Technology
- Reading Informational Text
- Social Science
- Material Type:
- Lecture Notes
- Lesson Plan
- Adrienne Williams
- Heather Galloway
- Morgen Larsen
- Rachel Obenchain
- Stanford History Education Group-Civic Online Reasoning Project
- Date Added:
This unit is adapted from Common Sense Education's Digital Citizenship Curriculum for Grades 3-5 to include ideas on how to integrate education technology, using formative and summative assessment tools, such as Kahoot! and Socrative. There is also an example of how to use a QR code linked to AnswerGarden, another type of assessment tool.
This is a collection of resources for teaching digital citizenship concepts to students K-12. Includes grade-specific key concepts, instructional materials, and talking points for teachers. Aligns digital citizenship instruction to specific pre-existing curriculum objectives whenever possible.
This resource offers the user 8 activities that encourage exploration/contemplation of:
• current UK educational practices in relation to digital literacy
• effects of digital literacy initiatives on UK’s global positioning in 2038
• educational movements that are supportive of global society concerns of sustainability.
English Language/Arts > Multiple Literacies > Digital Citizenship
How safe are your students online? This lesson includes resources with facts and tips about online privacy and security for students. Students will 1.) evaluate resources for best practices in cyber privacy and security and 2.) identify a goal to strengthen an area of cyber privacy and security in their online behavior. (Thumbnail image attribute: Alpha Stock Images http://alphastockimages.com/)
This digital literacy lesson plan was created by Stefanie Green as part of the 2020 NDE ELA OER Project. The attached Digital Literacy plan is designed for students in grades 9-12 and could be implemented in an English class or taught by a school librarian. The lesson will take approximately 45 minutes. View the interactive hyperdoc here: https://tinyurl.com/yxju58ku; © HyperDocs Remixed by @CrystalDawnEd; Remixed by Stefanie Green