
This document provides educators with tips for protecting student data.
- Subject:
- Education
- Material Type:
- Reading
- Author:
- Val Emrich
- MSDE Admin
- Date Added:
- 09/05/2018
This document provides educators with tips for protecting student data.
We may be leaving out information or disregarding it because it doesn't conform with our own beliefs. Students will learn about confirmation bias, different perspectives and how to avoid confirmation bias. This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?".
Teaches kids the fundamentals of digital citizenship and safety.
This guide walks you through the "Be Internet Awesome" Digital Citizenship games and curriculum created by Google for grades 2-6 (although older students might also enjoy the games). The games are extremely engaging and can be played on their own--or accompanied by their corresponding lessons. The lesson plans provide everything educators need to begin teaching this content in their classrooms
This website is dedicated to teaching people how to be ethical and efficient users of the Internet. It includes games, activities, lessons, parent guides, posters and other programs that could be used to teach students how to safely and effectively use the Internet.
Students will examine how technology is changing or eliminated careers that currently exist. Students will draw conclusions and develop hypotheses about these current careers and the changes that could possibly occur based on technology.
Using Son of Citation/Citation Machine to cite photos found online
With so much information at our fingertips, students learn what it means to "give credit" when using content they find online. Taking on the role of a detective, students learn why it's important to give credit and the right ways to do it when they use words, images, or ideas that belong to others.
In this introduction to plagiarism and good digital citizenship, second graders are encouraged to give credit to people whose work they reference when doing projects.
Although written for second grade, this lesson could be easily adapted to upper primary and even middle school levels.
This guide walks you through the part of the Common Sense website that focuses on K-12 Digital Citizenship curriculum. The lesson plans include everything educators need to begin teaching this content in their classrooms and many have accompanying high-quality videos. There are also engaging games for younger students and an interactive social media simulation for older students. Topics include: media balance & well-being, privacy & security, digital footprint & identity, relationships & comunication, cyberbullying, digital drama & hate speech, and news & media literacy.
Welcome to Critical Media Literacy and Civic Learning - an interactive, multimodal, multicultural, open access eBook for teaching and learning key topics in United States Government and Civic Life. Open access means these materials are online, digital, and free of charge (Billings, 2019). This book is available online to anyone with an internet connection. The eBook can also be viewed and printed as a PDF file for offline viewing.
Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.
Students examine what deepfakes are and consider the deeper civic and ethical implications of deepfake technology. In an age of easy image manipulation, this lesson fosters critical thinking skills that empower students to question how we can mitigate the impact of doctored media content. This lesson plan includes a slide deck and brainstorm sheet for classroom use.
This is a lesson using Digital Age Skills in Digital Citizenship.
Original Author: Tessa Janssen
This resource is published by Common Sense Education.The Digital Citizenship Curriculum (K-12) is a free research-based curriculum. The purpose of these resources is to provide additional strategies and activities to help students navigate through situations that may occur while using technology and how to respond. Image used"IMG_0367" by Nicola since 1972 is licensed under CC BY 2.0.
Let's learn how to be a good digital citizen.
This course is about digital citizenship and its importance in using the internet. This quick and easy-to-follow module includes the four key aspects of digital citizenship and videos that contain further information on those key aspects. This resource can be utilized as a learning tool for both teachers and middle school-aged/high school-aged learners who are directly interacting with or new to how the internet works. This resource can also be utilized as a source to learn and practice digital citizenship together in the classroom.
This soft chalk lesson discusses the concept of Digital Law and is intended for use with 7-12 grade students.
The Digital Citizenship: An Annotated Bibliography project is an annotated bibliography of recommended readings on digital citizenship topics that incorporates a variety of content including research articles, books, and reports. The annotated bibliography was curated to provide librarians and educators with current resources which explain what is known and understood about digital citizenship and its related elements.
The annotated bibliography is organized using Ribble’s (2015) Nine Elements*: digital access, digital commerce, digital communication and collaboration, digital etiquette, digital fluency, digital health and wellness, digital law, digital rights and responsibility, and digital security and privacy. The creators also included a page on general digital citizenship resources that includes materials that look at all of digital citizenship including frameworks, research articles, and standards. This bibliography includes works produced since 2015, with a focus on more recent works produced since 2019 when the COVID-19 pandemic led to an increase in digital reliance.
This project was funded by an ALA Carnegie-Whitney grant, https://www.ala.org/aboutala/offices/publishing/sundry/alapubawrds/carnegiewhitney.
I have attatched the board Game overview in the resource library with a turtorial on how to play the game and the actual lesson plan. This is a fun board game to help Kindergarten students count 1-6 while also learning about the do's and don't's of digital citizenship.
Students will explore the legal and ethical dimensions of respecting creative works.
This sequenced collection, curated by Seattle Public School educators, contains openly-licensed Digital Citizenship resources for K-5 educators.
This lesson is designed for students in grades 2-4 and discusses some important strategies to keep private information safe on the internet.
This lesson is designed for students in grades 3-4 and discusses some important ways to keep your private information safe on the internet
This lesson will focus on digital citizenship.
This annotated list (from the MSDE Blackboard website) is intended to provide teachers links to resources that can be used to teach digital citizenship and other technology related concepts and skills. The resources listed are considered free to use but are not necessarily openly licensed materials unless otherwise noted. Feel free to remix this document to delete any links that are not useful to you and add any resources you find worthwhile.
This softchalk lesson will share with you how digital citizenship for students.
This lesson teaches children 3 rules on how they can stay safe as they navigate in the internet
This lesson teaches children 3 rules on how they can stay safe as they navigate in the internet
Students explore multiple forms of digital etiquette and citizenship. They research current events based around digital concerns and innovations. Eventually, they apply that knowledge to their own lives and use of technology to develop 5 top guidelines for digital device usage for their peers. Students share their presentations and projects in an exhibit-style venue. Using a survey, students vote for their top choices, eventually selecting one choice to implement.Standards:CCSS English Language Arts (Grade 8)Ohio Standards for Technology
How will online posts affect your future?What impact does digital footprints have on scholarships, careers?Do businesses and companies look to people’s online presence when selecting employees to hire?
The information revolution of the 21st century is as significant and transformative as the industrial revolution of the 19th century. In this unit, students – and by proxy their families – will learn about the challenges of our current information landscape and how to navigate them. This unit is split into four modules. These modules can be done sequentially or stand on their own, depending on students’ needs and teachers’ timeframes. In this module (1 of 4), students analyze their own use of online social media platforms and learn how filter bubbles and confirmation bias shape the content of their media environment.
In Romanian universities, European Studies are traditionally focused on social and political sciences, economics, law or history, as well as international relations. Lately, EU aspects have increasingly been included in study areas that are not specifically related to the EU, and tailor-made courses on specific EU issues have been introduced that are relevant for graduates in their professional life.Unfortunately, only a few interdisciplinary modules have been developed over the last few years in Romanian universities. Therefore, West University of Timisoara (WUT) looks to the best ways of delivering the European dimension in all study programmes, by involving the use of new technologies and innovative teaching methods.Thus, the general aim of the proposed project is to integrate a short teaching programme about digital literacy (DL) into different European contexts, into curricula of different specialisations within WUT. The proposed module adopts innovative teaching methodologies based on Open Educational Practices (OEP), such as flipped classroom, MOOCs.
Cetățenia digitală este un termen umbrelă utilizat pentru a descrie o serie de subiecte legate de accesul digital, utilizarea responsabilă a tehnologiei, alfabetizarea digitală financiară, amprentele digitale și chiar bunăstarea fizică și psihologică. Este clar că cetățenia digitală se poate manifesta în mai multe feluri, fiind considerată și abordată variat/în alte moduri de către diferiți oameni. Ceea ce este însă important este recunoașterea faptului că, pentru a progresa în noua societate/economie digitală, avem nevoie de cunoștințe și competențe noi, bazate pe era digitală. Sperăm ca modulul propus vine în întâminarea tuturor formatorilor cu o abordare modernă, reușind să facă dintr-un proces de specializare tehnică o experiență dinamică, eficientă și relevantă, pentru formarea unor generații de cetățeni responsabili și activi.
This annotated list is intended to provide teachers links to resources that can be used to teach digital citizenship and other technology related concepts and skills. The resources listed are considered free to use but are not necessarily openly licensed materials unless otherwise noted. Feel free to remix this document to delete any links that are not useful to you and add any resources you find worthwhile.
This website is a comprehensive look at digital citizenship for K-12 students, parents and teachers. It covers a wide variety of topics including: online security, online relationships and cyberbullying, digital footprint, digital citizenship, the use of copyrighted information and much more.
This website is a comprehensive set of resources for students K-12, parents and teachers. The topics include online security, digital relationships and cyberbullying, digital footprint, digital citizenship, student data, copyright and maintaining a healthy balance of digital exposure.
Guiding questions & Activities (role play & online discussion) for a lesson on digital citizenship
This lesson is for students interested in coding. They will learn basic skills, create projects, and develop a deeper understanding of coding.
The inquiry helps students examine the responsibility of being a citizen both in the real world and the online world. In answering the compelling question “How is being a citizen online the same as being one in real life?” students will identify the attitudes and actions necessary to be a good citizen. The unit offers 12 lessons with formative performance tasks for educators to choose from depending on the age and needs of their students. Each provides students with opportunities to collect evidence and an understanding of how online behavior and boundaries are comparable to those necessary in the real world. At the end of the inquiry, students create an explanation and identify examples of the correlation between online and real life communities. Unit created by NCESD teachers: Sara Bedient, Sasha Dart, Brittany Jones, Krystina Nelson, Julia Spanjer, Keirstin Stansbury, Brittney Therriault
This collection of lessons represent adapted and remixed instructional content for teaching media literacy and specifically civic online reasoning through distance learning. These lessons take students through the steps necessary to source online content, verify evidence presented, and corroborate claims with other sources.
The original lesson plans are the work of Stanford History Education Group, licensed under CC 4.0. Please refer to the full text lesson plans at Stanford History Education Group’s, Civic Online Reasoning Curriculum for specifics regarding background, research findings, and additional curriculum for teaching media literacy in the twenty-first century.