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Ancient Civilizations (Computer)
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In the computer-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and materials. Students trade resources between their civilizations, repeatedly go to war with unnamed enemies, and learn some fun facts about real-world ancient civilizations along the way. This activity was inspired by Guns, Germs and Steel by Jared Diamond.

Subject:
History
Material Type:
Game
Author:
Eli Sheldon
Date Added:
02/09/2017
Remix
Ancient Civilizations (Computer) - World Cultures Remix
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In the computer-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and materials. Students trade resources between their civilizations, repeatedly go to war with unnamed enemies, and learn some fun facts about real-world ancient civilizations along the way. This activity was inspired by Guns, Germs and Steel by Jared Diamond.

Subject:
History
Material Type:
Game
Author:
Sharla Krell
Date Added:
08/08/2019
Ancient Civilizations – Paper
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In the paper-based Ancient Civilizations activity, students create their own civilization and see how it fares over the years based on choices they make for location, animals, plants and natural resources. Students create an artistic rendering of their civilization, trade resources between their civilizations and go to war with an unnamed enemy. This activity was inspired by Guns, Germs and Steel by Jared Diamond.

Subject:
History
Material Type:
Game
Author:
Eli Sheldon
Date Added:
02/09/2017
Basketball Motion Analysis using Decomposition
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In the Basketball Motion Analysis lesson, students use decomposition to break down a specific LeBron James play from the 2015 NBA Finals. Students practice drawing and interpreting speed graphs, as well as discuss whether computers and data can replace human basketball coaches. This lesson was inspired by a post by Savvas Tjortjoglou.

Subject:
Mathematics
Material Type:
Lesson
Author:
Eli Sheldon
Date Added:
02/09/2017
Body System Amusement Parks
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In the Body System Amusement Parks project, students team up to create amusement parks based on the various systems and organs within the human body. With the power of abstraction, each attraction represents the cardiovascular system, the muscular system, the digestive system, etc. Teams create both 3D scale models and presentations to an unnamed wealthy investment firm looking to build a new park in the students’ very own town. This activity was heavily inspired by a post from Danielle Dace.

Subject:
Life Science
Material Type:
Activity/Lab
Author:
Eli Sheldon
Date Added:
02/09/2017
Build-your-own Hardy Weinberg Calculator
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Using this lesson worksheet, computers and a simple programming interface, students step through and build a simple program to sequentially calculate all of the variables in the Hardy Weinberg equations. By building the program in sequence it is hoped that students will learn the sequence to solve a Hardy Weinberg problem and appreciate the value and power of computer number crunching capabilities as well as sequential programming considerations.

Material Type:
Activity/Lab
Lesson Plan
Provider:
Lowell High School
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/15/2011
Build-your-own Valence Finder
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By building a program to determine the valence of ANY element on the first three rows of the Periodic table, students learn the steps to solve the problem while learning how to program logic and think about processing data in sequence. NOTE: The worksheet includes the option of letting students create a bug that they have to fix.

Material Type:
Activity/Lab
Lesson Plan
Provider:
Lowell High School
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/15/2011
Coding and Computer Science-VEX Robotics-Advanced
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Once students demonstrate proficiency in VEX Robotics, it is time for the application of knowledge in Real World Situations.

Students will learn Automated Straightening, Studying Variables in code, how to run true/false statements, setting parameters in a sonar function, implementing functions with parameters in programs, and how to encapsulate discrete behaviors in functions.

Students then go on to work on straightening statements using if/then, how to change values which the Vex Sonar Sensor measures in, and explore values associated with the sonar sensor when it receives an echo and when it does not.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Brian Nicholas
Dan Smith
Date Added:
03/05/2019
Coding and Computer Science-VEX Robotics-Intermediate
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In this lesson students will become familiar with the Interface, learning how to setup the Robot and sensors. Students also examine Robot virtual worlds. Students then study robot movement by studying motor polarity, how to rename motors, and how to use time as a variable.

Students then continue looking at movement by learning how to control speed and direction, studying specifically Motor Power Levels, Turning and Reversing, and Manual Straightening. Students complete the Pathway by learning how to accomplish a specific task with their robot, studying the use of shaft encoders as a variable instead of time, writing conditional statements, and how to use the sensor debug window.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Brian Nicholas
Dan Smith
Date Added:
03/05/2019
Computational Thinking Lesson Plan for Kindergarten
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Topic: How to use the Dash Robot to answer math questions?

This is w whole week lesson plan that helps to teach kindergarten students addition and subtraction, color, shape, direction, and how to operate the Dash Robot. Students will be able to develop computational thinking skills in algorithm and deconstructing problems.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Yinqiu Wang
Date Added:
12/17/2018
Computational Thinking: Robots (W200)
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This is a lesson plan designed for 3rd-5th graders that focuses on the core concepts of robots and what it takes to code them. Students build an understanding of algorithms and how to write a sequence of steps in order to accomplish a task. The lesson plan includes four vocabulary words that are regularly used in the lesson, a group Kahoot game to master these words, and instructions and handouts for a "code your friend" game where students get to pretend to be the robot.

The lesson takes 45 minutes.

Vocabulary:
Algorithm: a list of steps to finish a task
Program: an algorithm that has been coded into something that can be run by a machine
Bug: part of a program that does not work correctly
Debugging: finding and fixing problems in an algorithm or program

Resources (also included in the plan)
Nearpod Presentation
https://share.nearpod.com/qlLTPeI79R
Kahoot Vocab
https://play.kahoot.it/#/k/9d5000e6-5412-4776-8bd8-54a5962ccca1
Stacking Cup Ideas Handout
https://docs.google.com/document/d/1nhgt_BfbOmj4lCrcYRC5_QdXsbUbUnNbrMTK9qyFpmE/edit?usp=sharing

Standards:
3-5.DI.2 Develop a simple understanding of an algorithm (e.g., search, sequence of events, or
sorting) using computer-free exercises.

3-5.DI.1 Understand and use the basic steps in algorithmic problem solving (e.g., problem
statement and exploration, examination of sample instances, design, implementation, and
testing).

3-5.CD.2 Understand the pervasiveness of computers and computing in daily life (e.g., voicemail,
downloading videos and audio files, microwave ovens, thermostats, wireless Internet, mobile
computing devices, GPS systems).

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Clara Valentine
Jordana Blumburg
Karli Barsantee
Megan Van Prooyen
Ryan Paquette
Date Added:
12/03/2018
Computational thinking
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Dana Alexander: educdamaalex@gmail.comJosie Wilson: educjosiwils@gmail.comAnnie Llewellyn: annllewe@iu.eduTitle: Computational Thinking lesson planGrade: 2nd GradeOverall Goal: The overall goal for this unit is for students to be able to understand the difference between different political leaders. The students will be able to differentiate between each kind of political leader in a community, identify the rights given to them by the government, and understand the importance of having a government. Students will play a game using the beebots to help them better understand these subjects.  StandardsLearning ObjectiveAssessment2.2.3 Identify community leaders, such as the mayor and city council.1. Students will be able to identify and describe important community leaders.2. Students will be able to understand the difference between each type of community leaderUsing the beebot to find the correct description of the community leader in game 2.2.1 Explain that the United States government is founded on the belief of equal rights for its citizens*. Example: People have the right to own property and the right of free speech. * citizen: someone with rights and responsibilities in a particular community, city, state or country3. Students will be able to identify rights given to citizens by the government.Using the beebot to find the find the correct right given to citizens in game2.2 Understand and explain why it is important for a community to have responsible government. Example: Government provides order, protects individual rights and property, provides services such as mail delivery, and helps people feel safe.4. Students will be able to explain the importance of having a government.A test   Key Terms & Definitions: President: A person who is elected by US citizens to be the leader of our country. Vice President: A person who is ready to take over if something were to happen to the President. Mayor: An elected leader to run the local government for a certain city. They are in charge of enforcing laws, managing city businesses, and presiding over city meetings. Freedom of speech: The right to be able to speak and express your opinions.Freedom of religion: The right to worship based on what your beliefs are.   Lesson Introduction (Hook, Grabber): The instructor will start the lesson off with a kahoot to see what the kids know before the lesson. The instructor will then play a Youtube video that introduces different types of political leaders, their roles, and importance.The video is a good introduction to what is the difference between the types of political leaders and into what exactly the government does. The students will be asked some questions such as:who are the important leaders in our community?What is the difference between between each type of government official?What is the role of each government official?Why is the government important?By asking the students these questions, they will be able to get better engaged into the topic and hopefully understand a little more about how their government works. They will also get to learn about the basic things the lesson will be over.  Lesson Main: The instructor will split the students into groups of four to play a game. The instructor will show the students a video-https://www.youtube.com/watch?v=zFgvEfoqwNA on how to play and explain the rules(there is also a rule sheet in the artifacts). They will also be shown a powerpoint on how to use the beebot(in artifacts). The game will have different questions describing either a type of community leader or a right that is given to citizens. The answers to the questions will be laid out on a board, and the students must program a beebot to find the correct answer. The game is finished once each of the questions has been answered. By using the beebot, it makes this activity more hands-on and lets students learn about computational thinking skills and learn about the government at the same time.   Lesson Ending: Once the students have finished the game, they will all go back to their desks and sit down. The class will have a discussion about what they learned. The teacher will have the students talk about what they learned and answer any questions that the students might have. Once they have finished with the discussion, the teacher will then pass around a test in order to see what knowledge the students have gained. This section should describe how you plan on wrapping up your lesson, and bringing it to a close.  This could include a final, summative assessment as well.  Assessment Rubric: GreatAveragePoorSubject KnowledgeStudent demonstrates full knowledge by answering all the questions correctly with explanations.Student answer correctly, but is not able to elaborate or explain their answer.Student does not answer correctly and does not have an understanding of the topic.BehaviorStudent stayed on track and displayed mature behavior.Respectful and followed the rules.Displayed some mature behavior.Inconstancy on focus and adhering to the rules.Rarely stayed on task and kept focus.Ignored rules and boundaries.Classroom interactionExhibits respect for others. Showed leadership and positively interacted with classmates.Inconsistent participation in activity. Demonstrates fair amount of respect for others.Rarely participates in class activity. Unwilling to volunteer and disrespectful to others.AttitudeDisplays consistent positive attitude. Respectful and mindful to others.Displays an inconsistent positive attitude.Unwilling to display a positive attitude. Disrespectful to others.  Resources / Artifacts:Josie’s Artifact- https://docs.google.com/presentation/d/1XimTyvaQe2qGSglvR6kGM0efarEF0RsuRldk9F3Io08/edit#slide=id.pVideo about game- https://www.youtube.com/watch?v=zFgvEfoqwNAAnnie’s Artifact:  https://play.kahoot.it/#/k/94c9fcdb-0d47-4bcf-a988-89d35fac59eaDana’s Artifact: https://docs.google.com/document/d/1f8zrdqzY-sNdEVcT16IZTke8D4ZJtPmOLWSDCQ6niKI/edit  Differentiation: Differentiation for ability levels- High ability learners and low ability learners will be paired together in their groups, so that they can help each other outImpaired Vision- The cards with the answers on the game board will be printed in large enough print for students that have impaired vision to read them.      3. Differentiation for languages- Students that speak do not speak english, could be given the job to control the bee-bot, and other students will help point out where to go. Also the game could be modified to where each word has the spanish word for it underneath, so the students can find the correct space to go to without help.      4. Differentiation for access & resources- Students will be given class time to work on the project and use the bee-bots, so they will not have to worry about not having internet access and working on it at home. Anticipated Difficulties: Some anticipated difficulties that might arise could be that students have trouble working with the bee-bot. There will be a powerpoint explaining how to use the bee-bot and the teacher will walk around and help out any students that seem to be having trouble. Also students may get off track when using a fun tool like the bee-bot. The teacher will have to walk around and make sure the groups stay on track when playing the game. References:https://www.youtube.com/watch?v=zFgvEfoqwNA https://www.youtube.com/watch?v=9qtqHFtTtvwhttps://www.google.com/search?q=bee+bot+pictures&rlz=1C1CHBF_enUS748US748&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjro8PUhK3XAhXrzIMKHeOwAQ8Q_AUICygC&biw=1536&bih=759

Subject:
U.S. History
Material Type:
Lesson Plan
Author:
Dana Alexander
Date Added:
12/10/2017
Data Discovery Lessons
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The lessons posted on this site were designed to engage students with real-world data relevant to content taught in middle school and high school science courses, and to foster an understanding of ways in which they might gather organize, analyze and interpret the data in order to draw scientifically valid inferences, interpretations and conclusions. Most of the labs use computer-based technology of spreadsheet programs or the Python programming interface. The Python lessons guide students in computational thinking to create simple programs to manipulate data. The lessons also provide students (and teachers) with instructions and guidance in the use of these technologies. Teacher and Student worksheets, as well as any supporting files, are linked to from links at the top of each lesson webpage as well as from the downloads page ("downloads" link on the scrolling menu to the left).

Material Type:
Activity/Lab
Lesson Plan
Provider:
Individual Authors
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/11/2011
Does It Cut It? Understanding Wind Turbine Blade Performance
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Students gain an understanding of the factors that affect wind turbine operation. Following the steps of the engineering design process, engineering teams use simple materials (cardboard and wooden dowels) to build and test their own turbine blade prototypes with the objective of maximizing electrical power output for a hypothetical situation—helping scientists power their electrical devices while doing research on a remote island. Teams explore how blade size, shape, weight and rotation interact to achieve maximal performance, and relate the power generated to energy consumed on a scale that is relevant to them in daily life. A PowerPoint® presentation, worksheet and post-activity test are provided.

Subject:
Career and Technical Education
Mathematics
Measurement and Data
Numbers and Operations
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Alexander Kon
Date Added:
02/07/2017
Drawing with Coordinates
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In the Drawing with Coordinates activity, students will create their own designs by plotting coordinate pairs on paper. They trade their list of coordinate pairs with a partner, who attempts to recreate the original image to see how accurate their algorithm was. Students then enter the same list of ordered pairs into the Coordinate Drawer web app and explore how changing points and reflections affect their designs.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Eli Sheldon
Date Added:
02/09/2017
Exploring the Solar System Dataset
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Students create a spreadsheet (or use the one provided) to gather planet data and put in categories. They massage spreadsheet to tease out relationship between distance from sun and revolution speed. They use data to predict speed and/or distance for Ceres, the new dwarf planet between Mars and Jupiter.

Material Type:
Activity/Lab
Lesson Plan
Provider:
Lowell High School
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/15/2011
Hardy Weinberg Calculator Extensions
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"Pre" extension - The first extension creates programming to ask the user for values that are needed to figure out the frequency of individuals showing the recessive trait. This is THE one number needed to calculate all the other frequencies. The frequency of individuals showing the recessive trait is the only one that can be observed in a population BUT it is not always given in the word problem.
"Post" extension - The second will take the frequencies and apply them to an actual population number to generate actual numbers of individuals of the 3 genotypes and numbers of each allele … in that population.

Material Type:
Activity/Lab
Lesson Plan
Provider:
Lowell High School
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/15/2011
Hoop Shoot Challenge
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Design and engineer a mechanical device that is powered by hydraulic (syringe and water) that includes levers and moving parts that will propel a ping pong ball to complete the 2 levels of the “Hoop Shoot Challenge”.

Subject:
Engineering
Physics
Material Type:
Activity/Lab
Unit of Study
Author:
Rick Zilla
Date Added:
03/11/2019
Introduction to Raspberry Pi through Making
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10 Lesson mini-maker camp for introductory programming and circuitry on the Raspberry Pi. Students are introduced to basic program structures (while loops, if/elif/else statements) and taught to wire LEDs and sensors then given extensive work time to create a project authentic to their lives that uses their new skills.

Material Type:
Activity/Lab
Author:
Chris Dubia
Joel Long
Jake Baskin
Date Added:
01/28/2016
LESSON PLAN 2
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This is a lesson plan for secondary education students. This lesson plan applies computational thinking to English composition.

Subject:
Arts and Humanities
Material Type:
Assessment
Author:
Emilia Spann
Mars Carroll
Nathan Sloan
Date Added:
12/09/2018
Latitude, Angle of Sun and Solar Energy
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Students massage (by sorts) spreadsheet data to tease out the relationships between latitude, angle of the sun, surface area of light beam and temperature. Also introduces possible confounding variable of elevation and the need to control for elevation.
• Uses data in a spreadsheet (provided) and flashlight beam lab or Sketchup file to see light surface area increase or decrease with angle change.

Material Type:
Lesson Plan
Provider:
Lowell High School
Provider Set:
Individual Authors
Author:
Mark Wenning
Date Added:
06/11/2011
A Lego Engineering Adventure
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This teaching unit was created to provide any classroom teacher with all the tools necessary to help her students learn and apply engineering and design skills and computer science concepts in the context of a Next Generation Science Standards (NGSS) style investigation.

Students learn in the context of a story line that winds throughout each of the five workshops in the unit. Each workshop introduces a new phase of their ongoing “Mission to Mars.” Every workshop begins with a video that provides students an overview of the problem or situation encountered by the Mars Explorers (represented in the online modules by two Lego™ mini-figures and called Max and Mia to match the WeDo software). The curriculum then walks the students through a series of online learning modules that help them learn about a piece of technology or a new concept they’ll need to build a model from Lego WeDo™ kits and how they can solve real life problems using engineering practices.

Subject:
Computer Science
Engineering
Educational Technology
Measurement and Data
Ratios and Proportions
Astronomy
Physics
Material Type:
Activity/Lab
Assessment
Author:
Chad Brandt
Phil Biggs
Date Added:
01/02/2019
Making Babies with Punnett Squares
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In the BabyMaker activity, students begin by identifying their own genetic traits, answering a series of questions about their facial features. As they input their phenotype, an animated cartoon representation of themselves as a baby is created. Students then randomly generate a second baby to “cross” with, and proceed to create new generations of babies by filling in Punnett Squares and by reading probabilities of expressed traits from Punnett Squares that are filled in for them. If they make a mistake, their babies might be missing a body part! This activity was heavily inspired by a paper-based activity from Cheryl Massengale.

Subject:
Life Science
Material Type:
Activity/Lab
Author:
Eli Sheldon
Date Added:
02/22/2017
Mapping Earthquakes to Save the World
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In the Mapping Earthquakes to Save the World activity, students leverage real-time data to plot earthquakes on a world map. The fate of the world is in their hands – the President of the United States has asked for their help to save humankind. Students identify patterns in their data and connect earthquakes with tectonic plates, making recommendations back to the President about where people are safe and where people are most at risk. This activity was heavily inspired by a project from the Stevens Institute for Technology Center for Innovation in Engineering and Science Education.

Subject:
Physical Science
Material Type:
Lesson
Author:
Eli Sheldon
Date Added:
02/09/2017
Polygon Transformations
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In the Polygon Transformations lesson, students explore geometric manipulations including reflections, translations, rotations and dilations using the Polygon Transformer web app. This tool can be used throughout the unit, and can also be leveraged to create homework and classwork assignments.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Eli Sheldon
Date Added:
02/09/2017
Rational Football League
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In the Rational Football League, students recruit a fantasy team of football players based on randomly generated statistics presented as ratios. To understand which player to draft for each position, students leverage ratio and proportional reasoning to compare the three options, ultimately deciding which stat they deem more important. Once their team is complete, students compete in the RFL Super Bowl, putting their six selections to the test to determine if they’d made the best choices or if their team would falter.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Eli Sheldon
Date Added:
02/09/2017
Scratch: Programming for Kids (8+)
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Programming continues to be a an important skill in the modern world. Childhood is a great time start learning programming and to develop computational thinking creativity, and problem- solving skills!

This course teaches programming in Scratch through fun videos which explains programming in an inspiring and clear way. These are accompanied with assignments which let kids to practice programming and create programs they will like to use themselves!

On a weekly basis, we will be creating a game: a maze, an aquarium, a Flappy Bird Game and a Super Mario look-a-like. Every week, new programming blocks are taught and together we’re working on ways to improve your written code.

This course is an English version of a course that was used in primary schools in The Netherlands with great success. The material follows the educational curriculum for programming in primary education of The Netherlands.

Do you want to participate with more children? Create a personal account for every child or pupil in order for them to work at their own pace. Once they have fulfilled the entire course and were upgraded to the ID Verified track, a Scratch diploma with their names will be handed out.

Subject:
Computer Science
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
dr. F. Hermans
Date Added:
02/19/2019
Solar Cookers
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In this project students will research and then build a basic solar cooker shell made out of cardboard. Then they will run a variety of materials through experiments. Data from the experiments will be used to determine which materials should be added to the solar cooker shell to improve its ability to heat up food.

This project was created as a collaboration between a science and an engineering/woodshop class. The engineering class researched and build the basic solar cooker cardboard shells. The science class tested additional materials to add to the shells to improve the solar cookers. Then the engineering class, following the directions from reports created by the science class, added the materials to the solar cooker shells to create the final products.

Subject:
Physical Science
Material Type:
Activity/Lab
Lesson Plan
Reading
Unit of Study
Provider:
Lane County STEM Hub
Provider Set:
Content in Context SuperLessons
Date Added:
06/20/2016
Space Venture
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Space Venture
By: Mickey Tran Copyright 2018 by Mickey Tran under Creative Commons Non-Commercial License. Individuals and organizations may copy, reproduce, distribute, and perform this work and alter or remix this work for non-commercial purposes only.

Download: Space Venture.pdfDelete
Facilitator’s Guide
Space Venture is a set of challenges based on famous mathematical computational problems. The goal of this game is to introduce these different problems to kids through various scenarios. Space Venture can be played by all ages.

Recommendations:
1st-5th grade level : simply allow the kids to play the game
6th grade level + : challenge the kids to find the most OPTIMAL solution whether it be the least amount of moves when SHIPPING or collecting the most items in EARTH SHELF.

Subject:
Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
NDE Digital Learning
Date Added:
09/30/2019
Voting Rights and Voter ID Laws
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In the Voting Rights and Voter ID Laws lesson, students interview family members or neighbors about their experiences voting, and then analyze real footage from polling locations in neighborhoods around the country. Students then learn about the history of voting rights in the United States, drilling deep into the modern controversies around Voter ID laws. Part of this lesson leverages materials from a great PBS lesson plan.

Subject:
History
Material Type:
Lesson
Author:
Eli Sheldon
Date Added:
02/09/2017
Zipline Target Drop
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A park ranger needs to build a zipline to drop food supplies to her mentor park ranger at the bottom of a gorge. Unfortunately, she does not have the instructions to build the zipline according to the proper specifications. Without directions, she is unsure of the correct angles to attach her zipline to each tree. Additionally, she needs to figure out how to open the chute to drop the food supplies.  Challenge: Create a zip line that will release from her bucket (paper cup) the food supplies (represented by a marble) onto the target (placed 5/8 of the way down the zipline)  before the gear reaches the opposite end of the zip line.

Subject:
Applied Science
Engineering
Career and Technical Education
Mathematics
Physical Science
Material Type:
Lesson Plan
Author:
Jennifer Dunmire