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4 Points of Contact Blended Library Instruction Model: A Workbook for MacEwan University First-Year English Courses
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This workbook is used for library instruction for first year English courses.  The model blends online tutorials, learning activies, and drop-in workshops.  The learning objectives are detailed in the workbook.

Subject:
English Language Arts
Material Type:
Module
Author:
Joan Morrison
Jody Nelson
Date Added:
12/10/2018
Advancing Change through Public Awareness
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As diseases become stronger in nature, currently available antibiotics are no longer strong enough to suppress and cure said diseases. Therefore, what factors contribute to diseases becoming resistant to drugs and what public policies should be developed around them?  In this problem-based learning module, students will work with partners or in groups to first assess the increasing problem of drug-resistant diseases and the toll they are taking on the American public. Additionally, students will work to investigate what hospitals and lawmakers are doing to address this problem. Once students understand and are familiar with the current state of affairs, they will then work to further understand and research exactly why this issue needs to be brought to the attention of the general public, in order to promote change to current hospital procedures and policies. Further, students will determine the current political climate and support (or lack thereof) for policy, and will analyze the interest in keeping, changing or removing said policies altogether. Once the group has a full understanding, students will then work to determine their position on the issues surrounding antibiotic resistant diseases and the policies associated with these diseases. As soon as the group reaches a consensus, students will work to research and determine a professional way in which to present their goals and objectives for curbing the issue of drug-resistant diseases.

Subject:
English Language Arts
Social Science
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
11/21/2017
Are we causing the earth to be so unhealthy that not even we can survive on it?
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In this problem-based learning module, students will ‘dig’ for fossils in a digital environment, using the advanced graphing techniques of line-of-best-fit and piecewise functions to look for different kinds of trends in the health of the history of the earth.  They will apply this information to their knowledge of the laws of superposition and index fossils to form a complete analysis in the historical health as well as to predict where we are going in the future.

Subject:
Life Science
Mathematics
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/23/2018
Are we consuming more calories than we are putting out? How is our calorie intake affecting obesity and how do you maintain a healthy weight and lifestyle?
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In this problem-based learning module, students will be asked to brainstorm ideas and think innovatively both independently and collaboratively in addressing a real-world problem that is relevant to their daily lives and  health.  Are students aware of their calorie intake and how it affects their overall health? Students will investigate the calories consumed in a typical day and how much physical activity is needed to stay healthy and fit.  Students/teams will be encouraged to use the internet for research purposes in their design phase. Students will utilize various online platforms to design an infographic that can be shared with relevant individuals in the community and others in the school building

Subject:
Health, Medicine and Nursing
English Language Arts
Mathematics
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/27/2018
Blended Learning Konzept.pdf
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Die Präsentation entstant für einen Vortrag im Rahmen einer E-Learning-Veranstaltung. Aufgezeigt werden Möglichkeiten, Blended Learning-Elemente in ein bestehendes Studiengangskonzept zu integrieren.

Subject:
Education
Higher Education
Material Type:
Diagram/Illustration
Lecture
Lecture Notes
Author:
Marina Wahl
Date Added:
11/07/2018
Blended Learning Professional Development Online Course
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In this online learning module, you will: 1: Understand blended learning models2: Learn to design blended learning experiences

Subject:
Career and Technical Education
Education
Educational Technology
Elementary Education
Higher Education
Language Education (ESL)
Special Education
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
03/27/2018
Blended Learning in K-12
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This book,"Blended Learning in K-12", is an overview of the concept of "blended learning" and how it relates to the integration of technologies in the K-12 environment. Dr. N.I. Scagnoli, the course instructor, has guided the students of the CTER 7 cohort in the creation of this book. This could not have happened in the 1980s. (By way of explanation to non-Americans, K-12 means all primary and secondary schooling).

Subject:
Education
Material Type:
Textbook
Provider:
Wikibooks
Author:
N.I. Scagnoli
Date Added:
07/27/2016
Building a Zip Line
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A zip line is a way to glide from one point to another while hanging from a cable. Design and create a zip line that is safe for a hard-boiled egg. After designing a safety egg harness, connect the harness to fishing line or wire connected between two chairs of different heights using a paper clip. Learn to improve your zip line based on data. Attach a motion sensor at the bottom of your zip line and display a graph to show how smooth a ride your egg had!

Subject:
Engineering
Mathematics
Chemistry
Physics
Material Type:
Activity/Lab
Diagram/Illustration
Lecture Notes
Provider:
Concord Consortium
Provider Set:
Concord Consortium Collection
Author:
The Concord Consortium
Date Added:
05/21/2012
Buoy is it getting warmer?
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This problem-based learning module is designed to master the Ohio Learning standard of Science in Earth and Space Science number 2, Cycles and Patterns of Earth and the Moon. Thermal-energy transfers in the ocean and the atmosphere contribute to the formation of currents, which influence global climate patterns. Students will be exploring the various factors affecting the climate patterns we experience due to thermal energy. Students will work independently as well as with a partner. The final product is expected to be presented to their peers and teachers. This blended module includes teacher-led instruction, student-led stations, real world data analysis and technology integrated investigations.

Subject:
Environmental Science
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/27/2018
CO-OP!: Social cooperatives as a tool for youth employment
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The course originally was develop as a one of the tools that help participant from the ERASMUS+ training course. During the project, course was enrich in contest by work of all participants and established as an open education source for everyone. Now, its main objective is to promote form of social cooperative among youth from European countries. Moreover it contest more than just information about social cooperative legal form in few European countries. It is build in motivational and nonformal way, thanks to that it provide various different components, such as: soft skills learning, q&a, information about IT tools in education and lots of information about EU Programs.

Subject:
Educational Technology
Economics
Social Work
Material Type:
Assessment
Case Study
Full Course
Author:
Foundation Feis
Date Added:
11/28/2017
Can YOU save the Roman Empire?
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In this problem-based learning module, students will use their knowledge of the ancient Roman Empire and will work to analyze critical theories historians agree contributed to the fall of Rome. Students will then work to compare the problems faced by the Romans with problems citizens of the United States still largely face today. Through this investigation, students should recognize how modern technology, government agencies, laws and resources help to solve societal problems that could have once destroyed an empire. With this new understanding, students should work to present a solution to a major problem that plagued the Roman Empire during the years leading up to its collapse.

Subject:
English Language Arts
History
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/23/2018
Remix
Can YOU save the Roman Empire?
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In this problem-based learning module, students will use their knowledge of the ancient Roman Empire and will work to analyze critical theories historians agree contributed to the fall of Rome. Students will then work to compare the problems faced by the Romans with problems citizens of the United States still largely face today. Through this investigation, students should recognize how modern technology, government agencies, laws and resources help to solve societal problems that could have once destroyed an empire. With this new understanding, students should work to present a solution to a major problem that plagued the Roman Empire during the years leading up to its collapse.Remix Resource uses key South Carolina standards for 6th Grade Social Studies and Language ArtsOriginal Resource uses key Ohio standards for 7th Grade Social Studies and Language ArtsAuthor: Blended Learning Teacher Practice Network Date Added: 07/23/2018License: Creative Commons Attribution-NonCommercial 4.0  Language: English Media Format: Audio, Downloadable docs, Graphics/Photos, Text/HTML

Subject:
English Language Arts
History
Material Type:
Lesson Plan
Author:
Alicia Nicholson
Date Added:
06/25/2019
Creating Blended Learning Courses (MOOC)
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This MOOC has been designed with the objective of helping and serving as a reference to the trainers in their process of creating courses or training activities in blended learning format by using the new technical and pedagogical approaches. It can be used as a self-paced learning course or as a MOOC. No registration is necessary to access the course.

The contents are provided in English, Spanish, German, Italian, Portuguese and Swedish.

The course has been produced as an intellectual output of the TIBL Project (Technical Innovation in Blended Learning), co-funded by the Erasmus+ program of the European Commission. Here you will find some useful tools that will help you design, organise and carry out quality blended courses for adult learners on any field. Welcome to the site and enjoy your teaching!

Disclaimer: This publication reflects the views only of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

Subject:
Education
Educational Technology
Material Type:
Full Course
Author:
Carlos Guerrero Herrero
Ebba Ossianilson
Luca Reitano
Maria João Loureiro
Peter Mazohl
Date Added:
11/10/2019
Creating Peaceful Change
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While studying the Articles of Confederation government and the Constitutional Convention in this problem-based learning module, the students will determine the benefits of peacefully changing an inept government.  They will deduce the crucial steps needed for peaceful change to happen within a society.  An area of research will be chosen to help solve a problem critical to the students’ middle school lives.  Feedback will be gathered through a video interview or a Google Form survey of crucial stakeholders.  Students will research the alternatives to improve upon their selected problem.  Students will present their findings to a decision maker and wait to receive feedback.

Subject:
English Language Arts
Social Science
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
11/22/2017
Remix
Digital Footprint
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Why is it important that students be careful what is posted for everyone to see? Students will investigate and discuss these questions during this module that directly relate to their daily life. Students will work cooperatively in groups to design an infomercial to be presented to elementary students and/or parents and community members. Key Learning Targets: I can use technology to produce and publish my work, and link to sources.I can include multimedia projects or visual displays when they will be helpful in clarifying and emphasizing information.I can actively participate and contribute to a discussion with my teacher and my peers. I can present my findings to a group or audience in a clear and concise way.I can create a storyboard to prepare a public service announcement. I can compare contrast trends of technology. I can write an explanatory paragraph to examine a topic (present and future digital footprint).

Subject:
English Language Arts
Material Type:
Lesson Plan
Author:
Jody Bauer
Date Added:
02/08/2018
Digital Footprint
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In this problem-based learning module, students will investigate why is it important that students be careful what is posted for everyone to see. Students will investigate and discuss these questions during this module that directly relate to their daily life. Students will work cooperatively in groups to design an infomercial to be presented to elementary students and/or parents and community members. Key Learning Targets: I can use technology to produce and publish my work, and link to sources.I can include multimedia projects or visual displays when they will be helpful in clarifying and emphasizing information.I can actively participate and contribute to a discussion with my teacher and my peers. I can present my findings to a group or audience in a clear and concise way.I can create a storyboard to prepare a public service announcement. I can compare contrast trends of technology. I can write an explanatory paragraph to examine a topic (present and future digital footprint).

Subject:
English Language Arts
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
11/01/2017
Does your sleep deficit impact your life?
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In this problem-based learning module, students will explore the importance of sleep and the impact sleep has on their lives.  During the launch phase students can choose to record sleep data via downloaded apps or in a sleep diary.  Days 2 through 4 have students explore the concept and necessity of living organisms need to sleep. On day 2 the participants will take a series of cognitive test for baseline data.  Through station rotation and a jigsaw activity learners will become familiar with circadian rhythm and sleeping disorders. Finally, days 5-7 have the students produce a video or infographic to communicate the importance of sleep and its relationship to performance both physically and academically.

Subject:
English Language Arts
Life Science
Mathematics
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/27/2018
“Evathlon”: Developing student morality through Physical Education, with use of blended learning tools (Handbook for secondary education)
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Students' moral education appears increasingly necessary in our days, as the cultural and moral frame of modern life has compressed moral values like respect, personal and social responsibility, fairness, solidarity, tolerance, acceptance of diversity. The development of moral-active citizen is considered as main objective in policies of European Union and United Nations Organization, so that intense moral decline phenomena of our days could be faced. Socrates argued that “Virtue is teachable”, since parameters of moral character such as empathy, collaboration culture, problem solving skills are being developed throughout all our lifespam.
Sport engagement often emphasizes in cognitive and kinetic skills overlooking social, sentimental and psychological skills. Thus, just participating in sport does not necessarily promote moral development. Consequently, sport programs have to incorporate strategies directed at the development of moral values and moral reasoning.
Social scientists argue that, it is not possible to develop personal and social responsibility in students, just by oral instructions. Only “learn-by-doing” methods could help students transfer the developed skills, in different contexts of their lives.
Physical Education has been an outstanding setting for applying moral development strategies, due to the opportunities it provides for reflection, role playing, responsibility building, solidarity and collaboration culture. For this reason, over the past two decades, moral development programs were applied in Physical Education, such as Teaching Personal and Social Responsibility Model (T.P.S.R.) and the Sport Education Model (S.E.M.). Solidarity, honesty, fairness, responsibility, collaboration, respect of self and others, are moral values that should be strengthened during a school PE session.
“Evathlon” could be described as an educational program aiming in developing those moral values, in the context of school Physical Education. By triggering students’ critical thinking and critical judgment on earlier experiences, as well as by engaging them in specifically planned sport experiences, morality development is sought.
Program’s main objective is to have a positive impact on students’ social behavior during sport events, as well as in other contexts of their social life. Educative interventions in the setting of school football events have been planned to gradually develop K7 to K9 students’ morality.
Being based on social cognitive theory and on structural learning theory, the interventions combine above-mentioned theories to provide better social interaction and develop moral reasoning in an optimal way. Students are being inspired and motivated by their “sport role models" using interactive tools (e.g. videos, word
clouds, quizzes, comics) in asynchronous e-learning environment (LMS Edmodo) and then during school football events they experience in practice respect in rules, interact, develop social skills, confront moral dilemma situations and cultivate their moral reasoning.
Physical Education and school sport events constitute ideal environments for experiential and moral dilemma situations, under conditions of safe and moderate competition. Moreover, football is a sport of moderate bodily contact, offering lots of occasions for social interactions that increase the potential of positive, as well as antisocial and illegitimate behaviors.
'Evathlon' innovates, as by using blended learning techniques, gives students a central role in the educational process, developing their experiences and facilitating their team-based approach to knowledge. Sport role models and specially designed “learn-by-doing” experiences promote the adoption of desirable fair play
behaviors.
Decisive for fulfilling the aim of Evathlon sport program, is the carefully designed educational process, which actively involves students in all stages, thus strengthening their engagement in it, providing opportunities for critical reflection, role playing, problem solving and adoption of “desirable behaviors”.
At the same time, program planning permits its feasible adjustment in the context of any individual or team sport. Its positive effect in the improvement of student social behavior is expected to be significant, confirming the effectiveness of the intervention and prompting its extensive adaptation in other teaching areas that have been outlined for school Physical Education.

Subject:
Education
Social Science
Material Type:
Lesson Plan
Teaching/Learning Strategy
Author:
Polychronis Bourdaniotis
Polyxeni Kotretsou
Date Added:
10/14/2020
Flipping and Blending: Using Online Forums in the Workshop-Based Composition Classroom
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This module contains instructor resources and student-facing materials to facilitate the use of online forums to teach a blended, workshop-based writing/composition class.

Subject:
Arts and Humanities
Education
English Language Arts
Material Type:
Activity/Lab
Module
Author:
Robbie Pock
Date Added:
02/21/2016
Guide to blended learning
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Recognising the potential of blended learning, COL advocates the systematic integration of technology in teaching and learning in higher education institutions through policy development, capacity building and the use of appropriate low-cost technologies. While working with partner institutions for building capacity and implementing technology-enabled learning, it became clear that a definitive source on blended learning design would help teachers to follow available best practices. The idea for this Guide to Blended Learning emerged from this need. We hope this will be a valuable resource for teachers developing blended courses for effective student learning.

Subject:
Educational Technology
Material Type:
Reading
Provider:
Commonwealth of Learning
Author:
Dan Wilton
Martha Cleveland-Innes
Date Added:
01/13/2020
How Can I Promote Healthy Lifestyles in My Community?
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In this problem-based learning module, students will research health issues that are relevant to elementary students k-3. Students will look at perceptions, influences, education, research and discussion.Information will be provided through various ways including direct instruction, small group instruction by the classroom teacher, online research, and real-life research. Students will research media influences on health and develop a student-produced Public Service Announcement that will be shared with their peers as well as k-3 students in the district. Students will also have the opportunity to learn from each other and share their ideas with community stakeholders and plan next steps to promote healthy lifestyles in our community.

Subject:
English Language Arts
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
11/21/2017
How Trustworthy is the Internet?
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Combined with the three other modules bearing the same name, students will learn what is trustworthy on the internet.  This module focuses on the credibility of websites based on who created it, when it was created/updated, and why it was created.  After students go through a station rotation on the subject, they will create a checklist, in small groups, that will help peers understand which sources to trust on the internet.

Subject:
English Language Arts
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
05/24/2018
How Trustworthy is the internet?
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  Students will spend 3-5 days learning about bias. They must figure out what bias is and how to spot bias in an online article. For the final product students will be asked to create a product that their peers can use to identify bias.

Subject:
English Language Arts
Social Science
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
06/08/2018
How can I innovate the future by designing solutions to real issues through the use of technology and creativity?
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In this problem-based learning unit, the Class will discuss what it means to be empathetic. Then, situations in which empathy is necessary will be role played. Students will then roll 2 dice, one die will determine their audience and the other die will determine the task they are to create a solution to. Sample audience and tasks include creating a tool to access an out of reach object for a child, vision impaired, or person in a wheelchair. Students will hand draw prototypes and then utilize a free online 3D modeling application to design their solutions for sharing.

Subject:
Electronic Technology
English Language Arts
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/23/2018
Remix
How can classrooms be redesigned to better accommodate technology and student needs?
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Throughout this problem-based learning module students will address real world skills. Students will be asked to brainstorm ideas and think innovatively both independently and collaboratively in addressing a real-world problem that is relevant to their daily lives and surroundings.  Students/teams will be encouraged to use the internet for research purposes in their design phase. What components should be included for a modern, updated classroom? Students will utilize various online platforms to design an ideal, modern, contemporary “dream classroom”.  Students will incorporate components that would meet the needs of all learners and a classroom that would be able to integrate technology. These classrooms can be shared with relevant individuals in the community and others in the school building.

Subject:
Mathematics
Physical Science
Material Type:
Lesson Plan
Author:
Martin Ruthaivilavan
Date Added:
11/13/2018
How can classrooms be redesigned to better accommodate technology and student needs?
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Throughout this problem-based learning module students will address real world skills. Students will be asked to brainstorm ideas and think innovatively both independently and collaboratively in addressing a real-world problem that is relevant to their daily lives and surroundings.  Students/teams will be encouraged to use the internet for research purposes in their design phase. What components should be included for a modern, updated classroom? Students will utilize various online platforms to design an ideal, modern, 21st century “dream classroom”.  Students will incorporate components that would meet the needs of all learners and a classroom that would be able to integrate technology. These classrooms can be shared with relevant individuals in the community and others in the school building.

Subject:
Mathematics
Material Type:
Lesson Plan
Author:
Blended Learning Teacher Practice Network
Date Added:
07/27/2018