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Creating Video Games
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
Culture Tech
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This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.

Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT.  For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons.  Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Aviles, Amilio
Rising, James
Date Added:
02/01/2003
Cyberpolitics in International Relations: Theory, Methods, Policy
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CC BY-NC-SA
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This course focuses on cyberspace and its implications for private and public, sub-national, national, and international actors and entities.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Graphic Arts
Graphic Design
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Clark, David
Madnick, Stuart
Date Added:
09/01/2011
Designing the Digital World
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CC BY
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Short Description:
This book touches on design thinking, virtual reality, and 3D printing, and their applications in our world.

Long Description:
This book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.

Word Count: 38787

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Textbook
Date Added:
04/12/2021
Digital Anthropology
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Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Pentland, Alex
Date Added:
02/01/2003
Digital Design:  Magnetic Motivation - Create an Inspirational Quote Magnet
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Following the principles of design and production process, students will research a given topic, plan and create a design for a 2" x 3" rectangular or 3.25” circular magnet. Advanced students will be challenged to create a unique shape for a magnet.

Subject:
Career and Technical Education
Education
Graphic Design
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Lesson Plan
Date Added:
07/11/2019
Digital Foundations
Unrestricted Use
CC BY
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This book was written by two artist educators who teach digital art and design studio foundation classes. While teaching classes that take place in software laboratories, we noticed that many of our students expected to learn to use software, but gave little consideration to aesthetics or art and design history. A typical first day question is, "Are we going to learn Photoshop in this class?" This book is a mash-up of the Bauhaus Basic Course and open source software such as Inkscape, Gimp, Firefox, and Processing. We have taken some of the visual principles and exercises from the Bauhaus Basic Course and adapted them into exercises for these applications.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Design
Visual Arts
Material Type:
Textbook
Provider:
BCcampus
Provider Set:
BCcampus Open Textbooks
Author:
Free Software Foundation
Date Added:
10/28/2014
Digital Foundations: Introduction to Media Design with the Adobe Creative Cloud
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Revised Edition

Short Description:
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software. Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Long Description:
Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software. What is Digital Foundations?

Digital Foundations: Introduction to Media Design with the Adobe Creative Suite integrates the formal principles of the Bauhaus Basic Course into an introduction to digital media production with the Adobe Creative Suite, or the FLOSS graphics applications. Why Digital Foundations is different

Most textbooks and software manuals in the current market do not include art and design history or visual principles. These books synthesize historical examples and traditional studio foundation exercises into smart, well-paced digital studio exercises. See it for yourself in Chapter 5 of Digital Foundations, where we explore Illustrator’s Color Picker window through Joseph Albers’ color exercises.

Digital media texts about Adobe Creative Suite, whether they are “Bibles”, “For Dummies” or “Classroom in a Books”, focus on tools and production tips. Digital Foundations is the only textbook that teaches visual skills through production tools. For example, look at our Table of Contents. It is organized by visual topics, including symmetry, line art, tonal scale, elements of motion, and more.

Digital Foundations is not specifically for dummies or classrooms. It was made for self-learners, artists, designers, as well as classroom applications. We wrote this book for our classrooms as well as for our parents!

Order a print copy: http://www.lulu.com/content/paperback-book/digital-foundations-introduction-to-media-design-with-the-adobe-creative-cloud-revised-edition/24461332

Word Count: 43007

ISBN: 978-1-63635-008-0

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Graphic Design
Material Type:
Textbook
Provider:
Open Oregon Educational Resources
Author:
Michael Mandiberg
xtine burrough
Date Added:
03/27/2015
Digital Humanities
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CC BY-NC-SA
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This course examines the theory and practice of using computational methods in the emerging field of digital humanities. It develops an understanding of key digital humanities concepts, such as data representation, digital archives, information visualization, and user interaction through the study of contemporary research, in conjunction with working on real-world projects for scholarly, educational, and public needs. Students create prototypes, write design papers, and conduct user studies.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fendt, Kurt
Stuhl, Andy Kelleher
Date Added:
02/01/2015
Digital Project Preservation Plan: A Guide for Preserving Digital Humanities / Digital Scholarship Projects
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CC BY-NC
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A Digital Project Preservation Plan is designed to help with organizing preservation efforts for digital projects. Initially drafted as a companion guide meant to fill the gap on best methods for preserving digital scholarship or digital humanities projects, it can also be applied to digital projects outside the humanities. This preservation plan is most beneficial to those digital humanities (DH) project creators who need guidance on how to start a digital project with preservation in mind. Although the DH community has shared resources and case studies, the examples available tend to focus on DH development, and less on DH preservation. These resources are also located in disparate locations. The Digital Project Preservation Plan is a singular guide, focusing on DH preservation, as a starting point with references to more resources and related DH practices. This is a working document, available to practitioners in whole or part; ideally, it will be used in the early stages of project planning and consulted and revised regularly. The preservation infrastructure should be designed and built as a collaborative effort from the beginning of the project. As priorities, methods and technologies change, the preservation plan will need to be updated and modified accordingly.

This book has been used in humanities (history) and media courses but is applicable to any course that has digital/web project components.

The Table of Contents for this publication includes:
Summary, Project Charter, Digital File Inventory, Additional Considerations, Preservation Plan-A Summary and Checklist, References/Plan Resources, Appendix A: Project Charter, Appendix B: Digital File Inventory, Appendix C: Project Profile, Appendix D: Collaborators Web Publishing Agreement, Appendix E: Universal Design Checklist, Appendix F: Preservation Guidance Checklist, and the Glossary.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Information Science
Material Type:
Reading
Student Guide
Teaching/Learning Strategy
Textbook
Author:
Miller A
Date Added:
01/23/2020
Digital Typography
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This class introduces studies in the algorithmic manipulation of type as word, symbol, and form. Problems covered will include semantic filtering, inherently unstable letterforms, and spoken letters. The history and traditions of typography, and their entry into the digital age, will be studied. Weekly assignments using Java® will explore new ways of looking at and manipulating type.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Linguistics
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Maeda, John
Date Added:
09/01/1997
EDTC 5401: How to use Scratch in the classroom
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This is my culminating EDTC 5401 Professional Development tutorial and presentation on Scratch, a multidisciplinary tool through which students grades 3-11 can design interactive stories, games, and animations.

Subject:
Applied Science
Art History
Arts and Humanities
Career and Technical Education
Computer Science
English Language Arts
Graphic Design
History
Languages
Life Science
Mathematics
Physical Science
Visual Arts
Material Type:
Activity/Lab
Assessment
Data Set
Diagram/Illustration
Game
Homework/Assignment
Interactive
Simulation
Author:
Mimi Loughlin
Date Added:
11/25/2020
E-Learning Essentials 2020
Unrestricted Use
CC BY
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0.0 stars

Short Description:
The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools -- a graduate-level course offered through Ontario Tech University.

Long Description:
The focus in this eBook is on providing a lasting resource for other educators and instructional designers and developers. The focus is to provide evidence-based guidance, useful design tools, and useful examples to guide the creation and design of E-Learning Modules. This digital resource has been authored by participants in EDUC5104G: Analysis and Design of Web-Based Learning Tools — a graduate-level course offered through Ontario Tech University.

DOWNLOAD FORMATS:

Word Count: 40882

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Career and Technical Education
Computer Science
Education
Educational Technology
Graphic Design
Material Type:
Textbook
Provider:
Power Learning Solutions
Date Added:
04/10/2020
ENGINEERING GRAPHIS AND DESIGN
Unrestricted Use
CC BY
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According to (Douglas SotsakaI; Asheena Singh-PillayII, n.d.) students need to develop a skill which allows them to apply visual reasoning and interpret graphical text. The aim of this Lesson on Mechanical assembly is to broaden students graphical and visual reasoning skills.individual should be in a postion to interpret every mechanical assembly drawing and all sectioning that is involved in this chapter.

Subject:
Graphic Design
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Nonhlanhla Angel MIYA
Date Added:
05/15/2021
Editing Data Visualizations Using Inkscape
Unrestricted Use
CC BY
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This workshop with Mario Trejo will cover how to use Inkscape tools to edit titles, legends, axes and highlight areas of a plot.  This workshop is designed for individuals who frequently develop data visualizations using statistical software, but do not necessarily have the coding background to make extensive edits. The workshop will focus on editing output graphics from R and SAS statistical software.

Subject:
Graphic Design
Information Science
Statistics and Probability
Material Type:
Activity/Lab
Author:
Mario Trejo
Date Added:
12/03/2020
Einstein Project
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CC BY-NC-SA
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The “Einstein Project” is a framework that is designed to help you find a solution to an everyday problem that makes you passionate in your thinking and designing. This project is designed to make you think outside of the box as active learners and create solutions in uncommon ways, forget about failing or succeeding and take chances.

Subject:
Agriculture
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Electronic Technology
Engineering
Forestry and Agriculture
Graphic Arts
Graphic Design
Life Science
Management
Manufacturing
Marketing
Visual Arts
Welding
Material Type:
Activity/Lab
Student Guide
Date Added:
09/25/2018
Entrepreneurship, Design Thinking, Project Based Learning
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CC BY-NC-SA
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Are you ready to BUILD? Get ready to launch an engaging community-building Challenge."More than 90% of the students and teachers who have completed our challenge said they would recommend it to others."Watch your students embrace entrepreneurial thinking as they create real-world solutions to today’s challenges. BUILD's Thriving Communities Design Challenge invites youth to use Design Thinking to answer: How might we build powerful, thriving communities where everyone enjoys safety, wellness, and economic freedom.

Subject:
Business and Communication
Career and Technical Education
Communication
Finance
Graphic Design
Management
Marketing
Mathematics
Social Work
Speaking and Listening
Material Type:
Interactive
Lesson Plan
Module
Student Guide
Teaching/Learning Strategy
Unit of Study
Author:
Brian Costanzo
Date Added:
01/11/2022
Food Icons.zip
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CC BY-NC
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A collection of foreign food icons

To download and access the icons, click on view resource.
This will open the resource in a new google drive tab.
In the top right corner there should be a download button.
The folder will download as a ZIP file.
Once the ZIP file is downloaded, double click on it to open it, and it will create a new folder with all the icons!
The icons are PNG files, which means they have a transparent background, so they can easily be placed on top of other materials.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Languages
World Cultures
Material Type:
Diagram/Illustration
Author:
Chloe Pampush
Date Added:
05/12/2019
From Print to Digital: Technologies of the Word, 1450-Present
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CC BY-NC-SA
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There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ravel, Jeffrey
Date Added:
09/01/2005
Fundamentals of Computational Media Design
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CC BY-NC-SA
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This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software.

Subject:
Art History
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Holtzman, Henry
Small, David
Vercoe, Barry
Date Added:
09/01/2008