23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.
The content was created by Curtin University students as part of a 'students as partners' project.
Create 3D printed components for a vegetable/fruit STEM racer!
From the article:
"These 3D printed STEM race cars are the perfect project based learning tool to help teachers get kids excited about science, technology, engineering, math, and nutrition to boot! The racers I show you how to make in this instructable will provide an opportunity to turn almost anything (no kittens or other live things please) into a race car – allowing different sized and weighted objects to illustrate mechanical physics concepts like mass, friction, force, speed, distance, and gravity!"
This is an extension activity after discussing cancer or lead into discussing about student choices. Essential QuestionsStudents will be able to to describe behaviors lead to skin cancer and how can it be prevented.Students will be able to explain the risk and reward behaviors.
This is a short description of the ACAT Method.The method uses analogous comparisons by taking examples or situations from everyday life and in consequence the logical or analogous transfer to the scientific problem. The method uses the development of imaginations or “pictures in the head” to develop a view of the analogy; this picture is transferred as a problem-solving idea to the concrete scientific problem. Multimedia material like animations are used to provide a higher level of imagination and to develop the understanding for the discussed problem.
ANIMATIONيهدف الموقع إلى توفير مجموعة من المواقع والبرامج التي تسهل على المنتج أو المصمم في العثور على أفضل برامج تصميم وإنتاج الأنيميشن وتعريفه على أفضلها, ويحتوي الموقع على أفضل 5 برامج و 5 مواقع لإنتاج وتصميم الأنيميشن
A modified version of a Chalk Talk routine in which the educator provides a prompt for students to put forth ideas, questions, and further develop ideas of others in an effort to advance understanding in relation to a topic.
This activity utilizes a Claim-Support-Question framework that allows students to draw on prior knowledge, investigation, and questioning. Designed to be placed within a Java context of enhancing object-oriented programming classes using interfaceses, students will analyze, implement, and support claims regarding three separate interfaces while moving between analysis and program implementation.
This activity is utilized as a method for students to commuincate their current learning, progress their understanding, and then reflect on their current understanding of a topic and share what they now think and the connections they have built.
Les ressources pédagogiques numériques créées dans les universités sont actuellement peu mutualisées. Les raisons que nous avançons sont leur manque de visibilité, la fragilité inhérente aux documents numériques, l absence historique de gestion de ce type d objets par les bibliothèques et les questions de propriété intellectuelle. Nous présentons le projet ARPEM, mis en place par Grenoble Universités pour répondre à cette problématique. Les premiers mois de fonctionnement nous permettent de présenter un rapport d étape et les évolutions prévisibles du projet.
O produto destina-se aos educadores de matemática apresentando roteiros de como abordar os conteúdos regulares escolares no ensino médio interdisciplinarmente e balizados nas competências e habilidades extraídas da BNCC, utilizando-se de artefatos utilitários locais como tema gerador de conteúdos em Matemática e Ciências Ambientais. Desta forma, espera-se com essa prática educacional diferenciada ressignificar o ensino da matemática a partir da construção coletiva do pensar, saber e fazer matemático expressos nos artefatos da cultura local.
Join Aujalee Moore (ODE), Debra Fitzgibbons (OTAP), Linda Brown (ODE), and Michael Cantino (BVIS) for shared learning about accessibility and instructional materials in Oregon K-12 schools.
The goal of this accessibility toolkit, 2nd edition, is to provide resources for each content creator, instructional designer, educational technologist, librarian, administrator, and teaching assistant to create a truly open textbook—one that is free and accessible for all students. This is a collaboration between BCcampus, Camosun College, and CAPER-BC.
This slide deck is Part I of a two part professional learning series for educators to learn about accessibility, Universal Design for Learning, and how to think about accessibility for digital resources.This slide deck was presented to educators in a 90 minute virtual webinar session.Make a copy of the slide deck to customize for your needs.
This slide deck is Part II of a two part professional learning series for educators to learn about accessibility, Universal Design for Learning, and how to think about accessibility for digital resources.This slide deck was presented to educators in a 90 minute virtual webinar session.Make a copy of the slide deck to customize for your needs.
In this course, participants will focus on creating engaging materials for their courses. Different forms of engagement will be explored and content created that is relevant to the courses that they teach.
Create engaging discussion forums. (LO1)
Design new content for current courses. (LO2)
Investigate new forms of media to engage students. (LO3)
2023 Education Vision "Face to face in-service trainings will be organized for the teaching of algorithmic thinking of classroom teachers in a computer-free environment." The in-service program was opened within the scope of the study, which was initiated in line with the target.
This resource is published by Altice USA. The Digital Smarts Blog resource is a weekly summary of articles related to digital safety including information on digital resources on media literacy, digital safety, misinformation, and other topics that parents and teachers need to stay abreast of.
These activities are to be used on the first day of class to guage knowledge of the students and collect information about what students are interested in learning during the course.
Welcome to the Android developer guides. The documents listed in the left navigation teach you how to build Android apps using APIs in the Android framework and other libraries.
O app EcoGuardiões da Comunidade parte da necessidade de se criar uma ferramenta lúdica e acessível de promoção da Educação Ambiental e de cadeias econômicas de Turismo de Base Comunitária, integrando comunidades e escolas. O aplicativo possibilita o entretenimento educativo com o Quiz Ecológico e Dica EcoGuardiã, reunir informações locais e globais para sensibilização sobre a temática ambiental e sobre roteiros, produtos e atrativos deste turismo voltado ao bem viver, com espaços para avaliação e agendamento de visitas às comunidades periféricas e/ou tradicionais, criar uma Rede de Guardiões Socioambientais para articulações, denúncias ambientais e alimentação do próprio app através do elo entre comunidades e escolas, auxiliando assim no fortalecimento da participação coletiva, identificação e pertencimento com a estes espaços.
O aplicativo GeoSensor é o produto técnico da dissertação de mestrado intitulada: App GeoSensor, Geotecnologias Aplicadas ao Ensino das Ciências Ambientais, apresentada ao Programa de Pós-Graduação em Rede Nacional para Ensino das Ciências Ambientais – Profciamb, núcleo UFPA. O app foi concebido como uma forma de disseminar conhecimentos em Geotecnologias, de maneira didática e acessível, além de fazer paralelo com conhecimentos de disciplinas curriculares, como matemática, física e química, de modo a servir como incentivo ao Ensino de Ciências Ambientais, despertando o interesse dos alunos, utilizando exemplos de aplicações práticas de conceitos vistos em sala de aula, além de possibilitar aos educadores demonstrar as aplicações do conhecimento obtido em sala na vida de todos.
O aplicativo foi desenvolvido tendo como público-alvo discentes e docentes do ensino médio, com possibilidades de aplicação também a partir do ensino fundamental 2, bem como em níveis técnico e superior.
This is a Tug of War activity to spur the conversation about the controversy of the potential danger of cell phone usage. Prior to this, the students would have learned about the structure and energy of electromagnetic radiation.
This resource is a modification of the Washington Models for the Evaluation of Bias Content in Instructional Materials (2009) that is made available through OER Commons under a public domain license. This resource attempts to both update the content with more contemporary vocabulary and also to narrow the scope to evaluating still images as they are found online. It was developed as a secondary project while working on a BranchED OER grant during summer 2020. It includes an attached rubric adapted from the Washington Model (2009).
The activities in this cookbook draw on research and good practice in online course design to provide recipes - concise and specific instructions and examples - for adding asynchronous activities to a course. Meaningful interaction between students and instructors is a key ingredient in all of these recipes.
There are already many online lessons for building digital skills in higher education, so why is Ateliers sur demande | Instant Workshops creating more? First, it is not always easy to find lessons in both English and French, which is particularly helpful in Canada, for example, where Ateliers sur demande | Instant Workshops started. Second, when English and French lessons do exist, sometimes there are issues with accessibility, such as videos without captions. Or there are issues with access, such as subscription fees or institutional logins. Or there are issues with resources that are too long or inflexible or impersonal.
The collaborators on Ateliers sur demande | Instant Workshops aim to provide digital skills lessons for higher education in French and English that are free, open, focused, accessible, flexible, and humanized. The site and initial suite of lessons were made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy, and new lessons are added regularly.
In this lesson the students will be creating a collaborative Google Slide using Online Databases focusing on a Biography (Author) Research
Students will practice looking at a topic from multiple points of view, and will discuss whose voices are amplified and whose voices are silenced. This lesson is part of a media unit curated at our Digital Citizenship website called "Who Am I Online?".
We may be leaving out information or disregarding it because it doesn't conform with our own beliefs. Students will learn about confirmation bias, different perspectives and how to avoid confirmation bias. This lesson is part of a media unit curated at our Digital Citizenship website, "Who Am I Online?".
During this interactive teacher-driven module, teachers will learn about depth of knowledge and make connections to DOK. Teachers will be using popular game shows to make connections to DOK.
THE BLOOM'S CLASSIFICATION OF EDUCATIONAL OBJECTIVES IS REALLY A PATH SHOWING TO THE TEACHERS OF ALL CATEGORIES i.e. PRE PRIMARY, PRIMARY, MIDDLE SCHOOL, SECONDARY, SENIOR SECONDARY AND EVEN TEACHERS AT HIGHER EDUCATION. IT GUIDES ABOUT THE GOALS TO BE ACHIEVED IN THE CLASSROOM BY THE TEACHERS.
This unit of study will investigate different hardware and devices which can be used in education. An overview will be provided of how to use each device as well as how to maintain the device.