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Artificial Heart Design Challenge
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Students are presented with a hypothetical scenario in which they are biomedical engineers asked to design artificial hearts. Using the engineering design process as a guide, the challenge is established and students brainstorm to list everything they might need to know about the heart in order to create a complete mechanical replacement (size, how it functions, path of blood etc.). They conduct research to learn the information and organize it through various activities. They research artificial heart models that have already been used and rate their performance in clinical trials. Finally, they analyze the data to identify the artificial heart features and properties they think work best and document their findings in essay form.

Subject:
Engineering
Health, Medicine and Nursing
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Angela D. Kolonich
Date Added:
09/18/2014
Biodomes Engineering Design Project: Lessons 2-6
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In this multi-day activity, students explore environments, ecosystems, energy flow and organism interactions by creating a scale model biodome, following the steps of the engineering design process. The Procedure section provides activity instructions for Biodomes unit, lessons 2-6, as students work through Parts 1-6 to develop their model biodome. Subjects include energy flow and food chains, basic needs of plants and animals, and the importance of decomposers. Students consider why a solid understanding of one's environment and the interdependence of an ecosystem can inform the choices we make and the way we engineer our own communities. This activity can be conducted as either a very structured or open-ended design.

Subject:
Engineering
Ecology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christopher Valenti
Denise Carlson
Katherine Beggs
Malinda Schaefer Zarske
Date Added:
10/14/2015
A Birthday Basket for Tia
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This lesson will provide your students with an opportunity to brainstorm, predict, and check for understanding throughout this wonderful story about a little girl, Cecilia, who is preparing a special birthday gift for her 90 year-old Aunt Tia. Cecilia collects objects that represent her favorite memories with her aunt. Many uses of technology are suggested to integrate math and science with language and reading.

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Provider Set:
LEARN NC Lesson Plans
Author:
Jenny Walters
Date Added:
12/05/2000
Bridging the Gap
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In the world in which we live, individuals are faced with technological challenges that were perhaps never anticipated or envisioned. Forty years ago, no one could have anticipated the challenges and opportunities that cell phones bring, let alone text messaging. At times, we are faced with design challenges that require us to think “outside the box” and use creative design processes rather than relying on just one possible solution. Specifically, structures are designed with a particular purpose, environment, life span, and culture in mind. Engineers must weigh these factors to produce optimal designs.

Engineering and designers regularly keep a design journal. Documentation of design thinking strategies, through sketches, notes, and diagrams, is an important aspect of the creation of an engineering design journal.

Subject:
Applied Science
Career and Technical Education
Physical Science
Material Type:
Lesson Plan
Author:
Angela Barnes
Date Added:
06/07/2016
Concentrating on the Sun with PVs
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Students design, build and test reflectors to measure the effect of solar reflectance on the efficiency of solar PV panels. They use a small PV panel, a multimeter, cardboard and foil to build and test their reflectors in preparation for a class competition. Then they graph and discuss their results with the class. Complete this activity as part of the Photovoltaic Efficiency unit and in conjunction with the Concentrated Solar Power lesson.

Subject:
Engineering
Electronic Technology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Jack Baum
Malinda Schaefer Zarske
Stephen Johnson
William Surles
Date Added:
09/18/2014
Design Inspired by Nature
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Students discover how engineers can use biomimicry to enhance their designs. They learn how careful observation of nature becoming a nature detective, so to speak can lead to new innovations and products. In this activity, students reverse engineer a flower to glean design ideas for new products.

Subject:
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Lauren Cooper
Malinda Zarske
Date Added:
09/18/2014
Design Step 3: Brainstorm Possible Solutions
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Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Design a Flying Machine
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The purpose of this activity is for the students to draw a design for their own flying machine. They will apply their knowledge of aircraft design and the forces acting on them. The students will start with a brainstorming activity where they come up with creative uses for every day objects. They will then use their creativity and knowledge of airplanes to design their own flying machine.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alex Conner
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Tom Rutkowski
Date Added:
10/14/2015
Design a Solar City
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Students design and build a model city powered by the sun! They learn about the benefits of solar power, and how architectural and building engineers integrate photovoltaic panels into the design of buildings.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abbie Watrous
Bev Louie
Denise W. Carlson
Jean Parks
Lesley Herrmann
Date Added:
09/18/2014
Designing Bridges
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Students learn about the types of possible loads, how to calculate ultimate load combinations, and investigate the different sizes for the beams (girders) and columns (piers) of simple bridge design. Students learn the steps that engineers use to design bridges: understanding the problem, determining the potential bridge loads, calculating the highest possible load, and calculating the amount of material needed to resist the loads.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christopher Valenti
Denali Lander
Denise W. Carlson
Joe Friedrichsen
Jonathan S. Goode
Malinda Schaefer Zarske
Natalie Mach
Date Added:
09/18/2014
Future Flights!
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This lesson is an exciting conclusion to the airplanes unit that encourages students to think creatively. After a review of the concepts learned, students will design their own flying machine based on their knowledge of the forces involved in flight, the properties of available materials, and the ways in which their flying machine could benefit society. Students will also learn how the brainstorming process helps in creative thinking and inventing and that scientists and engineers use this technique to come up with new products or modify and improve exiting products.

Subject:
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alex Conner
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Tom Rutkowski
Date Added:
09/18/2014
The Heart of Our Cardiovascular System
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Students learn about the heart and its role at the center of the human cardiovascular system. In the associated activity, students play out a scenario in which they are biomedical engineers asked to design artificial hearts. They learn about the path of blood flow through the heart and use that knowledge to evaluate designs of artificial hearts on the market.

Subject:
Engineering
Life Science
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Angela D. Kolonich
Date Added:
09/18/2014
ISKME's Teachers as Makers Remix Lab 2013
Conditions of Use:
Remix and Share
Rating

Participants collaborate in ISKME's Teachers as Makers Remix Lab at Maker Faire to brainstorm, prototype, present, and document new ideas for teaching and learning. Each participant remixes an Open Educational Resource (OER) that will be shared on OER Commons.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Author:
Megan Simmons
Date Added:
01/28/2016
ISKME's Teachers as Makers Remix Lab 2013 - Ed Lab Santiago, Chile Remix
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Participants collaborate in ISKME's Teachers as Makers Remix Lab at Ed Lab Santiago, Chile to brainstorm, prototype, present, and document new ideas for teaching and learning. Each participant remixes an Open Educational Resource (OER) that will be shared on OER Commons.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Author:
Megan Simmons
Date Added:
01/28/2016
Keepers of the Gate Journal and Brainstorm
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Students journal their thoughts and responses to the questions associated with the grand challenge question presented in the associated lesson. For the Generate Ideas" step, they answer the questions: "What are your initial ideas about how this challenge can be answered? What background knowledge is needed? Have you tried this before?" After students have individually written responses to these questions, the class brainstorms together to reach consensus on the main ideas that need to be explored to solve the challenge question.

Subject:
Engineering
Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Melinda M. Higgins
Date Added:
09/18/2014
Mapping Your Research Ideas
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No Strings Attached
Rating

This quick, interactive tutorial will help students develop a general topic or idea into a set of exploratory research questions, as well as giving them some next steps in the process of developing a research question. Make sure there is a blank sheet of paper and a pen or pencil handy, and let's get started!

Subject:
Education
Material Type:
Interactive
Teaching/Learning Strategy
Provider:
UCLA Library
Author:
UCLA Library
Date Added:
10/20/2014
A Mini World
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As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. Students learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Katherine Beggs
Malinda Schaefer Zarske
Date Added:
09/18/2014
Modern Day Pyramids
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Students investigate the ways in which ancient technologies six types of simple machines and combinations are used to construct modern buildings. As they work together to solve a design problem (designing and building a modern structure), they brainstorm ideas, decide on a design, and submit it to a design review before acquiring materials to create it (in this case, a mural depicting it). Emphasis is placed on cooperative, creative teamwork and the steps of the engineering design process.

Subject:
Architecture and Design
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brett S. Ellison
Denise Carlson
Jacquelyn Sullivan
Lawrence E. Carlson
Malinda Schaefer Zarske
Date Added:
10/14/2015
Survival! A Lesson for Language Arts and Novice ESL Students
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Students brainstorm to orally identify and agree upon ten elements necessary for survival. Students will create a categorized chart of the items necessary for survival. Using the chart and working within groups, students will use the chart to create a Survival board game. This lesson serves well as an introductory activity for students who will read a novel with a setting in another country or culture, or as the basis of comparing two different time periods or cultures. It is modified for the Novice High English Language Learner.

Subject:
Arts and Humanities
Language Education (ESL)
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Provider Set:
LEARN NC Lesson Plans
Author:
Cynthia Moretz
Date Added:
06/15/2004
"Tacky the Penguin"
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After reading the story "Tacky the Penguin" by Helen Lester, the students will write their own Tacky story. The students will brainstorm ideas before getting started. Next each student will write a rough draft. After the rough draft, the students will proofread and edit their work. Then the students will type their story and illustrate the pictures.

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Provider:
University of North Carolina at Chapel Hill School of Education
Provider Set:
LEARN NC Lesson Plans
Author:
Tonya Williams
Date Added:
04/06/2002
Teach Design: A Few of my Favorite Things
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A Few of my Favorite Things is a game that challenges participants to say their favorite thing as fast as they can that fits in a prompted category. This activity is about spontaneity and speed, not about getting things perfect. It is about building energy, warming up the mind, getting to know one another, and casting aside the part of our brains that judge whether ideas are perfect.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: CoCap Matrix
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The Cocap Matrix is a structured way to brainstorm with your team that allows you to focus on multiple user needs that you have identified. This is a matrix with two axes, and based on your project, you can label these axes to your liking.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Austin Meyer
Date Added:
10/04/2017
Teach Design: I'm A Tree
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I’m A Tree is a classic improv activity that teaches individuals how to build on the ideas of others to create a scene with three images. It is also useful as a way of connecting a group and warming up not only the mind but the body as well.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: New Choice
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New Choice is a classic improv activity where participants in a scene are prompted to quickly change what they previously said when a facilitator offstage calls “new choice!” There are many variations for how to play this game… in pairs, in trios, in performance scenes… but the core of the activity always remains the same. Someone quickly thinks of a bunch of alternatives to what they previously said, and a facilitator chooses which option the story continues with.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: Props
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In this activity, partners pass a prop back-and-forth, quickly taking turns pretending that the object is something other than what it actually is. For example, a partnership passing a pen might use it as a sword, a mini walking stick, a pole vaulting pole, etc. The goal is to come up with as many ideas as possible in the allotted time.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: Related Fields
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Related fields is an ideation technique that gets a team to find relationships and inspiration that can be applied in their own fields. It allows teams to build a strong idea based on analogous solutions in different fields.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Andres Santanilla
Austin Meyer
Date Added:
10/04/2017
Teach Design: Remember That Time We...
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This improv activity is a great way to prime students to take on a Yes, And mindset. Participants get a lot of repetitions saying the actual words, "Yes, and" and will be surprised at the places they go when building a memory with their partner. Remember That Time We is also a fun way to get people connected to each other, as partners create an imaginary world through shared control.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Alex Scully
Austin Meyer
Date Added:
10/04/2017
Teach Design: Three Things
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Three things is a game that challenges participants to say three things as fast as they can that fit in a prompted category. This activity is about spontaneity and speed, not about getting things right. It is about building energy, warming up the mind, and casting aside the part of our brains that judge whether ideas are perfect.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: Unrelated Fields
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Unrelated Fields is an ideation technique that gets a team to think outside of the box by challenging them to make seemingly bad and unrelated ideas, good ones. It gets a team to approach ideation from unique perspectives to reveal opportunities that might not have been uncovered otherwise.

Subject:
Communication
Material Type:
Activity/Lab
Provider:
Teach Design
Author:
Andres Santanilla
Austin Meyer
Date Added:
10/04/2017
Teach Design: Word-At-A-Time
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Word-at-a-time sentences and stories are activities that allow learners to practice attentive listening and shared control. The activity forces participants to be in the moment and to let go of the controlling desire to steer the outcome in the direction they want.

Subject:
Communication
Material Type:
Activity/Lab
Game
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Teach Design: Yes, And! Party Planning
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Yes, And! Party Planning is an improvisational exercise that demonstrates the power of building on the ideas of others, which is essential for a generative and creative brainstorm. By saying “Yes, And!” to each other, players experience how much further a group gets when team members support and build on each other’s ideas.

Subject:
Communication
Material Type:
Activity/Lab
Game
Interactive
Provider:
Teach Design
Author:
Austin Meyer
Collective Capital
Date Added:
10/04/2017
Time for Design
Conditions of Use:
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Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow's innovations.

Subject:
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jackie Sullivan
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
09/18/2014