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ART112: Two-Dimensional Design
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Develop a passion for visual communication and learn new skills! In Two-Dimensional Design students of all abilities will master the fundamentals of visual composition, and the various ways artists and designers use visual language. Through the study of the elements and principals of design students will develop technical proficiency in a range of art media and find creative confidence in the expression of visual communication. This course approach fosters creativity through one-one-one instruction during time, written feedback, and group critiques.

Subject:
Graphic Arts
Visual Arts
Material Type:
Full Course
Author:
Micah Weedman
Date Added:
06/20/2023
ART113: Three-Dimensional Design
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CC BY
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Develop a passion for visual communication and learn new skills! In Three-Dimensional Design students of all abilities will master the fundamentals of visual composition, and the various ways artists and designers use visual language. Through the study of the elements and principals of design students will develop technical proficiency in a range of art media and find creative confidence in the expression of visual communication. This course approach fosters creativity through one-one-one instruction during time, written feedback, and group critiques.

Subject:
Graphic Arts
Visual Arts
Material Type:
Full Course
Author:
Micah Weedman
Date Added:
06/15/2023
Advanced Projects in the Visual Arts: Personal Narrative
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CC BY-NC-SA
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This advanced video class serves goes into greater depth on the topics covered in 4.351 Introduction to Video. It also will explore the nature and function of narrative in cinema and video through exercises and screenings culminating in a final project. Starting with a brief introduction to the basic principles of classical narrative cinema, we will proceed to explore strategies designed to test the elements of narrative: story trajectory, character development, verisimilitude, time-space continuity, viewer identification, suspension of disbelief, and closure.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gibbons, Joe
Date Added:
02/01/2004
Advanced Topics: Plotting Terror in European Culture
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CC BY-NC-SA
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This interdisciplinary course surveys modern European culture to disclose the alignment of literature, opposition, and revolution. Reaching back to the foundational representations of anarchism in nineteenth-century Europe (Kleist, Conrad) the curriculum extends through the literary and media representations of militant organizations in the 1970s and 80s (Italy's Red Brigade, Germany's Red Army Faction, and the Real Irish Republican Army). In the middle of the term students will have the opportunity to hear a lecture by Margarethe von Trotta, one of the most important filmmakers who has worked on terrorism. The course concludes with a critical examination of the ways that certain segments of European popular media have returned to the "radical chic" that many perceive to have exhausted itself more than two decades ago.

Subject:
Anthropology
Arts and Humanities
English Language Arts
Graphic Arts
History
Literature
Reading Literature
Social Science
World Cultures
World History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Scribner, Charity
Date Added:
02/01/2004
The Anthropology of Sound
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CC BY-NC-SA
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This class examines the ways humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. In addition to learning about how environmental, linguistic, and musical sounds are construed cross-culturally, students learn about the rise of telephony, architectural acoustics, and sound recording, as well as about the globalized travel of these technologies. Questions of ownership, property, authorship, and copyright in the age of digital file sharing are also addressed. A major concern will be with how the sound/noise boundary has been imagined, created, and modeled across diverse sociocultural and scientific contexts. Auditory examples — sound art, environmental recordings, music — will be provided and invited throughout the term.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Performing Arts
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Helmreich, Stefan
Date Added:
02/01/2008
Art Appreciation - Introduction to Art & Art Media
Unrestricted Use
CC BY
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This entry-level course is designed to help you gain a general appreciation for art as well as to help you develop a working vocabulary for the knowledgeable analysis of art based on the Visual Elements and the Principles of Design. The syllabus is included in the course and contains the course objectives, student learning outcomes, list of assignments and names of the course textbooks.

Subject:
Art History
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Assessment
Full Course
Homework/Assignment
Reading
Syllabus
Textbook
Provider:
SkillsCommons
Author:
Kelly Joslin
Date Added:
01/20/2022
Asia in the Modern World: Images & Representations
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CC BY-NC-SA
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We will explore images that pertain to the emergence of Japan as a modern state. We will focus on images that depict Japan as it comes into contact with the rest of the world after its long and deep isolation during the feudal period. We will also cover city planning of Tokyo that took place after WWII, and such topics as the 1964 Tokyo Olympics.
A unique feature of this offering is that we will run it concurrently with the edX MOOC and two University of Tokyo MOOCs, Visualizing Postwar Tokyo and Four Faces of Contemporary Japanese Architecture, for much of the remainder of the class.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Visual Arts
World History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Miyagawa, Shigeru
Date Added:
09/01/2016
At the Limit: Violence in Contemporary Representation
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CC BY-NC-SA
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This course focuses on novels and films from the last twenty-five years (nominally 1985–2010) marked by their relationship to extreme violence and transgression. Our texts will focus on serial killers, torture, rape, and brutality, but they also explore notions of American history, gender and sexuality, and reality television—sometimes, they delve into love or time or the redemptive role of art in late modernity. Our works are a motley assortment, with origins in the U.S., France, Spain, Belgium, Austria, Japan and South Korea. The broad global era marked by this period is one of acceleration, fragmentation, and late capitalism; however, we will also consider national specificities of violent representation, including particulars like the history of racism in the United States, the role of politeness in bourgeois Austrian culture, and the effect of Japanese manga on vividly graphic contemporary Asian cinema.
We will explore the politics and aesthetics of the extreme; affective questions about sensation, fear, disgust, and shock; and problems of torture, pain, and the unrepresentable. We will ask whether these texts help us understand violence, or whether they frame violence as something that resists comprehension; we will consider whether form mitigates or colludes with violence. Finally, we will continually press on the central term in the title of this course: what, specifically, is violence? (Can we only speak of plural "violences"?) Is violence the same as force? Do we know violence when we see it? Is it something knowable or does it resist or even destroy knowledge? Is violence a matter for a text's content—who does what, how, and to whom—or is it a problem of form: shock, boredom, repetition, indeterminacy, blankness? Can we speak of an aesthetic of violence? A politics or ethics of violence? Note the question that titles our last week: Is it the case that we are what we see? If so, what does our obsession with ultraviolence mean, and how does contemporary representation turn an accusing gaze back at us?

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Film and Music Production
Graphic Arts
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Brinkema, Eugenie
Date Added:
09/01/2013
The Battlecode Programming Competition
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CC BY-NC-SA
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This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve their programming skills experientially. The competition culminates in a live Battlecode tournament.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Mann, Maxwell
Date Added:
01/01/2013
Becoming the Next Bill Nye: Writing and Hosting the Educational Show
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CC BY-NC-SA
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Becoming the Next Bill Nye is about using video production techniques to develop your ability to engagingly convey your passions for science, technology, engineering, and / or math. You'll have the opportunity to script and on-screen host 5-minute YouTube science, technology, engineering, and / or math-related shows to inspire youth to consider a future in science.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Education
Educational Technology
Film and Music Production
Graphic Arts
Graphic Design
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Choe, Elizabeth
Goldstein, Jaime
Gunn, Joshua
Kuldell, Natalie
Riley, Ceri
Zaidan, George
Date Added:
01/01/2015
City Icons
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CC BY-NC
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Variety of cultural city icons for multiple countries

To download and access the icons, click on view resource.
This will open the resource in a new google drive tab.
In the top right corner there should be a download button.
The folder will download as a ZIP file.
Once the ZIP file is downloaded, double click on it to open it, and it will create a new folder with all the icons!
The icons are PNG files, which means they have a transparent background, so they can easily be placed on top of other materials.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Languages
World Cultures
Material Type:
Diagram/Illustration
Author:
Chloe Pampush
Date Added:
04/22/2019
Composing with Computers I (Electronic Music Composition)
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CC BY-NC-SA
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This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Whincop, Peter
Date Added:
02/01/2008
Copying Plates from the Charles Bargue Drawing Course
Unrestricted Use
CC BY
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Charles Bargue Drawing Course introductionThe Charles Bargue Drawing Course was a highly influential guide to art instruction in the 19th century, which has recently returned to prominence in the Realist painting movement. This module introduces students to the fundamental drawing skills covered in the Charles Bargue Drawing Course, and leads them through the process of completing a Bargue plate copy. 

Subject:
Art History
Graphic Arts
Visual Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/30/2019
Create Professional-looking Title Slides with PowerPoint - 3 Ways
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CC BY-NC
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First impression matters! Learn 3 quick and easy ways to create attractive and professional-looking PowerPoint title slide. These PowerPoint templates are open educational resource,  created for educators, researchers and students. These templates accompanied an online workshop (see the embedded video) to learn how to make your slides look professionals. 

Subject:
Career and Technical Education
Educational Technology
Graphic Arts
Higher Education
Material Type:
Lecture
Author:
Aisyah Saad Abdul Rahim
Date Added:
06/01/2021
Create an Interactive Story Game (Using Google Slides)
Unrestricted Use
CC BY
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This document details a simple way for anyone to create an interactive digital adventure game with zero programming. This activity can be done as an individual or with a team. Use a cloud-based PowerPoint program to get started (Google slides recommended).  

Subject:
Computer Science
Graphic Arts
Literature
Material Type:
Activity/Lab
Game
Lesson
Author:
John Whitfield
Date Added:
07/31/2020
Creating Video Games
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CC BY-NC-SA
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
Cultural Performances of Asia
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CC BY-NC-SA
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This course examines cultural performances of Asia, including both traditional and contemporary forms, in a variety of genres. Students will explore the communicative power of performances with attention to the ways performers, media, cultural settings, and audiences interact. The representation of cultural difference is considered and how it is altered through processes of globalization. Performances are viewed live when possible, but the course also relies on video, audio, and online materials as necessary. There are no prerequisites for this course and it is taught in English.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Performing Arts
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Condry, Ian
Date Added:
09/01/2005
Culture Tech
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CC BY-NC-SA
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This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.

Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT.  For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons.  Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Aviles, Amilio
Rising, James
Date Added:
02/01/2003
Current Debates in Media
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CC BY-NC-SA
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Subject:
Arts and Humanities
Business and Communication
Communication
Gender and Sexuality Studies
Graphic Arts
Philosophy
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Trépanier-Jobin, Gabrielle
Date Added:
02/01/2015