Open Educational Resources presentation
- Subject:
- Education
- Educational Technology
- Elementary Education
- Material Type:
- Primary Source
- Author:
- Tom Gavin
- Date Added:
- 11/16/2017
Open Educational Resources presentation
23 Things is a suite of 23 self-paced online modules that cover a range of topics from video editing to basic coding. Each module or 'thing' consists of information, interactive activities, and invitations to try out various open and free software applications and technologies. The modules have been created using H5P and can be downloaded individually as a single H5P file, modified and re-used under a CC-BY-SA licence - simply click on the 'reuse' link at the bottom of each module.
The content was created by Curtin University students as part of a 'students as partners' project.
This is a short description of the ACAT Method.The method uses analogous comparisons by taking examples or situations from everyday life and in consequence the logical or analogous transfer to the scientific problem. The method uses the development of imaginations or “pictures in the head” to develop a view of the analogy; this picture is transferred as a problem-solving idea to the concrete scientific problem. Multimedia material like animations are used to provide a higher level of imagination and to develop the understanding for the discussed problem.
ADDIE - Instructional Design Template.
AI and education are not just topics for industry. The education system should be prepared to identify how best to make use of AI in the classroom, reassure teachers, make them responsible users and start an effective teacher-training program. The goal of this textbook is to give teachers the knowledge necessary for deciding if, where and how AI can help.
• How can artificial intelligence impact learning and teaching in my classroom?
• Can it help me do what I want to do with my students?
• How can it change the dynamics and interactions I have with my students?
• How do I even know when it is being used correctly or incorrectly?
• And, what should I be aware of if I want to put it to good use?
Available in English, French, German, Italian, and Slovenian
ANIMATIONيهدف الموقع إلى توفير مجموعة من المواقع والبرامج التي تسهل على المنتج أو المصمم في العثور على أفضل برامج تصميم وإنتاج الأنيميشن وتعريفه على أفضلها, ويحتوي الموقع على أفضل 5 برامج و 5 مواقع لإنتاج وتصميم الأنيميشن
This lesson is aimed at supporting facutly in exploring introductory information about Open Educational Resources, with a basic overview of Creative Commons licenses.
In this short module, you will learn about the importance of designing accessibility and how to ensure your documents are accessible to all. Not all people have the same degree of ability which is why it is important to consider when creating and sharing information with others. For instance, people with visual impairments and people with auditory impairments have to navigate documents differently than their able-bodied peers. This is why you should be thinking about how you can make your documents more accessible so that everyone can interact with it not just those who are able-bodied.
Join Aujalee Moore (ODE), Debra Fitzgibbons (OTAP), Linda Brown (ODE), and Michael Cantino (BVIS) for shared learning about accessibility and instructional materials in Oregon K-12 schools.
"Accessibility Considerations for Different Multimedia Formats" is a component of Unit 6, titled "Accessible Digital Content," within the course "An Introduction to ICT Accessibility and Inclusive Design" developed by MADA Center in Qatar.
This section covers accessibility best practices when working with various multimedia formats including audio, video, images, text, and animations. The goal is to teach principles of accessible and inclusive design to create digital content and websites that are usable for everyone, including people with disabilities. It outlines important considerations for making different media formats accessible based on Web Content Accessibility Guidelines (WCAG).
This resource will contain all of the links and resources from the Accessibility in OER - IHE Spring 2023 Cohort webinar series.
This resource contains all of links and materials for the Accessibility in OER Webinar Five that is co-facilitated by CAST and ISKME.
Course Description:
In this course, participants will focus on creating engaging materials for their courses. Different forms of engagement will be explored and content created that is relevant to the courses that they teach.
Learning Outcomes:
Create engaging discussion forums. (LO1)
Design new content for current courses. (LO2)
Investigate new forms of media to engage students. (LO3)
Welcome to the Android developer guides. The documents listed in the left navigation teach you how to build Android apps using APIs in the Android framework and other libraries.
The following is an OER focused on the technology tool, D2L.
This resource is a modification of the Washington Models for the Evaluation of Bias Content in Instructional Materials (2009) that is made available through OER Commons under a public domain license. This resource attempts to both update the content with more contemporary vocabulary and also to narrow the scope to evaluating still images as they are found online. It was developed as a secondary project while working on a BranchED OER grant during summer 2020. It includes an attached rubric adapted from the Washington Model (2009).
The activities in this cookbook draw on research and good practice in online course design to provide recipes - concise and specific instructions and examples - for adding asynchronous activities to a course. Meaningful interaction between students and instructors is a key ingredient in all of these recipes.
There are already many online lessons for building digital skills in higher education, so why is Ateliers sur demande | Instant Workshops creating more? First, it is not always easy to find lessons in both English and French, which is particularly helpful in Canada, for example, where Ateliers sur demande | Instant Workshops started. Second, when English and French lessons do exist, sometimes there are issues with accessibility, such as videos without captions. Or there are issues with access, such as subscription fees or institutional logins. Or there are issues with resources that are too long or inflexible or impersonal.
The collaborators on Ateliers sur demande | Instant Workshops aim to provide digital skills lessons for higher education in French and English that are free, open, focused, accessible, flexible, and humanized. The site and initial suite of lessons were made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy, and new lessons are added regularly.
THE BLOOM'S CLASSIFICATION OF EDUCATIONAL OBJECTIVES IS REALLY A PATH SHOWING TO THE TEACHERS OF ALL CATEGORIES i.e. PRE PRIMARY, PRIMARY, MIDDLE SCHOOL, SECONDARY, SENIOR SECONDARY AND EVEN TEACHERS AT HIGHER EDUCATION. IT GUIDES ABOUT THE GOALS TO BE ACHIEVED IN THE CLASSROOM BY THE TEACHERS.
A very basic introduction to solving the Rubik's Cube.This is part of a demonstration of various design features that can improve learning. This version has none of those features! It's just text, so it would presumably be very difficult to learn from it.I hit some (secret) limit on the number of characters in the description, so I couldn't include the learning objectives. I'll put them in the first section instead.