Let's start with our first Java program!
- Subject:
- Computer Science
- Material Type:
- Full Course
- Author:
- Saeid Samadidana
- Date Added:
- 08/29/2022
Let's start with our first Java program!
Our second set of videos explains how variable are defined and used in Java
Learn more about Java by learning how String variable work. We learn basic text processing tools in this set of videos.
Learn how to develop the famous and simple Hangman game in Java
Let's continue our journey by learning how to develop the Tic Tac Toe game in Java.In this set of videos, we learn about 1D and 2D arrays, debugging the project and loop and if-else structures.
Learning the Object Oriented Programming concepts such as classes, interfaces, overriding, and inheritance.
Let's review what we learned about Java
Video from Dr Bhavana Narain
This assignment is intended to encourage students to explore relevant jobs in the Information Technology arena post the completion of their A.A.S degree.
What are your facet values when using software? What's one situation when your facet values might change? How did identifying your facet values affect your understanding of how you use software?
What are your facet values when using software? What's one situation when your facet values might change? How did identifying your facet values affect your understanding of how you use software?
What cognitive styles do you use to interact with technology? PRE-REQ: https://www.oercommons.org/courseware/lesson/87536 LAST UPDATE: Changed title
Reflection assignment about cognitive styles used to interact with technology. Includes reflection questions about relating to the GenderMag personas.
An example homework that runs students on the personas and how to use them in the GenderMag Walkthrough.
Activity where the class will perform a GenderMag walkthrough on the ACM website from the GenderMag persona’s perspective.
Heuristic evaluation peer activity using GenderMag Cognitive Style Heuristics.
Students mark on the continuum where they think their persona's cognitive styles are likely to fall.
The course aims at providing the fundamental tools for effective C++ programming in the context of high-performance computing. The tools include generic programming techniques, API development, and specific C++-11/14/17 constructs. Starting from a basic knowledge of C++, the attendees should be able to start using C++ language to engineer durable abstractions to develop and optimize applications. Example usage of modern C++ concepts and features are taken from scientific applications used by the HPC community, giving the attendees the opportunity to see the presented tools in action in real world cases. Exercises are provided from a GitHub repository. This material is meant to reflect the current state of the current C++ standard. As the standard changes, some aspects of this course may become outdated.This course is an integral part of the ESiWACE-2 project, and we acknowledge the partial funding from that project. The contact person is william.sawyer@cscs.ch.
Long Description:
Hosted by:
Word Count: 8074
Included H5P activities: 8
ISBN: 978-1-55195-451-6
(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)
This is a textbook for first year Computer Science. Algorithms and Data Structures With Applications to Graphics and Geometry.