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Colour Theory: Understanding and Working with Colour
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Short Description:
NewParaColour theory covers a long history from antiquity to modern times. It includes academic and scientific investigations into how we see and understand colour. It also includes practical applications for using colour in creative work.NewParaThis learning resource covers the history of colour theory, how we see colour, and how to use colour systems to mix colour and create colour relationships.NewParaAlso included in this resource are quizzes to test your knowledge, and practical learning activities to guide users in applications of colour theory for art and design. It's useful for anyone working with colour in creative and scientific fields.

Word Count: 51635

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Physical Science
Physics
Social Science
Sociology
Visual Arts
Material Type:
Textbook
Provider:
RMIT
Date Added:
02/23/2023
Composing with Computers I (Electronic Music Composition)
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CC BY-NC-SA
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This class explores sound and what can be done with it. Sources are recorded from students' surroundings - sampled and electronically generated (both analog and digital). Assignments include composing with the sampled sounds, feedback, and noise, using digital signal processing (DSP), convolution, algorithms, and simple mixing. The class focuses on sonic and compositional aspects rather than technology, math, or acoustics, though these are examined in varying detail. Students complete weekly composition and listening assignments; material for the latter is drawn from sound art, experimental electronica, conventional and non-conventional classical electronic works, popular music, and previous students' compositions.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Whincop, Peter
Date Added:
02/01/2008
Computer Applications Open Edition
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
This course will introduce the student to Microsoft Excel.

Long Description:
This textbook was written for a community college introductory course in spreadsheets utilizing Microsoft Excel. While the figures shown utilize Excel 2019, the textbook was written to be applicable to other versions of Excel as well. The book introduces new users to the basics of spreadsheets and is appropriate for students in any major who have not used Excel before. This textbook includes instructions for Excel for Mac also.

Word Count: 65627

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Business and Communication
Computer Science
Graphic Arts
Material Type:
Textbook
Provider:
Loyalist College
Date Added:
05/05/2023
Copying Plates from the Charles Bargue Drawing Course
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CC BY
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0.0 stars

Charles Bargue Drawing Course introductionThe Charles Bargue Drawing Course was a highly influential guide to art instruction in the 19th century, which has recently returned to prominence in the Realist painting movement. This module introduces students to the fundamental drawing skills covered in the Charles Bargue Drawing Course, and leads them through the process of completing a Bargue plate copy. 

Subject:
Art History
Graphic Arts
Visual Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/30/2019
Create Professional-looking Title Slides with PowerPoint - 3 Ways
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CC BY-NC
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First impression matters! Learn 3 quick and easy ways to create attractive and professional-looking PowerPoint title slide. These PowerPoint templates are open educational resource,  created for educators, researchers and students. These templates accompanied an online workshop (see the embedded video) to learn how to make your slides look professionals. 

Subject:
Career and Technical Education
Educational Technology
Graphic Arts
Higher Education
Material Type:
Lecture
Author:
Aisyah Saad Abdul Rahim
Date Added:
06/01/2021
Create an Interactive Story Game (Using Google Slides)
Unrestricted Use
CC BY
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0.0 stars

This document details a simple way for anyone to create an interactive digital adventure game with zero programming. This activity can be done as an individual or with a team. Use a cloud-based PowerPoint program to get started (Google slides recommended).  

Subject:
Computer Science
Graphic Arts
Literature
Material Type:
Activity/Lab
Game
Lesson
Author:
John Whitfield
Date Added:
07/31/2020
Creating Playable Stories with Ink and Inky
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CC BY-SA
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Creating Playable Stories Series

Word Count: 19868

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Textbook
Provider:
Stories in Play
Date Added:
01/26/2024
Creating Video Games
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CC BY-NC-SA
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CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test their own original digital games. Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction and programming) will be stressed. Students will also be required to focus test their games, and will need to support and challenge their game design decisions with appropriate focus testing and data analysis.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Grant, Andrew
Tan, Philip
Verrilli, Sara
Date Added:
09/01/2014
Cultural Performances of Asia
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CC BY-NC-SA
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This course examines cultural performances of Asia, including both traditional and contemporary forms, in a variety of genres. Students will explore the communicative power of performances with attention to the ways performers, media, cultural settings, and audiences interact. The representation of cultural difference is considered and how it is altered through processes of globalization. Performances are viewed live when possible, but the course also relies on video, audio, and online materials as necessary. There are no prerequisites for this course and it is taught in English.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Performing Arts
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Condry, Ian
Date Added:
09/01/2005
Culture Tech
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CC BY-NC-SA
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This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.

Culture Tech evolved from a more extensive, two-semester course which formed the centerpiece of the Integrated Studies Program at MIT.  For 13 years, ISP was an alternative first-year program combining humanities, physics, learning-by-doing, and weekly luncheons.  Culture Tech represents the core principles of ISP distilled into a 6-unit seminar. Although many collections of topics have been used over the years, the modules presented here are a representative sequence.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Aviles, Amilio
Rising, James
Date Added:
02/01/2003
Current Debates in Media
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CC BY-NC-SA
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This class addresses important, current debates in media with in-depth discussion of popular perceptions and policy implications. Students will engage in the critical study of the economic, political, social, and cultural significance of media, and learn to identify, analyze, and understand the complex relations among media texts, policies, institutions, industries, and infrastructures. This class offers the opportunity to discuss, in stimulating and challenging ways, topics such as ideology, propaganda, net neutrality, big data, digital hacktivism, digital rebellion, media violence, gamification, collective intelligence, participatory culture, intellectual property, artificial intelligence, etc., from historical, transcultural, and multiple methodological perspectives.

Subject:
Arts and Humanities
Business and Communication
Communication
Gender and Sexuality Studies
Graphic Arts
Philosophy
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Trépanier-Jobin, Gabrielle
Date Added:
02/01/2015
Cyberpolitics in International Relations: Theory, Methods, Policy
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CC BY-NC-SA
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This course focuses on cyberspace and its implications for private and public, sub-national, national, and international actors and entities.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Graphic Arts
Graphic Design
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Clark, David
Madnick, Stuart
Date Added:
09/01/2011
DV Lab: Documenting Science Through Video and New Media
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CC BY-NC-SA
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This course is an introductory exploration of documentary film theory and production, focusing on documentaries about science, engineering, and related fields. Students engage in digital video production as well as social and media analysis of science documentaries. Readings are drawn from social studies of science as well as from documentary film theory. The courses uses documentary video making as a tool to explore the worlds of science and engineering, as well as a tool for thinking analytically about media itself and the social worlds in which science is embedded. The course includes a hands-on lab component devoted to digital video production, in addition to classroom lectures and in-class film screenings.

Subject:
Anthropology
Applied Science
Arts and Humanities
Career and Technical Education
Engineering
Film and Music Production
Graphic Arts
Physical Science
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Walley, Christine
Date Added:
09/01/2012
Data Storytelling Studio: Climate Change
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CC BY-NC-SA
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This course explores visualization methodologies to conceive and represent systems and data, e.g., financial, media, economic, political, etc., with a particular focus on climate change data in this version of the course. Topics include basic methods for research, cleaning, and analysis of datasets, and creative methods of data presentation and storytelling. The course considers the emotional, aesthetic, ethical, and practical effects of different presentation methods as well as how to develop metrics for assessing impact. Coursework includes readings, visualization exercises, and a final project.

Subject:
Anthropology
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bhargava, Rahul
Date Added:
02/01/2017
Design Across Scales, Disciplines and Problem Contexts
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CC BY-NC-SA
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This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Oxman, Neri
Yoon, Meejin
Date Added:
02/01/2013
Designing Paths to Peace
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Teaches creative design based on the scientific method through the design, engineering, and manufacture of a detailed inlaid tile. This is an introductory lecture/studio course designed to teach students the basic principles of design and expose them to the design process. Throughout the course, students will be introduced to the terminology and concepts that underlie all forms of visual art; which--in many ways--forms the basis for the design of all physical objects. Along with learning mechanical skills, thinking both critically and visually, and working with different media, the students will consider how the arts grow out of and respond to particular cultural contexts and ideas; and how these thinking patterns can be applied to virtually all types of design.
Presentations, lectures, demonstrations, discussions and various artistic works will be used to show students how other artists and designers have dealt with the same issues they will be facing in lab.  Each class will begin with a critique of the students' homework, followed by a discussion (and presentation when appropriate) of the pertinent issues of that week. All aspects of the course will aid the teams of students in designing and building a major inlaid tile whose elements are designed as digital solid models and manufactured on an abrasive waterjet machining center. The course will conclude with an exhibit of the completed tiles open to the MIT and the Greater-Boston public. Enrollment is limited to 16 students who will be divided into groups of 4 students each. Preference will be given to students who attend the first day of class in a pre-selected team of 4.

Subject:
Applied Science
Arts and Humanities
Engineering
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Slocum, Alex
Date Added:
09/01/2002
Designing the Digital World
Unrestricted Use
CC BY
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0.0 stars

Short Description:
This book touches on design thinking, virtual reality, and 3D printing, and their applications in our world.

Long Description:
This book offers a blend of theory and practice in guiding readers to apply design thinking principles to solving some of our world’s biggest problems. At the same time, readers are encouraged to become aware of new and emerging technologies that make prototyping and applying solutions a reality.

Word Count: 38787

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Textbook
Date Added:
04/12/2021
Digital Humanities
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CC BY-NC-SA
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0.0 stars

This course examines the theory and practice of using computational methods in the emerging field of digital humanities. It develops an understanding of key digital humanities concepts, such as data representation, digital archives, information visualization, and user interaction through the study of contemporary research, in conjunction with working on real-world projects for scholarly, educational, and public needs. Students create prototypes, write design papers, and conduct user studies.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fendt, Kurt
Stuhl, Andy Kelleher
Date Added:
02/01/2015
Digital Media Essays for Research and Communication
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

Word Count: 39268

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Education
Graphic Arts
Material Type:
Textbook
Date Added:
01/26/2024
Digital Methods for Disability Studies
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CC BY-NC
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Short Description:
The Digital Methods for Disability Studies course introduces students to a range of technologies and teaches them to think critically with and through media objects, practices, and processes. Through texts, videos, podcasts, games, and interactive activities, students develop their critical thinking, close-reading, textual analysis, platform analysis, visual analysis, and critical game design skills. This course offers students an opportunity to both interrogate the digital realm as a site of inequality and to harness digital tools and methods in addressing complex social challenges.

Long Description:
The Digital Methods for Disability Studies Pressbook is a course that introduces students to a range of technologies and teaches them to think critically with and through media objects, practices, and processes. Students ask critical questions about digital methods and explore how these methods work with other forms of knowledge production. Through texts, videos, podcasts, games, and interactive activities, students develop their critical thinking, close-reading, textual analysis, platform analysis, visual analysis, and critical game design skills. This Pressbook offers students an opportunity to both interrogate the digital realm as a site of inequality and to harness digital tools and methods in addressing complex social challenges. This digital-by-design course responds directly to the expressed needs of students for content that will prepare them to navigate digitally-mediated community, work, learning, cultural, and intimate spaces.

The course is comprised of ten modules. Each module introduces students to theoretical and practical conversations at the intersection of critical disability studies and digital methods. It offers both open-access required and suggested additional readings as well as multimedia resources by key figures in these intersecting fields. Through a series of ‘spotlights,’ students meet emerging and established Canadian disabled and Deaf makers. Innovative exercises integrated throughout each module allow students to engage with the materials independently in asynchronous online courses. In addition, instructor notes and sample documents in the Pressbook back matter point to how the course can be run collaboratively as a catalyst for critical dialogue.

Throughout this Pressbook course students will: Become skilled with multiple digital storytelling platforms, such as social media, podcasts, and Twine, in knowledge communication and dissemination Gain hands-on experience with meeting AODA standards and making the digital sphere accessible. Understand the fundamentals of crip technoscience, cripping digital media, and critical game design and how to apply them in cultural and social environments. Develop a nuanced understanding of accessibility and accommodation law, policy, and practice guidelines related to media design and production. Practice using this knowledge with digital media platforms and technologies. Critically reflect on how technological innovation proceeds from and is related to social, cultural, and embodied difference. Witness first-hand the impact of the digital divide on disabled people. Analyse sources of inequitable access to digital resources due to economic, physical, geographic, and infrastructure factors. Identify the affordances and constraints of media platforms and technologies with attention to access and disability justice. Reflect critically on the labour and ethics of digital making.

Word Count: 60302

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Health, Medicine and Nursing
Material Type:
Textbook
Provider:
Toronto Metropolitan University
Date Added:
02/27/2022
Digital Project Preservation Plan: A Guide for Preserving Digital Humanities / Digital Scholarship Projects
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CC BY-NC
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0.0 stars

A Digital Project Preservation Plan is designed to help with organizing preservation efforts for digital projects. Initially drafted as a companion guide meant to fill the gap on best methods for preserving digital scholarship or digital humanities projects, it can also be applied to digital projects outside the humanities. This preservation plan is most beneficial to those digital humanities (DH) project creators who need guidance on how to start a digital project with preservation in mind. Although the DH community has shared resources and case studies, the examples available tend to focus on DH development, and less on DH preservation. These resources are also located in disparate locations. The Digital Project Preservation Plan is a singular guide, focusing on DH preservation, as a starting point with references to more resources and related DH practices. This is a working document, available to practitioners in whole or part; ideally, it will be used in the early stages of project planning and consulted and revised regularly. The preservation infrastructure should be designed and built as a collaborative effort from the beginning of the project. As priorities, methods and technologies change, the preservation plan will need to be updated and modified accordingly.

This book has been used in humanities (history) and media courses but is applicable to any course that has digital/web project components.

The Table of Contents for this publication includes:
Summary, Project Charter, Digital File Inventory, Additional Considerations, Preservation Plan-A Summary and Checklist, References/Plan Resources, Appendix A: Project Charter, Appendix B: Digital File Inventory, Appendix C: Project Profile, Appendix D: Collaborators Web Publishing Agreement, Appendix E: Universal Design Checklist, Appendix F: Preservation Guidance Checklist, and the Glossary.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Information Science
Material Type:
Reading
Student Guide
Teaching/Learning Strategy
Textbook
Author:
Miller A
Date Added:
01/23/2020
English practice with a virtual tour of Van Gogh’s Bedroom
Unrestricted Use
CC BY
Rating
0.0 stars

Students will practice reading, oral and listening skills based on the theme Van Gogh’s Bedroom in Arles, by working with a virtual tour of the painter’s bedroom and by producing their own recordings of podcasts about the virtual tour.

Subject:
Art History
Arts and Humanities
Educational Technology
Elementary Education
Graphic Arts
Higher Education
Language Education (ESL)
Language, Grammar and Vocabulary
Languages
Reading Foundation Skills
Reading Informational Text
Speaking and Listening
Visual Arts
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Interactive
Lesson
Reading
Author:
Terezinha Marcondes Diniz Biazi
Date Added:
07/27/2020
Food Icons.zip
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

A collection of foreign food icons

To download and access the icons, click on view resource.
This will open the resource in a new google drive tab.
In the top right corner there should be a download button.
The folder will download as a ZIP file.
Once the ZIP file is downloaded, double click on it to open it, and it will create a new folder with all the icons!
The icons are PNG files, which means they have a transparent background, so they can easily be placed on top of other materials.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Languages
World Cultures
Material Type:
Diagram/Illustration
Author:
Chloe Pampush
Date Added:
05/12/2019
Force and acceleration
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CC BY-NC-SA
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0.0 stars

What's the different between a wind force and the force due to gravity? This video covers both Newton's second law of motion and law of gravity.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/14/2021
Forms of Western Narrative
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CC BY-NC-SA
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0.0 stars

This class will investigate the ways in which the formal aspects of Western storytelling in various media have shaped both fantasies and perceptions, making certain understandings of experience possible through the selection, arrangement, and processing of narrative material. Surveying the field chronologically across the major narrative genres and sub-genres from Homeric epic through the novel and across media to include live performance, film, and video games, we will be examining the ways in which new ideologies and psychological insights become available through the development of various narrative techniques and new technologies. Emphasis will be placed on the generic conventions of story-telling as well as on literary and cultural issues, the role of media and modes of transmission, the artistic significance of the chosen texts and their identity as anthropological artifacts whose conventions and assumptions are rooted in particular times, places, and technologies. Authors will include: Homer, Sophocles, Herodotus, Christian evangelists, Marie de France, Cervantes, La Clos, Poe, Lang, Cocteau, Disney-Pixar, and Maxis-Electronic Arts, with theoretical readings in Propp, Bakhtin, Girard, Freud, and Marx.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Cain, James
Date Added:
02/01/2004
From Print to Digital: Technologies of the Word, 1450-Present
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CC BY-NC-SA
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0.0 stars

There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ravel, Jeffrey
Date Added:
09/01/2005
Fundamentals of Computational Media Design
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CC BY-NC-SA
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0.0 stars

This class covers the history of 20th century art and design from the perspective of the technologist. Methods for visual analysis, oral critique, and digital expression are introduced. Class projects this term use the OLPC XO (One Laptop Per Child) laptop, Csound and Python software.

Subject:
Art History
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Holtzman, Henry
Small, David
Vercoe, Barry
Date Added:
09/01/2008
GORGON TESSELLATION ------->  BRENIKOU TESSELLATIONs
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

LINEAR TRANSFORMATIONs ON THE PLAIN .
INTRODUCTION TO ISOHEDRALS , BASIC BLOCKS TO SYMMETRIC TILING.
TESSELLATIONs (PERIODIC & APERIODIC)
.
BRENIKOU , MACEDONIA EAST , HELLAS (GREECE).ARTIST (PAINTER & SCULPTOR) : EFSTRATOPOULOS NIKOLAOS ( efstrato71@gmail.com )MUSIC : Εύελδωρ - Λυρογηθής (ANCIEN...

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Computer Science
Geometry
Graphic Arts
Mathematics
Material Type:
Assessment
Homework/Assignment
Lecture Notes
Author:
GEORGAKAS NIKOLAOS (BRENIKOU)
Date Added:
04/01/2021
Game Design
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CC BY-NC-SA
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0.0 stars

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Begy, Jason
Tan, Philip
Date Added:
09/01/2010
Game Design
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CC BY-NC-SA
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0.0 stars

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Juul, Jesper
Rusch, Doris
Tan, Philip
Date Added:
02/01/2008
Game Design
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CC BY-NC-SA
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0.0 stars

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eberhardt, Richard
Tan, Philip
Date Added:
02/01/2014
Game Glossaries: Icon Set Design
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CC BY-SA
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0.0 stars

 Create  100 icons variations that fit a central theme for a Gameboy-style icon set, such foods, hero portraits, spells, enemies, or robots. 

Subject:
Graphic Arts
Material Type:
Module
Author:
Oscar Baechler
Date Added:
09/27/2019
Games for Social Change
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector, and the gaming community contribute unique and diverse perspectives. Course culminates in an end of semester open house to showcase our games.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Osterweil, Scot
Date Added:
09/01/2013
Gender and Japanese Popular Culture
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CC BY-NC-SA
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0.0 stars

This course examines relationships between identity and participation in Japanese popular culture as a way of understanding the changing character of media, capitalism, fan communities, and culture. It emphasizes contemporary popular culture and theories of gender, sexuality, race, and the workings of power and value in global culture industries. Topics include manga (comic books), hip-hop and other popular music, anime and feature films, video games, contemporary literature, and online communication. Students present analyses and develop a final project based on a particular aspect of gender and popular culture.

Subject:
Anthropology
Arts and Humanities
Gender and Sexuality Studies
Graphic Arts
Languages
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Condry, Ian
Date Added:
09/01/2015
German Culture, Media, and Society
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CC BY-NC-SA
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0.0 stars

The topic for Fall 2006 is short film and radio plays. This course investigates current trends and topics in German literary, theater, film, television, radio, and other media arts productions. Students analyze media texts in the context of their production, reception, and distribution as well as the public debates initiated by these works. The topic for Fall 2006 is German Short Film, a popular format that represents most recent trends in film production, and German Radio Art, a striving genre that includes experimental radio plays, sound art, and audio installations. Special attention will be given to the representation of German minorities, contrasted by their own artistic expressions reflecting changes in identity and a new political voice. Students have the opportunity to discuss course topics with a writer, filmmaker, and/or media artist from Germany. The course is taught in German.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Languages
Social Science
Visual Arts
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fendt, Kurt
Date Added:
09/01/2006
German IV
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course focuses on development of interpretive skills, using literary texts (B. Brecht, S. Zweig) and contemporary media texts (film, TV broadcasts, Web materials). The emphasis is on discussion and exploration of cultural topics in their current social, political, and historical context via hypermedia documentaries. It also covers further refinement of oral and written expression and expansion of communicative competence in practical everyday situations.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Languages
Literature
Reading Literature
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Crocker, Ellen
Date Added:
02/01/2005
Germany Today: Intensive Study of German Language and Culture
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CC BY-NC-SA
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0.0 stars

Prepares students for working and living in German-speaking countries. Focus on current political, social, and cultural issues, using newspapers, journals, TV, radio broadcasts, and Web sources from Germany, Austria, and Switzerland. Emphasis on speaking, writing, and reading skills for professional contexts. Activities include: oral presentations, group discussions, guest lectures, and interviews with German speakers. No listeners.

Subject:
Anthropology
Arts and Humanities
Graphic Arts
Languages
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Crocker, Ellen
Date Added:
01/01/2011
Godzilla and the Bullet Train: Technology and Culture in Modern Japan
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course explores how and why Japan, a late-comer to modernization, emerged as an industrial power and the world's second-richest nation, notwithstanding its recent difficulties. We are particularly concerned with the historical development of technology in Japan especially after 1945, giving particular attention to the interplays between business, ideology, technology, and culture. We will discuss key historical phenomena that symbolize modern Japan as a technological power in the world; specific examples to be discussed in class include kamikaze aircraft, the Shinkansen high-speed bullet train, Godzilla, and anime.

Subject:
Arts and Humanities
Graphic Arts
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Nishiyama, Takashi
Date Added:
09/01/2005
HDR Panoramas
Unrestricted Use
CC BY
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0.0 stars

Short Description:
A scaffolded guide to the production of HDR panoramas

Long Description:
HDR panoramas are a beautiful and versatile form of photography, and are also a vital tool for games and 3D animation. However, they are difficult to produce correctly and harder to master. This book presents a scaffolded approach to the various production techniques needed for the creation of HDR panoramas, and explores the best available tools in a variety of software packages.

Word Count: 4875

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Visual Arts
Material Type:
Textbook
Provider:
Lake Washington Institute of Technology
Date Added:
08/06/2021
Holographic Imaging
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CC BY-NC-SA
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0.0 stars

MAS.450 is a laboratory course about holography and holographic imaging.
This course teaches holography from a scientific and analytical point of view, moving from interference and diffraction to imaging of single points to the display of three-dimensional images. Using a "hands-on" approach, students explore the underlying physical phenomena that make holograms work, as well as designing laboratory setups to make their own images. The course also teaches mathematical techniques that allow the behavior of holography to be understood, predicted, and harnessed.
Holography today brings together the fields of optics, chemistry, computer science, electrical engineering, visualization, three-dimensional display, and human perception in a unique and comprehensive way. As such, MAS.450 offers interesting and useful exposure to a wide range of principles and ideas. As a course satisfying the Institute Laboratory Requirement, MAS.450 teaches about science, scientific research, and the scientific method through observation and exploration, hinting at the excitement that inventors feel before they put their final equations to paper.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Life Science
Physical Science
Physics
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Benton, Stephen
Halle, Michael
Date Added:
02/01/2003
How Comics Work
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

An introduction to the literary form of comics - as a comic! Introducing and defining key concepts in comic studies, as well as debunking common myths about comics, this booklet is an introduction to the discipline. Covers topics such as comic terminology, grammar, layout, styles, transitions, and closure, with a self-quiz to take at the end.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Foundation Skills
Reading Literature
Material Type:
Diagram/Illustration
Reading
Unit of Study
Provider:
University of Winnipeg
Provider Set:
WinnSpace
Author:
Christopher Brandon
Rifkind Candida
Rl Alice
Date Added:
08/26/2020
How To Canva: Tips and Tricks
Conditional Remix & Share Permitted
CC BY-SA
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0.0 stars

How to Canva: Tips and Tricks is an online introductory course on Canva. It is designed as open educational resources for educators and all. In this course, you will learn how to customise text, text effects, colours, photos, videos and elements plus pro tips and Ideas for Creative uses of Elements, Keywords and Styles. The videos are concise, purposeful and delivered in easy-to-follow lessons that progressively build one's skills over time. By the end of this course, you will be able to create an attractive Instagram post. Click on View Resource and let's get started!

Subject:
Educational Technology
Graphic Arts
Higher Education
Material Type:
Full Course
Module
Author:
Aisyah Saad Abdul Rahim
Date Added:
05/11/2021
Image Manipulation for Graphic Artists
Unrestricted Use
CC BY
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0.0 stars

Image Manipulation for Graphic Artists is an open source textbook formatted using Google Slides so that it can be embedded into the Canvas (digital) version of our own courses. You may post the slideshows as is or edit them to your liking. A PDF version of each slideshow can be downloaded via the embedded examples below. If you would like to download the Google Slides version of each slideshow for editing purposes you can do so here. The current version of this text is version 1.0. We are working to remove typos and to have the text peer reviewed. If you find typos or would like to help peer review please email opengraphicarts@gmail.com.

This text was developed for ART 1280 Photoshop Software at Salt Lake Community College. It is offered as a foundational skills-based Photoshop class for all Visual Art & Design students. It covers hundreds of learning objectives relating to image editing and manipulation for graphic artists. The goal of this course is to expose students to Photoshop’s breadth of possibilities and to ensure students have the knowledge and skillset necessary to properly prepare images for various output methods. Our programs are designed with one common foundational Photoshop course. Once a student completes this course he or she continues on to a program specific advanced Photoshop course that takes a deeper dive into the topics relating to a specific program (ex- photography, graphic design, multimedia).

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Textbook
Provider:
Salt Lake Community College
Provider Set:
Open Graphic Arts
Date Added:
09/20/2022
Image of family of three
Unrestricted Use
CC BY
Rating
0.0 stars

This is an image of a family: a man, woman, baby from Public Domain Images: https://www.publicdomainpictures.net/en/view-image.php?image=10550&picture=family-of-three

Subject:
Graphic Arts
Visual Arts
Material Type:
Diagram/Illustration
Author:
Aubree Evans
Date Added:
08/27/2020
Inclusive Spectrums
Unrestricted Use
CC BY
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0.0 stars

Preliminary Research Exhibition

Short Description:
This exhibition presents the preliminary major research project ideas of OCAD University’s Inclusive Design 2019/2021 cohort. These projects explore a spectrum of themes, ranging from healthcare, to sensory experiences, to storytelling and services for cultural communities, to neurodiversity, and finally, to design practices and processes themselves.

Word Count: 28442

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Architecture and Design
Arts and Humanities
Business and Communication
Career and Technical Education
Computer Science
Education
English Language Arts
Film and Music Production
Graphic Arts
Graphic Design
History
Information Science
Social Science
Special Education
Material Type:
Textbook
Date Added:
08/09/2020
International Politics in the New Century - via Simulation, Interactive Gaming, and  'Edutainment'
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective 'edutainment'). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Mathematics
Political Science
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Choucri, Nazli
Date Added:
01/01/2005
Internet Technology in Local and Global Communities
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course is based on the work of the MIT-African Internet Technology Initiative (MIT-AITI). MIT-AITI is an innovative approach by MIT students to integrate computers and internet technology into the education of students in African schools. The program focuses upon programming principles, cutting-edge internet technology, free open-source systems, and even an entrepreneurship seminar to introduce students in Africa to the power of information technology in today's world.
MIT-AITI achieves this goal by sending MIT students to three African nations in order to teach both students and teachers through intensive classroom and lab sessions for six weeks. The AITI program is implemented with emphasis on classroom teaching, community-oriented projects, and independent learning.
This course has two major components:

Content from a spring 2005 preparatory seminar offered by the MIT-AITI leadership. The goal of this seminar is to adequately prepare the AITI student teachers for their upcoming summer experiences in Africa.
A snapshot of the summer 2005 MIT-AITI program. This includes the Java®-based curriculum that MIT-AITI ambassadors teach in Africa each year, as well as content from an entrepreneurship seminar offered concurrently with the IT class.

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Education
Educational Technology
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gaudi, Manish
Gray, Paul
Date Added:
02/01/2005
Introduction to Arts-based Research: Course Layout
Conditional Remix & Share Permitted
CC BY-NC
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0.0 stars

This course for first- or second-year college students was designed to be taught as a hybrid course that meets synchronously (face to face or on Zoom) twice a week, or an in-person course with meetings twice a week over a 10-week term at Southern Oregon University.

This course covers a foundation in the developing field of arts-based research (ABR) and a basic practicum in the skills for conducting research, critically analyzing data, and presenting findings in ABR.

This course was designed using a basis in aesthetic practices with a pedagogical lens of feminist/BIPOC theory to examine how data science has been and continues to be used for special interests that perpetuate barriers to access, diversity and inclusion.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Syllabus
Teaching/Learning Strategy
Author:
Robert Arellano
Date Added:
03/30/2023
Introduction to Civic Media
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course examines civic media in comparative, transnational and historical perspectives through the use of various theoretical tools, research approaches, and project design methods.

Subject:
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Costanza-Chock, Sasha
Hurwitz, Rebecca
Date Added:
09/01/2012
Introduction to Doing Research in Media Arts and Sciences
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Date Added:
02/01/2011
Introduction to Drafting and AutoCAD 2D
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
Introduction to Drafting and AutoCAD 2D was written as a tool to guide and teach you to master AutoCAD. No two students learn at the same pace, therefore the eook was written with competency-based modules. The competency-based modules are bite-size pieces that allow you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office.

Word Count: 111969

ISBN: 978-1-77420-134-3

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/03/2021
Introduction to Drafting and AutoCAD 3D
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
This book is a tool to guide and teach you to master AutoCAD 3D. No two students learn at the same pace, therefore the book was written with competency-based modules. The competency-based modules are bite-size pieces that allows you to work at your own pace. They can be used to learn by distance education, correspondence, online, instructor-lead classes, or by individuals teaching themselves to use AutoCAD in their own home or office.

Word Count: 65964

ISBN: 978-1-77420-136-7

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/05/2021
Introduction to Drafting and Autodesk Inventor
Unrestricted Use
CC BY
Rating
0.0 stars

Short Description:
This book contains self-paced learning modules that were written as a tool to guide and teach you to master Inventor. No two students learn at the same pace, therefore, the modules were written as competency-based bite-size pieces to allow you to work at your own pace. They can be used in correspondence courses, online courses, instructor-lead classes or by individuals teaching themselves to use Inventor in their own home or office.

Word Count: 60604

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Material Type:
Textbook
Provider:
BCcampus
Date Added:
11/05/2021
Introduction to Game Design Methods
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Jakobsson, Mikael
Verrilli, Sara
Date Added:
02/01/2016
Introduction to Media Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Klink, Flourish
Vaeth, Kim
Date Added:
09/01/2014
Introduction to Media Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Introduction to Media Studies is designed for students who have grown up in a rapidly changing global multimedia environment and want to become more literate and critical consumers and producers of culture. Through an interdisciplinary comparative and historical lens, the course defines "media" broadly as including oral, print, theatrical, photographic, broadcast, cinematic, and digital cultural forms and practices. The course looks at the nature of mediated communication, the functions of media, the history of transformations in media and the institutions that help define media's place in society.
Over the course of the semester we explore different theoretical perspectives on the role and power of media in society in influencing our social values, political beliefs, identities and behaviors. Students also have the opportunity to analyze specific media texts (such as films and television shows) and explore the meaning of the changes that occur when a particular narrative is adapted into different media forms. We look at the ways in which the politics of class, gender and race influence both the production and reception of media. To represent different perspectives on media, several guest speakers also present lectures. Through the readings, lectures, and discussions as well as their own writing and oral presentations, students have multiple opportunities to engage with critical debates in the field as well as explore the role of media in their own lives.

Subject:
Anthropology
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Walsh, Andrea
Date Added:
09/01/2003
Introduction to Media Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Introduction to Media Studies is designed for students who have grown up in a rapidly changing global multimedia environment and want to become more literate and critical consumers and producers of media. Through an interdisciplinary comparative and historical lens, the course defines "media" broadly as including oral, print, performance, photographic, broadcast, cinematic, and digital cultural forms and practices. The course looks at the nature of mediated communication, the functions of media, the history of transformations in media and the institutions that help define media's place in society. This year’s course will focus on issues of network culture and media convergence, addressing such subjects as Intellectual Property, peer2peer authoring, blogging, and game modification.

Subject:
Anthropology
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Coleman, Beth
Date Added:
09/01/2005
Introduction to Photography and Related Media
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course provides practical instruction in the fundamentals of analog and digital SLR and medium/large format camera operation, film exposure and development, black and white darkroom techniques, digital imaging, and studio lighting.
This semester we will explore the MIT Department of Brain and Cognitive Sciences for our theme- and site-specific term project, which provides opportunities to develop technical skills and experimental photographic techniques, and for personal artistic exploration. Final projects will be presented on site in exhibition format.
Work in progress is continuously presented and discussed in a critical forum. Lectures, readings, visiting professionals, group discussions, and site visits encourage aesthetic appreciation of the medium and a deeper understanding of our semester theme, as well as a critical awareness of how images in our culture are produced and constructed.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Frank, Andrea
Phillips, Adele
Rabitaille, Reilly
Shirazi, Sadia
Date Added:
09/01/2007
Introduction to Reading Comics  & Comics Vocabulary
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Video introduction to simple comics reading, how comics are representational, and the vocabulary of comics. Also includes a brief list of the possible jobs in creating a comic such as writer, artist, penciler, and inker.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Visual Arts
Material Type:
Lecture Notes
Date Added:
09/15/2019
Introduction to Video
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This class serves as an introduction to video recording and editing, presenting video as a tool of personal apprehension and expression, with an emphasis on self-exploration, performance, social critique, and the organization of raw experience into aesthetic form (narrative, abstract, documentary, essay). Students are required to complete a variety of assignments to learn the basics of video capture and editing, culminating in a final assignment that has to do with personal storytelling.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gibbons, Joe
Date Added:
02/01/2004
Introduction to Videogame Studies
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fernandez-Vara, Clara
Date Added:
09/01/2011