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Islam/Media
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This course is an introduction to Islam from the perspective of media and sound studies, intended for advanced undergraduates and graduate students. From the time of the Prophet Muhammad, Islam in its various manifestations has had a complex relationship with media. While much contemporary writing focuses on Islam in the media, this course explores how many aspects of Islamic practice and thinking might be understood as media technologies that facilitate the inscription, storage and transmission of knowledge. Central questions include: How do Islam and media technologies relate? What kinds of practices of inscription and transmission characterize Islam in all its varieties across time and place? How might Islamic thought and practice be understood in light of databases, networks, and audiovisual sensation? Given the rich diversity in Islam historically and geographically, emphasis will be placed on these interconnected but divergent practices from the earliest revelations of the Qur'an to contemporary Islamist political movements, with geographies spanning from Indonesia to the Middle East and North Africa, as well as in Europe and North America. In addition to exploring these themes through reading and writing, students will be encouraged to complete course assignments and projects in media, using audiovisual documentary or composition as a means of responding to the course themes.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Performing Arts
Religious Studies
Social Science
Visual Arts
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McMurray, Peter
Date Added:
02/01/2015
Landscape
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Pictures taking from Bukit Jambul Hiking Trail, Penang, Malaysia.

Subject:
Graphic Arts
Material Type:
Module
Author:
Farhana Aini Saludin
Date Added:
05/17/2018
Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect
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This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to learn new skills. Participants will learn about videogame creation using the Unity game engine, collaborative software development using GitHub, gesture handling using the Microsoft Kinect, 3D digital object creation, videogame design, and small team management.
This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gandhi, Abhinav
Keane, Kyle
Ringler, Andrew
Vrablic, Mark
Date Added:
01/01/2017
MCC Eng 151 Creative Writing and Publishing the Dead River Review IDS
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This is the complete curriculum for Eng 151 Creative Writing and Publishing course run in the spring at Middlesex Community College as well as the linked IDS course that is resonsible for publishing the Dead River Review, the college's ezine. This includes instructions, PowerPoints, worksheets, and assignments.

Subject:
English Language Arts
Graphic Arts
Literature
Visual Arts
Material Type:
Full Course
Author:
Katie Durant
Date Added:
05/19/2020
Major Authors: Melville and Morrison
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This seminar provides intensive study of texts by two American authors (Herman Melville, 1819-1891, and Toni Morrison, 1931-) who, using lyrical, radically innovative prose, explore in different ways epic notions of American identity. Focusing on Melville's Typee (1846), Moby-Dick (1851), and The Confidence-Man (1857) and Morrison's Sula (1973), Beloved (1987), Jazz (1992), and Paradise (1998), the class will address their common concerns with issues of gender, race, language, and nationhood. Be prepared to read deeply (i.e. a small number of texts with considerable care), to draw on a variety of sources in different media, and to employ them in creative research, writing, and multimedia projects.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Kelley, Wyn
Date Added:
09/01/2003
Making “Meaning”: Precolumbian Archaeology, Art History, and the Legacy of Terence Grieder
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Short Description:
The book examines the work of Terence Grieder, an early pre-Columbian art historian of wide-ranging interests and often provocative stances. His students and other intellectual descendants discuss his major ideas through examples drawn from their own work. The work of those he mentored is in the end the most important testament to his continuing influence in the field.

Word Count: 77114

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Anthropology
Archaeology
Art History
Arts and Humanities
English Language Arts
Graphic Arts
History
Physical Geography
Physical Science
Religious Studies
Social Science
Visual Arts
World History
Material Type:
Textbook
Provider:
University of Houston
Date Added:
02/28/2022
Making Science and Engineering Pictures: A Practical Guide to Presenting Your Work
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CC BY-NC-SA
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In this course you will learn the basics of photography and gain an intriguing new perspective into the visual world. We will begin with a gentle introduction to the tools, and after that, we start in earnest.
Although we will emphasize photographing science and engineering, most of the material will easily apply to other kinds of macro photography. The course's video tutorials will be accompanied by assignments using a camera, a flatbed scanner, and mobile devices. You will discover how subtle changes in lighting, composition, and background contribute to creating more effective images. You will also learn to think graphically and present your photographs for journal figures, covers, and grant submissions. We will also host interviews with notable image makers and art directors. 
About the Instructor
Felice Frankel is an award-winning science photographer and research scientist in the Department of Chemical Engineering at the Massachusetts Institute of Technology. Felice's images have been internationally published in books, journals, and magazines, including The New York Times, Nature, Science, National Geographic, and Discover. She is a fellow of the American Association for the Advancement of Science, a Gugghenheim Fellow, has received awards and grants from NSF, NEA, the Alfred P. Sloan Foundation, and was a senior research fellow in Harvard University's Faculty of Arts and Sciences. 
Acknowledgements
The production of these videos is supported by OpenCourseWare, MITx, the Center for Materials Science and Engineering and the following departments: Chemical Engineering, Materials Science and Engineering and Mechanical Engineering.

Subject:
Applied Science
Arts and Humanities
Biology
Chemistry
Education
Engineering
Graphic Arts
Health, Medicine and Nursing
Life Science
Physical Science
Physics
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Frankel, Felice
Date Added:
02/01/2016
The Making of a Roman Emperor
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CC BY-NC-SA
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Focusing on the emperors Augustus and Nero, this course investigates the ways in which Roman emperors used art, architecture, coinage and other media to create and project an image of themselves, the ways in which the surviving literary sources from the Roman period reinforced or subverted that image, and the ways in which both phenomena have contributed to post-classical perceptions of Roman emperors. Material studied will include the art, architecture, and coinage of Augustan and Neronian Rome, the works of Suetonius and Tacitus, and modern representations of the emperors such as those found in I, Claudius and Quo Vadis.

Subject:
Ancient History
Art History
Arts and Humanities
Graphic Arts
History
World History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Broadhead, William
Date Added:
09/01/2005
The Mathematics in Toys and Games
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CC BY-NC-SA
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We will explore the mathematical strategies behind popular games, toys, and puzzles. Topics covered will combine basic fundamentals of game theory, probability, group theory, and elementary programming concepts. Each week will consist of a lecture and discussion followed by game play to implement the concepts learned in class.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Graphic Arts
Information Science
Mathematics
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Demaine, Erik
Gymrek, Melissa
Li, Jing
Date Added:
02/01/2010
Media Education and the Marketplace
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This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world. In particular, the class will focus on the following three components:

"Media" – ICTs, specifically the dramatic rise in use of the Internet over the past twenty years, have "globalized" the world and created opportunities where very few have been available in the past. We are entering a phase where an individual can significantly improve his or her own economical, political, and social circumstances with just a computer and Internet connection. This course investigate these profound developments through current research and case studies.
"Education" – With projects such as MIT's OpenCourseWare, the major players in the world are beginning to understand the true power of ICTs in development. Throughout this class, we examine projects that harness the benefits of ICTs to create positive social change around the world.
"Marketplace" – The focus is on the developing regions of the world. Specifically, the term "digital divide" is tossed around in everyday language, but what does it really mean? Is there an international digital divide, a national digital divide, or both? Should we try to bridge this divide, and how have past attempts succeeded and (for the most part) failed? Why? These are all questions that are asked throughout this course.

This course has a very unique pedagogy, which is discussed in more detail in the syllabus section.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Cultural Geography
Education
Educational Technology
Graphic Arts
Graphic Design
Language Education (ESL)
Languages
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gaudi, Manish
Miyagawa, Shigeru
Date Added:
09/01/2005
Media Technology and City Design and Development
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This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives in both communities.
The class Web site can be found here: Media Technology and City Design and Development. It is sponsored by the West Philadelphia Landscape Project and the Center for Reflective Community Practice.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Social Science
Sociology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
McDowell, Ceasar
Spirn, Anne
Date Added:
02/01/2002
Media and Methods: Seeing and Expression
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In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Harrell, D. Fox
Date Added:
02/01/2013
Media and Methods: Sound
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CC BY-NC-SA
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This course explores the ways in which humans experience the realm of sound and how perceptions and technologies of sound emerge from cultural, economic, and historical worlds. It examines how environmental, linguistic, and musical sounds are construed cross-culturally. It describes the rise of telephony, architectural acoustics, sound recording, and the globalized travel of these technologies. Students address questions of ownership, property, authorship, and copyright in the age of digital file sharing. There is a particular focus on how the sound/noise boundary is imagined, created and modeled across diverse sociocultural and scientific contexts. Auditory examples will be provided. Instruction and practice in written and oral communication provided. At MIT, this course is limited to 20 students.

Subject:
Arts and Humanities
Graphic Arts
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Picker, John
Date Added:
09/01/2012
Media in Cultural Context
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CC BY-NC-SA
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This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets.

Subject:
Anthropology
Arts and Humanities
Business and Communication
Graphic Arts
Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Green, Joshua
Date Added:
02/01/2007
Media in Cultural Context: Popular Readerships
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What is the history of popular reading in the Western world? How does widespread access to print relate to distinctions between highbrow and lowbrow culture, between good taste and bad judgment, and between men and women readers? This course will introduce students to the broad history of popular reading and to controversies about taste and gender that have characterized its development. Our grounding in historical material will help make sense of our main focus: recent developments in the theory and practice of reading, including fan-fiction, Oprah's book club, comics, hypertext, mass-market romance fiction, mega-chain bookstores, and reader response theory.

Subject:
Arts and Humanities
English Language Arts
Gender and Sexuality Studies
Graphic Arts
History
Literature
Reading Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Brouillette, Sarah
Date Added:
09/01/2007
Modern Art and Mass Culture
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This class provides an introduction to modern art and theories of modernism and postmodernism. It focuses on the way artists use the tension between fine art and mass culture to mobilize a critique of both. We will examine objects of visual art, including painting, sculpture, architecture, photography, prints, performance and video. These objects will be viewed in their interaction with advertising, caricature, comics, graffiti, television, fashion, folk art, and "primitive" art.

Subject:
Arts and Humanities
Graphic Arts
History
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Jones, Caroline
Date Added:
02/01/2012
Modern Drama
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CC BY-NC-SA
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This course analyzes major modern plays featuring works by Shaw, Pirandello, Beckett, Brecht, Williams, Soyinka, Hwang, Churchill, Wilson, Frayn, Stoppard, Deveare Smith, and Kushner. The class particularly considers performance, sociopolitical and aesthetic contexts, and the role of theater in the world of modern multimedia.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Performing Arts
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Henderson, Diana
Date Added:
02/01/2006
Music Since 1960
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CC BY-NC-SA
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This course begins with the premise that the 1960s mark a great dividing point in the history of 20th century Western musical culture, and explores the ways in which various social and artistic concerns of composers, performers, and listeners have evolved since that decade. It focuses on works by classical composers from around the world. Topics include the impact of rock, as it developed during the 1960s - 70s; the concurrent emergence of post serial, neotonal, minimalist, and new age styles; the globalization of Western musical traditions; the impact of new technologies; and the significance of music video, video games, and other versions of multimedia. The course interweaves discussion of these topics with close study of seminal musical works, evenly distributed across the four decades since 1960; works by MIT composers are included.

Subject:
Arts and Humanities
Graphic Arts
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Robison, Brian
Date Added:
02/01/2006
Music and Technology: Algorithmic and Generative Music
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CC BY-NC-SA
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This course examines the history, techniques, and aesthetics of mechanical and computer-aided approaches to algorithmic music composition and generative music systems. Through creative hands-on projects, readings, listening assignments, and lectures, students will explore a variety of historical and contemporary approaches. Diverse tools and systems will be employed, including applications in Python, MIDI, Csound, SuperCollider, and Pure Data.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Mathematics
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ariza, Christopher
Date Added:
02/01/2010
Music and Technology (Contemporary History and Aesthetics)
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CC BY-NC-SA
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This course is an investigation into the history and aesthetics of music and technology as deployed in experimental and popular musics from the 19th century to the present. Through original research, creative hands-on projects, readings, and lectures, the following topics will be explored. The history of radio, audio recording, and the recording studio, as well as the development of musique concrète and early electronic instruments. The creation and extension of musical interfaces by composers such as Harry Partch, John Cage, Conlon Nancarrow, and others. The exploration of electromagnetic technologies in pickups, and the development of dub, hip-hop, and turntablism. The history and application of the analog synthesizer, from the Moog modular to the Roland TR-808. The history of computer music, including music synthesis and representation languages. Contemporary practices in circuit bending, live electronics, and electro-acoustic music, as well as issues in copyright and intellectual property, will also be examined. No prerequisites.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ariza, Christopher
Date Added:
09/01/2009
Music and Technology: Recording Techniques and Audio Production
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CC BY-NC-SA
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This course is an introduction to music recording and audio production from both a practical and a theoretical perspective. Learn about the physical nature and human perception of sound, how it is transformed to and from electrical signals by means of microphones and loudspeakers, and how it can be creatively modeled through mixing consoles, signal processors, and digital audio workstations. The course covers making informed choices about microphone selection and positioning, and various editing, mixing, and mastering techniques.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Performing Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Hollerweger, Florian
Date Added:
09/01/2016
Music and Technology: Sound Design
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CC BY-NC-SA
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In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell's book Designing Sound (MIT Press, 2010). No previous programming experience is required.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Electronic Technology
Engineering
Film and Music Production
Graphic Arts
Performing Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Hollerweger, Florian
Date Added:
02/01/2016
Networked Social Movements: Media & Mobilization
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This seminar is a space for collaborative inquiry into the relationships between social movements and the media. We'll review these relationships through the lens of social movement theory, and function as a workshop to develop student projects. Seminar participants will work together to explore frameworks, methods, and tools for understanding networked social movements in the digital media ecology. We will engage with social movement studies as a body of theoretical and empirical work, and learn about key concepts including: resource mobilization; political process; framing; New Social Movements; collective identity; tactical media; protest cycles; movement structure; and more. We'll explore methods of social movement investigation, examine new data sources and tools for movement analysis, and grapple with recent innovations in social movement theory and research. Assignments include short blog posts, a book review, co-facilitation of a seminar discussion, and a final research project focused on social movement media practices in comparative perspective.

Subject:
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Social Science
Sociology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Costanza-Chock, Sasha
Date Added:
02/01/2014
New Culture of Gender: Queer France
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CC BY-NC-SA
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This course addresses the place of contemporary queer identities in French discourse and discusses the new generation of queer authors and their principal concerns. Class discussions and readings will introduce students to the main classical references of queer subcultures, from Proust and Vivien to Hocquenghem and Wittig. Throughout the course, students will examines current debates on post-colonial and globalized queer identities through essays, songs, movies, and novels. Authors covered include Didier Eribon, Anne Garréta, Abdellah Taïa, Anne Scott, and Nina Bouraoui. This class is taught in French.

Subject:
Anthropology
Arts and Humanities
English Language Arts
Gender and Sexuality Studies
Graphic Arts
Languages
Literature
Reading Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Perreau, Bruno
Date Added:
09/01/2011
NextLab I: Designing Mobile Technologies for the Next Billion Users
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Can you make a cellphone change the world?
NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields.
Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to their target communities, in order to obtain the first-hand feedback necessary to prepare their technologies for full fledged deployment into the real world (subject to guidelines and limitations).

Subject:
Applied Science
Arts and Humanities
Business and Communication
Career and Technical Education
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Social Science
Sociology
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Clifford, Gari
Fletcher, Richard
Rotberg, Jhonatan
Sarmenta, Luis
Date Added:
09/01/2008
OERwest Network Newsletter Q1
Unrestricted Use
CC BY
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0.0 stars

A short newsletter for the OERwest Network on professional development opportunities, state highlights, and information on Open Education conferences. 

Subject:
Graphic Arts
Material Type:
Diagram/Illustration
Author:
Liliana Diaz
Date Added:
05/24/2021
Online Board Gaming Program
Unrestricted Use
CC BY
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0.0 stars

This document is a how-to on having an online gaming program. Two resources will be featured & explained: boardgamearena.com and tabletopia.com. This is an especially effective way for people to connect and while still social distancing.

Subject:
Computer Science
Educational Technology
Electronic Technology
Graphic Arts
Material Type:
Game
Interactive
Author:
John Whitfield
Date Added:
07/31/2020
Open Access Digital Theological Library for Theology, Religious Studies, and Related Disciplines
Only Sharing Permitted
CC BY-NC-ND
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0.0 stars

The Digital Theological Library provides free high-quality content (scholarly articles, theses, ebooks, book chapters, images, newspapers, manuscripts, and more) in religious studies and related disciplines from institutional repositories, publisher websites, scholarly societies, archives, digital collections, including the Library of Congress Digital Collections, the Vatican Library's digitized collections, Australian Islamic Library, Encyclopedia Iranica, and many more.

Subject:
Arts and Humanities
Graphic Arts
Philosophy
Religious Studies
Visual Arts
World Cultures
Material Type:
Data Set
Author:
DTL
Date Added:
03/22/2019
Open Educational Resources
Unrestricted Use
CC BY
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0.0 stars

This Open Educational Resources site will complement textbooks and lectures with obvious information gaps. An extension of regular learning content. For example, you can accompany the text with multimedia materials such as videos. By presenting information in multiple formats, students can more easily learn the material being taught.

Subject:
Accounting
Algebra
Anatomy/Physiology
Applied Science
Architecture and Design
Art History
Arts and Humanities
Biology
Business and Communication
Calculus
Chemistry
Communication
Composition and Rhetoric
Computer Science
Criminal Justice
Culinary Arts
Cultural Geography
Early Childhood Development
Economics
Education
Elementary Education
Engineering
English Language Arts
Environmental Science
Finance
Geology
Geometry
Graphic Arts
Graphic Design
Health, Medicine and Nursing
History
Language Education (ESL)
Law
Literature
Management
Marketing
Mathematics
Numbers and Operations
Nutrition
Performing Arts
Philosophy
Physics
Psychology
Public Relations
Reading Literature
Sociology
Statistics and Probability
U.S. History
World History
Material Type:
Activity/Lab
Case Study
Lecture Notes
Author:
Vanessa Vazquez
Date Added:
09/20/2022
Open Pedagogy Assignment Creation
Unrestricted Use
CC BY
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0.0 stars

This document provides a template for students to design and execute a three phase project as an alternative to a default 3 phase project. Its original usage was in art, design, and game classes that devided a class quarter into 4 projects, each taking roughly two to three weeks and broken into three default phases (preproduction, revisions, and final.)  Students should start by creating a copy of the example three phase project template and replacing sections with their own project-specific content. This framework pursued educational concepts such as choice-based arts education, teaching for artistic behavior, project-based learning, differentiated instruction and constructivism as natural complements to the process of open pedagogy and non-disposable assignments. 

Subject:
Arts and Humanities
Graphic Arts
Higher Education
Visual Arts
Material Type:
Diagram/Illustration
Homework/Assignment
Lesson
Student Guide
Teaching/Learning Strategy
Unit of Study
Author:
Oscar Baechler
Date Added:
06/09/2023
Open-Source Image Repositories
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CC BY-NC-SA
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This tool was designed by the Oregon Open Learning team as a resource to find open-source images when curating OER. Below are two tables that are categorized by image type. If you have questions about this resource, please contact OregonOpenLearning@ode.state.or.us.

Subject:
Graphic Arts
Material Type:
Diagram/Illustration
Author:
Aujalee Moore
Date Added:
03/11/2021
Open Source for Digital Communication & Learning Objects
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Live Streaming, Podcasting, and Video Editing

Short Description:
This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.

Word Count: 9400

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Graphic Arts
Material Type:
Textbook
Date Added:
02/23/2022
Open Source for Digital Communication & Learning Objects
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Live Streaming, Podcasting, and Video Editing

Short Description:
This project is made possible with funding by the Government of Ontario and through eCampusOntario’s support of the Virtual Learning Strategy. To learn more about the Virtual Learning Strategy visit: https://vls.ecampusontario.ca.

Word Count: 9400

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Graphic Arts
Material Type:
Textbook
Date Added:
02/23/2022
A Passage to India: Introduction to Modern Indian Culture and Society
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CC BY-NC-SA
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0.0 stars

This course is an introduction to modern Indian culture and society through films, documentaries, short stories, novels, poems, and journalistic writing. The principal focus is on the study of major cultural developments and social debates in the last sixty five years of history through the reading of literature and viewing of film clips. The focus will be on the transformations of gender and class issues, representation of nationhood, the idea of regional identities and the place of the city in individual and communal lives. The cultural and historical background will be provided in class lectures. The idea is to explore the "other Indias" that lurk behind our constructed notion of a homogeneous national culture.

Subject:
Anthropology
Arts and Humanities
English Language Arts
Graphic Arts
Literature
Reading Literature
Social Science
World Cultures
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Sharma, Sunil
Date Added:
02/01/2012
Philosophy In Film and Other Media
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CC BY-NC-SA
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0.0 stars

This course examines works of film in relation to thematic issues of philosophical importance that also occur in other arts, particularly literature and opera. Emphasis is put on film's ability to represent and express feeling as well as cognition. Both written and cinematic works by Sturges, Shaw, Cocteau, Hitchcock, Joyce, and Bergman, among others, are considered. There are no tests or quizzes, however students write two major papers on media/philosophical research topics of their choosing.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Literature
Philosophy
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Singer, Irving
Date Added:
02/01/2004
Photographic Visual Diary: Visual Elements of Art and Principles of Composition in Your Daily Life
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This is an introductory project that addresses identifying the Elements of Art and Principles of Composition in immediate surroundings and provides these terms a real-time life application. The project is interactive and exploratory, requiring individual observation of a students' physical world. This project can be modified to include more images, changes in grid template and combined to include both Elements and Principles together; incluiding identifying other terms in art such as mediums. The project can be used in an online formatted course or a face to face environment. Including Art Appreciation, Art Orientation, Two-Dimensional Design and Three-Dimensional Design studio courses. 

Subject:
Architecture and Design
Art History
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Xuchi Eggleton
Date Added:
11/07/2020
Plant Reproductive Tissues
Unrestricted Use
Public Domain
Rating
0.0 stars

BCC Bioscience Image Library is a media file repository of images and video clips made available to educators and students in the biological sciences. The resources are created by faculty, staff and students of Berkshire Community College and are licensed under Creative Commons 0. This means all content is free, with no restrictions on how the material may be used, reused, adapted or modified for any purposes, without restriction under copyright or database law.

This project was partially funded by a $20,000,000 grant awarded by the U.S. Department of Labor’s Employment and Training Administration, Grant # TC-26450-14-60-A-25. The product was created by the grantee and does not necessarily reflect the official position of the U.S. Department of Labor. The U.S. Department of Labor makes no guarantees, warranties, or assurances of any kind, express or implied, with respect to such information, including any information on linked sites and including, but not limited to, accuracy of the information or its completeness, timeliness, usefulness, adequacy, continued availability, or ownership.

If you have any questions contact professor Faye Reynolds at: freynold@berkshirecc.edu

Subject:
Arts and Humanities
Biology
Botany
Graphic Arts
Life Science
Material Type:
Diagram/Illustration
Author:
Fayette A. Reynolds M.S.
Date Added:
02/16/2022
Playful Augmented Reality Audio Design Exploration
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

Students explore augmented reality audio through the design and evaluation of prototypes. Participants will probe design space and illuminate creative possibilities. This includes productive, playful, and social applications, as well as the intersection between games and music. The course builds understanding of the limitations and strengths of iterative design and rapid prototyping as research methods, familiarizes students with the theoretical foundations of design exploration, and practices working with physical and digital materials.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Information Science
Mathematics
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Jakobsson, Mikael
Tan, Philip
Date Added:
09/01/2019
Popular Culture and Narrative: Serial Storytelling
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CC BY-NC-SA
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0.0 stars

Serial Storytelling examines the ways the passing and unfolding of time structures narratives in a range of media. From Rembrandt's lifetime of self-portraits to The Wire, Charles Dickens' Pickwick Papers to contemporary journalism and reportage, we will focus on the relationships between popular culture and art, the problems of evaluation and audience, and the ways these works function within their social context.

Subject:
Art History
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Buzard, James
Graham, Elyse
Date Added:
02/01/2013
Principles and Practice of Science Communication
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CC BY-NC-SA
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0.0 stars

This course helps in developing skills as science communicators through projects and analysis of theoretical principles. Case studies explore the emergence of popular science communication over the past two centuries and consider the relationships among authors, audiences and media. Project topics are identified early in the term and students work with MIT Museum staff. Projects may include physical exhibits, practical demonstrations, or scripts for public programs.

Subject:
Arts and Humanities
Business and Communication
Communication
Graphic Arts
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Durant, John
Date Added:
02/01/2006
Principles of Digital Animation Video Series
Unrestricted Use
CC BY
Rating
0.0 stars

The Principles of Digital Animation course provides students with an awareness of animation and other 3D industries, as well as preliminary hands-on experience in animation production. This is a collection of openly licensed videos created by Gregory Marlow for the Principles of Digital Animation course taught during the Fall 2019 semester. For ease of adopting and adapting, the streaming version is embedded for each video and the original video and subtitle files are available to download.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Lecture
Provider:
East Tennessee State University
Author:
Gregory Marlow
Date Added:
07/02/2020
Project: Create your own character
Read the Fine Print
Some Rights Reserved
Rating
0.0 stars

Now it's your turn to show your stuff! Press play for instructions. To start your project you need to make a modification to this code and then click spin-off. "By participating in this activity, you acknowledge that similar characters may be independently created and you agree to waive any claims against Pixar or Khan Academy for any similarities between the images you produce and independently created characters."

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/14/2021
Queer Fashion and Style: Stories from the Heartland
Only Sharing Permitted
CC BY-ND
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0.0 stars

An Exhibition Catalog

Short Description:
Queer Fashion & Style: Stories from the Heartland—An Exhibition Catalog analyzes the recent history of fashion through a queer lens by examining how queer identities are negotiated in everyday styles by women in the Midwest part of the United States from the late twentieth century to the present.

Long Description:
Queer Fashion & Style: Stories from the Heartland—An Exhibition Catalog analyzes the recent history of fashion through a queer lens by examining how queer identities are negotiated in everyday styles by women in the Midwest part of the United States from the late twentieth century to the present. This exhibition builds on the body of work on how queer identities, both personal and collective, are negotiated through dress and appearance practices. The catalog focuses on everyday styles and identity negotiations of queer women living in more rural areas where there is a lack of visible queer community.

Word Count: 8856

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Arts and Humanities
Graphic Arts
Social Science
Sociology
Material Type:
Textbook
Author:
Dana Goodin
Eulanda Sanders
Kelly L. Reddy-Best
Date Added:
09/02/2020
Responding to Historic Images
Unrestricted Use
CC BY
Rating
0.0 stars

What can historical paintings tell us about the past? Are they trustworthy, or should we just chalk them up to an artist’s random doodles? This resource links to a "Genial.ly" presentation with a collection of images from John Lewis Krimmel (1786-1821) with interactive annotations. All of the images can be used in conjunction with studying the War of 1812 or Federal period in US History. The final slide includes four suggestions for responding to the historic images as a way of using them as evidence about the past. If you evaluate or use this resource, please respond to the short (4 question) survey here bit.ly/3luUea2

Subject:
Art History
Arts and Humanities
English Language Arts
Graphic Arts
History
U.S. History
Visual Arts
Material Type:
Activity/Lab
Diagram/Illustration
Interactive
Teaching/Learning Strategy
Provider:
Jefferson Patterson Park and Museum
Author:
JPPM Admin
Date Added:
12/02/2021
Risograph Printing
Unrestricted Use
CC BY
Rating
0.0 stars

Risograph printing is a type of digital printing that uses heat to burn an image into a master. When the image is burned into the master it creates an opening that functions as an image carrier. It works similarly to screen printing where liquid ink is pushed through a mesh, or in this case a master, in the shape of the image being printed. RISO printers print using spot colors made from soy inks which allows for fun color combinations, overprinting, printing bright colors on colored paper, and more. However, RISO inks never fully dry so it is important to consider how much ink is used in a design and how much time is allowed for drying between print runs. Our MF9450 prints two colors in one pass, but addiitonal color combinatons can be achieved by running multiple passes on press.

Subject:
Arts and Humanities
Graphic Arts
Material Type:
Lecture
Provider:
Salt Lake Community College
Provider Set:
Open Graphic Arts
Date Added:
09/20/2022
Robocraft Programming Competition
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CC BY-NC-SA
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0.0 stars

The 6.370 Robocraft programming competition is a unique challenge that combines battle strategy and software engineering. In short, the objective is to write the best player program for the computer game Robocraft.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Graphic Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Ernst, Michael
Date Added:
01/01/2005
Science Writing and New Media: Science Writing for the Public
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CC BY-NC-SA
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0.0 stars

This class is an introduction to writing about science—including nature, medicine and technology—for general readers. In our reading and writing we explore the craft of making scientific concepts, and the work of scientists, accessible to the public through articles and essays.

Subject:
Arts and Humanities
Business and Communication
Communication
Composition and Rhetoric
English Language Arts
Graphic Arts
Literature
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boiko, Karen
Date Added:
02/01/2018
Shakespeare, Film and Media
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CC BY-NC-SA
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0.0 stars

Filmed Shakespeare began in 1899, with Sir Herbert Beerbohm Tree performing the death scene from King John for the camera. Sarah Bernhardt, who had played Hamlet a number of times in her long career, filmed the duel scene for the Paris Exposition of 1900. In the era of silent film (1895-1929) several hundred Shakespeare films were made in England, France Germany and the United States, Even without the spoken word, Shakespeare was popular in the new medium. The first half-century of sound included many of the most highly regarded Shakespeare films, among them -- Laurence Olivier's Hamlet and Henry V, Orson Welles' Othello and Chimes at Midnight, Kurosawa's Throne of Blood, Polanski's Macbeth and Zeffirelli's Romeo and Juliet. We are now in the midst of an extremely rich and varied period for Shakespeare on film which began with the release of Kenneth Branagh's Henry V in 1989 and includes such films as Richard Loncraine's Richard III, Julie Taymor's Titus, Zeffirelli and Almereyda's Hamlet films, Baz Luhrmann's William Shakespeare's Romeo + Juliet, and Shakespeare in Love. The phenomenon of filmed Shakespeare raises many questions for literary and media studies about adaptation, authorship, the status of "classic" texts and their variant forms, the role of Shakespeare in youth and popular culture, and the transition from manuscript, book and stage to the modern medium of film and its recent digitally inflected forms.
Most of our work will involve individual and group analysis of the "film text" -- that is, of specific sequences in the films, aided by videotape, DVD, the Shakespeare Electronic Archive, and some of the software tools for video annoatation developed by the MIT Shakespeare Project under the MIT-Microsoft iCampus Initiative.
We will study the films as works of art in their own right, and try to understand the means -- literary, dramatic, performative, cinematic -- by which they engage audiences and create meaning. With Shakespeare film as example, we will discuss how stories cross time, culture and media, and reflect on the benefits as well as the limitations of such migration.
The class will be conducted as a structured discussion, punctuated by student presentations and "mini-lectures" by the instructor. Students will introduce discussions, prepare clips and examples, and the major "written" work will take the form of presentations to the class and multimedia annotations as well as conventional short essays.
The methodological bias of the class is close "reading" of both text and film. This is a class in which your insights will form a major part of the work and will be the basis of a large fraction of class discussion. You will need to read carefully, to watch and listen to the films carefully, and develop effective ways of conveying your ideas to the class.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Film and Music Production
Graphic Arts
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Donaldson, Peter
Date Added:
09/01/2002
Signals, Systems and Information for Media Technology
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CC BY-NC-SA
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0.0 stars

This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but assignments differ.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Electronic Technology
Engineering
Graphic Arts
Mathematics
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Bove, V.
Picard, Rosalind
Smithwick, Quinn
Date Added:
09/01/2007
Small Wonders: Media, Modernity, and the Moment: Experiments in Time
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CC BY-NC-SA
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0.0 stars

The "small wonders" to which our course will attend are moments of present time, depicted in the verbal and visual media of the modern age: newspapers, novels and stories, poems, photographs, films, etc. We will move between visual and verbal media across a considerable span of time, from eighteenth-century poetry and prose fiction to twenty-first century social networking and microblogging sites, and from sculpture to photography, film, and digital visual media. With help from philosophers, contemporary cultural historians, and others, we will begin to think about a media practice largely taken for granted in our own moment.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Film and Music Production
Graphic Arts
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Jackson, Noel
Date Added:
09/01/2010
Small Wonders: Staying Alive
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CC BY-NC-SA
Rating
0.0 stars

This course closely examines a coherent set of short texts and/or visual works. The selections may be the shorter works of one or more authors (poems, short stories or novellas), or short films and other visual media. Additionally, we will focus on formal issues and thematic meditations around the title of the course "Staying Alive." Content varies from semester to semester.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Film and Music Production
Graphic Arts
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Hildebidle, John
Date Added:
02/01/2007
Software Engineering for Web Applications
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CC BY-NC-SA
Rating
0.0 stars

6.171 is a course for students who already have some programming and software engineering experience. The goal is to give students some experience in dealing with those challenges that are unique to Internet applications, such as:

concurrency;
unpredictable load;
security risks;
opportunity for wide-area distributed computing;
creating a reliable and stateful user experience on top of unreliable connections and stateless protocols;
extreme requirements and absurd development schedules;
requirements that change mid-way through a project, sometimes because of experience gained from testing with users;
user demands for a multi-modal interface.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Abelson, Harold
Greenspun, Philip
Date Added:
09/01/2003
Storytelling with camera
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CC BY-NC-SA
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0.0 stars

How are lens choice, camera movement & depth of field used to increase artistic impact of our films? We'll also explore how we get things wrong on purpose.

Subject:
Applied Science
Arts and Humanities
Computer Science
Graphic Arts
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/14/2021
Studies in Film
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CC BY-NC-SA
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0.0 stars

This course investigates relationships between two media, film and literature, studying works linked across the two media by genre, topic, and style. It aims to sharpen appreciation of major works of cinema and of literary narrative. The course explores how artworks challenge and cross cultural, political and aesthetic boundaries. It includes some attention to theory of narrative. Films to be studied include works by Akira Kurosawa, John Ford, Francis Ford Coppolla, Clint Eastwood, Orson Welles, Billy Wilder, and Federico Fellini, among others. Literary works include texts by Aeschylus, Sophocles, Shakespeare, Cervantes, Honoré de Balzac, Henry James and F. Scott Fitzgerald.

Subject:
Arts and Humanities
Career and Technical Education
English Language Arts
Film and Music Production
Graphic Arts
Literature
Reading Literature
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Kibel, Alvin
Date Added:
09/01/2005
Studies in Literary History: Modernism: From Nietzsche to Fellini
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CC BY-NC-SA
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0.0 stars

How do literature, philosophy, film and other arts respond to the profound changes in world view and lifestyle that mark the twentieth century? This course considers a broad range of works from different countries, different media, and different genres, in exploring the transition to a decentered "Einsteinian" universe.

Subject:
Arts and Humanities
English Language Arts
Graphic Arts
History
Literature
Reading Literature
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Eiland, Howard
Date Added:
09/01/2010