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In this Lesson Plan we will present the different technological tools on the use of graphic design and how it is implemented in our daily lives, in addition, we have focused on the development of advertisements in order to have absolute knowledge of these technological tools.

Subject:
Graphic Design
Material Type:
Activity/Lab
Author:
Wendy Quintero
Date Added:
05/18/2022
Accessibility Handbook for Teaching and Learning
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Word Count: 14995

(Note: This resource's metadata has been created automatically by reformatting and/or combining the information that the author initially provided as part of a bulk import process.)

Subject:
Career and Technical Education
Graphic Design
Material Type:
Textbook
Date Added:
01/26/2024
Activity: Create an Ethics Infographic
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An infographic can be used to display a concept graphically. For your final project, you will develop your personal and professional code of ethics. This "code" will include what you value and how you will conduct yourself in personal and professional relationships.

Your code of ethics infographic should have at least these three components:

- What does (or should) ethics mean in our society?
- What does ethics mean to you?
- How will you conduct yourself?

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Graphic Arts
Graphic Design
Material Type:
Activity/Lab
Homework/Assignment
Author:
Velda Arnaud
Date Added:
04/07/2023
Advanced Projects in the Visual Arts: Personal Narrative
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This advanced video class serves goes into greater depth on the topics covered in 4.351 Introduction to Video. It also will explore the nature and function of narrative in cinema and video through exercises and screenings culminating in a final project. Starting with a brief introduction to the basic principles of classical narrative cinema, we will proceed to explore strategies designed to test the elements of narrative: story trajectory, character development, verisimilitude, time-space continuity, viewer identification, suspension of disbelief, and closure.

Subject:
Arts and Humanities
Career and Technical Education
Film and Music Production
Graphic Arts
Graphic Design
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gibbons, Joe
Date Added:
02/01/2004
Ambient Intelligence
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This course will provide an overview of a new vision for Human-Computer Interaction (HCI) in which people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. It will focus on understanding enabling technologies and studying applications and experiments, and, to a lesser extent, it will address the socio-cultural impact. Students will read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing. Finally, they will be asked to come up with new ideas and start innovative projects in this area.

Subject:
Applied Science
Arts and Humanities
Career and Technical Education
Computer Science
Engineering
Graphic Arts
Graphic Design
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Maes, Patricia
Date Added:
02/01/2005
Animação 2D
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Introdução à Animação 2D História da AnimaçãoO que é um storyboardEscrever um guiãoAnimação frame a frame

Subject:
Educational Technology
Graphic Design
Material Type:
Lecture
Author:
Sara Martins
Date Added:
10/09/2023
The Anthropology of Cybercultures
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This course explores a range of contemporary scholarship oriented to the study of 'cybercultures,' with a focus on research inspired by ethnographic and more broadly anthropological perspectives. Taking anthropology as a resource for cultural critique, the course will be organized through a set of readings chosen to illustrate central topics concerning the cultural and material practices that comprise digital technologies. We'll examine social histories of automata and automation; the trope of the 'cyber' and its origins in the emergence of cybernetics during the last century; cybergeographies and politics; robots, agents and humanlike machines; bioinformatics and artificial life; online sociality and the cyborg imaginary; ubiquitous and mobile computing; ethnographies of research and development; and geeks, gamers and hacktivists. We'll close by considering the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studies.

Subject:
Anthropology
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
Social Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Suchman, Lucy
Date Added:
02/01/2009
Artistic Expression of Original Research Course Curriculum
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Grade level: graduate students, advanced undergrads, persons with analyzed research results

Course length: 1 semester, 4-6 months

Objective: This course empowers scientists to engage with their own data, each other, and the public through art. Through collective brainstorming, prototyping, and feedback from professional artists, students will create a project that expresses their own research through any artistic medium of their choice. The course typically culminates in a public art exhibition where students interact with a general audience to discuss their research, art, and what it means to be a scientist.

Subject:
Arts and Humanities
Biology
Career and Technical Education
Graphic Design
Life Science
Physical Science
Social Science
Visual Arts
Material Type:
Full Course
Author:
Peter Marting
Date Added:
07/25/2018
Asia in the Modern World: Images & Representations
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We will explore images that pertain to the emergence of Japan as a modern state. We will focus on images that depict Japan as it comes into contact with the rest of the world after its long and deep isolation during the feudal period. We will also cover city planning of Tokyo that took place after WWII, and such topics as the 1964 Tokyo Olympics.
A unique feature of this offering is that we will run it concurrently with the edX MOOC and two University of Tokyo MOOCs, Visualizing Postwar Tokyo and Four Faces of Contemporary Japanese Architecture, for much of the remainder of the class.

Subject:
Arts and Humanities
Career and Technical Education
Graphic Arts
Graphic Design
History
Visual Arts
World History
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Miyagawa, Shigeru
Date Added:
09/01/2016
Becoming the Next Bill Nye: Writing and Hosting the Educational Show
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Becoming the Next Bill Nye is about using video production techniques to develop your ability to engagingly convey your passions for science, technology, engineering, and / or math. You'll have the opportunity to script and on-screen host 5-minute YouTube science, technology, engineering, and / or math-related shows to inspire youth to consider a future in science.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Communication
Education
Educational Technology
Film and Music Production
Graphic Arts
Graphic Design
Social Science
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Boebel, Chris
Choe, Elizabeth
Goldstein, Jaime
Gunn, Joshua
Kuldell, Natalie
Riley, Ceri
Zaidan, George
Date Added:
01/01/2015