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Circle Time at Home: Three Little Pigs
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CC BY
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The Three Little Pigs is told orally with pictures only and the children are asked to make predictions based on text features.  At the end, the children are asked to compare the houses from the story to where they live. The children will enjoy a puppet show of the Three Little Pigs.  Teachers can use this video to teach a sequence of events and story elements.

Subject:
Arts and Humanities
English Language Arts
Performing Arts
Reading Literature
Material Type:
Lesson
Reading
Author:
Trish Reed
Date Added:
03/19/2023
Circle of Stories
Read the Fine Print
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Welcome to the CIRCLE OF STORIES lesson plans. These lessons will allow students to examine the complex and rich oral tradition of Native American storytelling, create their own stories to share, explore indigenous and Native American cultures and the issues which face them today, and research and explore their own cultural heritage by recording their unique family stories and heritage. These lessons are directed toward grades 6 through 12, for use in the following subject areas: language arts, theater, history, social studies, multicultural studies, technology, and life science.

Subject:
Arts and Humanities
Literature
Material Type:
Activity/Lab
Lesson Plan
Reading
Provider:
PBS
Author:
Betsy Norris
Date Added:
02/16/2011
Creating Native American Myths and Legends Using Pixton Comic Creator
Conditional Remix & Share Permitted
CC BY-SA
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Creating Native American Myths and Legends is a five-part lesson plan asking students to research a traditional or modern Native American myth or legend story and then turn that story, or create an original story into a Pixton graphic cartoon representation. The lesson provides an overview of the basic elements of myths and legends so that students are aware of the structure and key components of each as it relates to Native American storytelling. While traditional methods of Native American storytelling rely heavily on oral storytelling, modern graphic novel collections of stories such as Trickster: Native American Tales are providing a new way of recording traditional stories and providing an outlet for new creations for modern Native American artists and storytellers. The project follows an adapted inquiry model and uses the graphic cartoon generator software website Pixton.com, as well as GSuite for Education.

Subject:
Graphic Arts
Literature
World Cultures
Material Type:
Diagram/Illustration
Homework/Assignment
Lesson
Lesson Plan
Reading
Author:
Ron Chesmore
Date Added:
04/20/2021
The Curator as Social Change Agent
Read the Fine Print
Educational Use
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This unit is about the role of the curator in the art world and their power to confer value and legitimacy within a culture. The intended audience for this unit is a high school entry level art class entitled Exploring Visual Design taken by all high school grade levels. The goal of the unit will ultimately be to address Anchor Standard 6 in the National Core Art Standards by asking students to curate their own art exhibit that communicates a message and conveys meaning to their intended audience. Along the way, students will also explore themes of identity, community and representation as they prepare for their role as curator.

Subject:
Arts and Humanities
Ethnic Studies
Social Science
Sociology
Visual Arts
Material Type:
Lesson Plan
Unit of Study
Provider:
Yale-New Haven Teachers Institute
Provider Set:
2021 Curriculum Units Volume I
Date Added:
08/01/2021
DIST "Digital Storytelling for Spreading and Promoting Entrepreneurship"
Only Sharing Permitted
CC BY-NC-ND
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Here you can find a Guide, addressed to teachers on the use of storytelling and of the videos produced for training purposes, within the project DIST.
An E-course addressed to trainers on how to enhance the sense of initiative and entrepreneurship in their students,
2 E-courses, one addressed to aspirant entrepreneurs and one addressed to entrepreneurs, to enhance their sense of initiative and entrepreneurship.
Some Videos featuring young and valuable European managers telling their professional history.
Other information about the DIST project here www.distproject.eu

Subject:
Business and Communication
Career and Technical Education
Education
Material Type:
Full Course
Lesson Plan
Student Guide
Teaching/Learning Strategy
Author:
AOA
ASEV
Cdi Manager
DIST
FCI
Partners
Pratika
ULO
Date Added:
07/09/2018
El Caso del Tema Perdido
Read the Fine Print
Educational Use
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¡Encuentra el tema de una historia actuándolo!

Saca tu lupa de detectives en formación, porque estás a punto de resolver El Caso del Tema Perdido. Al representar una historia con Carmen y el Detective J, recordarás pistas importantes. ¡Estas pistas te ayudarán a encontrar el tema de la historia!

Objetivo de Aprendizaje: inferir el tema de una obra, distinguiendo el tema del asunto.

Subject:
Arts and Humanities
Performing Arts
Material Type:
Activity/Lab
Lesson
Provider:
PBS LearningMedia
Provider Set:
Take The Stage
Date Added:
02/01/2023
Enculturation & Spiritual Development Across Cultures: Students' Work
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a short collection, which features the work of students in Dr. Mark Kinney's course, ICST 471, ANTH 470, SOCI 493: Enculturation and Spiritual  Development Across Cultures, taught at Evangel University, 2022-2023. The course has used the open textbook Discovering Cultural Anthropology by Antonia M. Santangelo. 

Subject:
Anthropology
Cultural Geography
Religious Studies
Sociology
World Cultures
Material Type:
Module
Author:
Luke Byler
Rumyana Hristova
Date Added:
05/31/2023
English Language Arts, Grade 11
Conditional Remix & Share Permitted
CC BY-NC
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The 11th grade learning experience consists of 7 mostly month-long units aligned to the Common Core State Standards, with available course material for teachers and students easily accessible online. Over the course of the year there is a steady progression in text complexity levels, sophistication of writing tasks, speaking and listening activities, and increased opportunities for independent and collaborative work. Rubrics and student models accompany many writing assignments.Throughout the 11th grade year, in addition to the Common Read texts that the whole class reads together, students each select an Independent Reading book and engage with peers in group Book Talks. Students move from learning the class rituals and routines and genre features of argument writing in Unit 11.1 to learning about narrative and informational genres in Unit 11.2: The American Short Story. Teacher resources provide additional materials to support each unit.

Subject:
English Language Arts
Material Type:
Full Course
Provider:
Pearson
Date Added:
10/06/2016
English Language Arts, Grade 11, Project: Growing Up Digital
Conditional Remix & Share Permitted
CC BY-NC
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In this unit, students will produce two major pieces of work.  The first piece is an argument essay that grapples with one of the core questions of the unit: who are we, and who have we become because of the ways we connect? Students will read, annotate, and discuss several texts together as they consider the issues surrounding this question, and they will also research and annotate independently as they search for more evidence and perspectives to help deepen their ideas.  They will also create a museum exhibit as part of a team.  The exhibit project will help students identify what's worth preserving about their unique place in history.

PROJECT UNITS

This project unit continues to meet the English Language Arts standards as it also utilizes the learning principles established by the Partnership for 21st Century Skills. It is designed to support deep content knowledge and perseverance through long-term project planning and implementation. In addition, it will help students to recognize, develop, and apply the planning, teamwork, communication, and presentation skills they will use while presenting a final product to their class and/or the greater community. This real-world project-based activity will give students an opportunity to apply the skills they have been learning all year and will guide them to develop the motivation, knowledge, and skills they need in order to be college and career ready.

ACCOMPLISHMENTS

Students write an argument paper where they develop a claim about current culture as it has been influenced by digital connectivity.
Students participate in a group project to create a museum exhibit that captures a unique place, time, and relationship to technology. Students acknowledge the differing perspectives of each group member and use those perspectives to synthesize one cohesive visual argument together.

GUIDING QUESTIONS

These questions are a guide to stimulate thinking, discussion, and writing on the themes and ideas in the unit. For complete and thoughtful answers and for meaningful discussions, students must use evidence based on careful reading of the texts.

What does it mean to be digitally connected?
What are the implications of living in a world where everyone is digitally connected?
How does the availability of instant connectivity shape our relationships?
What does our Internet use reveal about people's needs as humans?

BENCHMARK ASSESSMENT: Cold Read

During this unit, on a day of your choosing, we recommend you administer a Cold Read to assess students’ reading comprehension. For this assessment, students read a text they have never seen before and then respond to multiple-choice and constructed-response questions. The assessment is not included in this course materials.

Subject:
English Language Arts
Reading Informational Text
Reading Literature
Speaking and Listening
Material Type:
Unit of Study
Provider:
Pearson
English Language Arts, Grade 11, Project: Growing Up Digital, Communicating a Digital Experience, Exhibit Theme Analysis
Conditional Remix & Share Permitted
CC BY-NC
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During this lesson, students will meet with their museum exhibit team to refine and develop their exhibit's theme. They will decide what stance they want to take on the issue of the Digital Native's relationship to technology.

Subject:
English Language Arts
Material Type:
Lesson Plan
Date Added:
09/21/2015
English Language Arts, Grade 11, Project: Growing Up Digital, Communicating a Digital Experience, Museum Exhibit Team Review
Conditional Remix & Share Permitted
CC BY-NC
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In this lesson, students will work independently with their museum exhibit teams. Their challenge will be to use this time efficiently so they get the maximum possible benefit.

Subject:
English Language Arts
Material Type:
Lesson Plan
Date Added:
09/21/2015
English Language Arts, Grade 11, Project: Growing Up Digital, Communicating a Digital Experience, Structure of A Museum Exhibit
Conditional Remix & Share Permitted
CC BY-NC
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In this lesson, students will consider the ways good museum exhibits break their stories into beginnings, middles, and ends to create flow and engagement. They will also work on their museum exhibit.

Subject:
English Language Arts
Reading Literature
Material Type:
Lesson Plan
Date Added:
09/21/2015
English Language Arts, Grade 12
Conditional Remix & Share Permitted
CC BY-NC
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The 12th grade learning experience consists of 7 mostly month-long units aligned to the Common Core State Standards, with available course material for teachers and students easily accessible online. Over the course of the year there is a steady progression in text complexity levels, sophistication of writing tasks, speaking and listening activities, and increased opportunities for independent and collaborative work. Rubrics and student models accompany many writing assignments.Throughout the 12th grade year, in addition to the Common Read texts that the whole class reads together, students each select an Independent Reading book and engage with peers in group Book Talks. Language study is embedded in every 12th grade unit as students use annotation to closely review aspects of each text. Teacher resources provide additional materials to support each unit.

Subject:
English Language Arts
Material Type:
Full Course
Provider:
Pearson
Date Added:
10/06/2016
English Language Arts, Grade 12, Things Fall Apart
Conditional Remix & Share Permitted
CC BY-NC
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In our lives, we are constantly telling stories to ourselves and to others in an attempt to both understand our experiences and present our best selves to others.  But how do we tell a story about ourselves that is both true and positive? How do we hold ourselves up in the best possible light, while still being honest about our struggles and our flaws? Students will explore ways of interpreting and portraying personal experiences.  They'll read Chinua Achebe's novel Things Fall Apart , analyzing the text through the eyes of one character. They'll get to know that character's flaws and strengths, and they'll tell part of the story from that character's perspective, doing their best to tell an honest tale that presents their character's best side. Then they'll explore their own stories, crafting a personal narrative about an important moment of learning in his or her life.

ACCOMPLISHMENTS

Students read and analyze Chinua Achebe’s Things Fall Apart , viewing the events and conflicts of the novel through the eyes of one of the central characters.
Students write a two-part narrative project: one narrative told through their character’s perspective and one personal narrative about an incident in their own life.

GUIDING QUESTIONS

These questions are a guide to stimulate thinking, discussion, and writing on the themes and ideas in the unit. For complete and thoughtful answers and for meaningful discussions, students must use evidence based on careful reading of the texts.

How do our conflicts shape and show our character?
How can we tell a story about ourselves that’s both honest and positive?
How do definitions of justice change depending on the culture you live in?
What are ways individuals can react to a changing world? To a community that doesn’t accept us?

BENCHMARK ASSESSMENT: Cold Read

During this unit, on a day of your choosing, we recommend you administer a Cold Read to assess students’ reading comprehension. For this assessment, students read a text they have never seen before and then respond to multiple-choice and constructed-response questions. The assessment is not included in this course materials.

Subject:
English Language Arts
Reading Informational Text
Reading Literature
Speaking and Listening
Material Type:
Unit of Study
Provider:
Pearson
English Language Arts, Grade 12, Things Fall Apart, The Big Questions, Debating The Fairness Of The Umuofian Society
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CC BY-NC
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In this lesson, students will debate the fairness of Umuofian society and whether anything needs changing. They will remain in character, ensuring that all sides of the issue are fully explored and defended.

Subject:
English Language Arts
Reading Literature
Material Type:
Lesson Plan
Date Added:
09/21/2015
Erasmus+ KA2 “F.A.S.T.E.S.T.” - Digital Storytelling for Entrepreneurship in VET agroindustrial schools
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CC BY-NC-SA
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Erasmus+ Strategic Partnership project called "Food & Agroindustrial Schools Toward Entrepreneurship by Storytelling & digital Technology" (Project No. 2015-1-IT01-KA202-004608), about developing entrepreneurship in VET agrifood students through digital storytelling techniques

Aim of the project is to develop in VET teachers functional skills to integrate systematically in the curricula entrepreneurship education to develop active citizenship and employability, supporting person-centered and experiential learning, through the creation of OER of “Digital storytelling “.

Context: the project aims to involve multi-disciplinary teams of teachers, as “agents of change”, and students, as a new generation of potential entrepreneurs but also as workers with an “entrepreneurial approach”, of VET schools of secondary level of IT, PT, RO and BG, similar among themselves because of the lack of a systematic training-for-trainers in relation to entrepreneurship, with consequences of absence of entrepreneurship as a field of learning in the regular curricula. The focus is on schools and companies related to the agro-industrial sector, in all countries, that needs an injection of new businesses to emerge from a state of heightened shortage of skilled professionals and young people in working cohorts.

Activities and methodology: creation of 1) action-research that prefigures: terms of educational value of storytelling for the development of an entrepreneurial mind-set; didactical sustainability of practices of digital manipulation in the development of educational programs for the development of entrepreneurial skills; new skills required by teachers for the effective use of the methodology to support the acquisition of entrepreneurial skills; 2) multilingual hypervideos (pupil-led experimentations); 3) Training Programmes for the blended use of hypervideos revised by teachers (teacher-led experimentations); 4) Methodological guidelines for the effective use of digital storytelling for learning entrepreneurial skills in school context – systematization of experimentations for their release as OERs.

Number and profile of participants: they will be directly involved in the project activities: 12 teachers/school principals – in interdisciplinary teams and transnational learning/teaching/training activities; 12 ICT experts and 16 representatives of business sector for O1; 40 teachers in 8 focus groups for O1; min. 8 entrepreneurs of FDMP sector for O2; 160 students for O2 and other 160 students for O3; at least 160 “local participants” in the 4 multiplier events.

In terms of expected results, the use of hypervideos as OERs will allow direct knowledge of the related production chain; their creation will enable a “learning by doing”, with a direct experience of the entrepreneurial skills necessary for the realization of a complex project (experimental meta-learning). It is expected an increase of the dialogue between schools and businesses, able to prevent, in the long term, any gap in the professional knowledge necessary to the efforts of innovation required in an evolving industrial sector.

Impacts for VET: spread / enhance different learning styles (innovative teaching); expand the provision of curricular training; increase motivation among the “digital generation”; open to contributions from experts in the business sector; create a more fluid and productive dialogue between formal and informal knowledge – take informal knowledge and transform it into digital resources. Benefits: the VET system will increase its attractiveness, expand its training offer and modernize its teaching approaches, reduce cases of ESL, qualify its staff members (refer to either digital and entrepreneurial skills), root further in the territory by consolidating relations with the socio-economic context.

Impacts for learners: increase of entrepreneurial skills applied in life and school paths; increase of motivation for further education; stimulus to entrepreneurship as a realistic professional opportunity after school; increase of digital skills through the “generative” choice to produce Learning Objects (benefits: spread of technical-scientific culture and reducing of digital divide).

Impacts for business/FDMP sector: connecting with local educational institutions and new generations of workers (role of “virtual business angel”); reflection on entrepreneurial mind-set skills on a personal and a corporate level; study of the potential of digital storytelling to tell / sell a company, for information, marketing or training purposes. Benefits: increased level of entrepreneurship / entrepreneurial spirit in FDMP.

Please download all the Intellectual Outputs from

http://www.cisita.parma.it/cisita/progetti-internazionali/progetto-erasmus-ka2-fastest/
www.fastesteu.com

Intellectual Output 1: Research Action about the current state of exploitation of storytelling and digital storytelling for didactic purposes in the participating EU countries (Italy, Bulgaria, Romania, Portugal)

Intellectual Output 2: Creation of 8 hypervideos about stories of success and interviews to local entrepreneurs from the agroindustrial sector (Tomato industry, cheese industry, meat industry, bakery industry, wine industry). Videos are made by made by students at school with teachers' supervision and guidance about gaining knowledge and meaning out of the experience. Videos are then turned into hypervideos by students themselves, adding further hypermedia contents from the web about entrepreneurship and /or sector-related information

Intellectual Output 3: Exploitation and testing of the hypervideos as didactic and teaching tools on students who did not take part in the video-making experience. Elaboration of 4 teaching programs (one for each of the 4 participating countries Italy, Bulgaria, Romania and Portugal) about entrepreneurship using hypervideos to create a blended learning experience

Intellectual Output 4: Methodological guidelines for future users or makers of new hypervideos. How to use the project's Output for educational purposes and how to make brand new hypervides from scratch. Technical guide about how to deal with a videomaking & editing process.

Subject:
Business and Communication
Material Type:
Activity/Lab
Case Study
Interactive
Lesson Plan
Author:
Cisita Parma scarl
Date Added:
06/22/2017