Keywords: Choices (7)

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Choices and Commitments: The Soldiers at Gettysburg
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aims to help students understand the Gettysburg Campaign and the major actions ... More

aims to help students understand the Gettysburg Campaign and the major actions of the armies during each day of the battle, as well as the motives and experiences of several participants in the battle. It offers readings, maps, photos, and activities for students. Less

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Subject:
Social Sciences
Material Type:
Activities and Labs
Lesson Plans
Readings
Provider:
Teaching with Historic Places (TwHP)
Provider Set:
National Park Service
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Get Real
Conditions of Use:
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This online game is a money management simulator. You're a young professional, ... More

This online game is a money management simulator. You're a young professional, making purchasing choices and budgeting decisions. You choose what your financial goals are, what your job is, where you live and how you commute. Then you go through a year, making various decisions and seeing if you reach your goals. Do you work overtime or hang out with friends? Do you go to the concert or stay home and listen to CDs? Some purchasing isn't up to youäóîemergency tooth repairs or replacing a broken window can drain your accounts. You always have the choice of paying cash or putting it on the credit card, and then the monthly payments come due. Less

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Subject:
Social Sciences
Material Type:
Activities and Labs
Games
Instructional Material
Simulations
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
National Science Foundation
OMSI
Oregon Museum of Science and Industry
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Hunger Signals
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This game explores the different reasons we choose to eat, and helps ... More

This game explores the different reasons we choose to eat, and helps us be aware of when our body needs food and when it does not. Learners choose a character, and then are faced with several decisions on whether to eat something at different times. A hunger meter displays how hungry the character is, and a wheel of emotions points out how the character is feeling. After you make your choice, feedback appears on what the healthiest choice would be in that situation. Less

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Material Type:
Activities and Labs
Games
Instructional Material
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
National Institutes of Health, National Center for Research Resources, "Science Education Partnerships Award"
OMSI
Oregon Museum of Science and Industry
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Lemonade Stand
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In this online lemonade stand game, you decide how to price each ... More

In this online lemonade stand game, you decide how to price each cup of lemonade and how many pitchers to make. You play through 7 days and try to make as much profit as possible, subtracting the cost of the lemonade you make from the income you get from sales. There are 3 levels of difficulty: on easy, demand for lemonade is always high. At medium and hard, the weather changes to affect demand, and there are newspaper stories about world events that affect people's attitudes towards lemonade. Teaches about money, budgeting, and profit. After playing this game, learners might set up a real lemonade stand and compare their experience in the game with real life. Less

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Subject:
Social Sciences
Material Type:
Activities and Labs
Games
Instructional Material
Simulations
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
National Science Foundation
OMSI
Oregon Museum of Science and Industry
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Moving to a Healthier Life
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Read the Fine Print
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This game presents you with several different choices you can make in ... More

This game presents you with several different choices you can make in the course of your everyday life to increase your level of physical activity and be healthier. In each situation, all the choices presented are healthy choices - there are no wrong answers. Situations presented include school, home, weekend, work, screen time, and vacation. At the end of the game, you are shown a rating of how good your choices are on a 5-star scale. Less

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Material Type:
Activities and Labs
Games
Instructional Material
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
National Institutes of Health, National Center for Research Resources, "Science Education Partnerships Award"
OMSI
Oregon Museum of Science and Industry
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Screen Time
Conditions of Use:
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This game asks you a series of questions about how much time ... More

This game asks you a series of questions about how much time you spend in front of a screen, not being active. It begins by pointing out that since we spend a lot of time in front of computer screens at work or school, additional time at home can really affect how healthy we are. It asks how much time you spend watching TV, playing computer games, and using the computer each day. It then adds up the total amount of screen time you spend every day, and calculates how many hours you spend a year in front of a screen. It also tells you if that's a healthy amount, and suggests ways to stay active while in front of screens. Less

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Material Type:
Activities and Labs
Games
Instructional Material
Provider:
Science and Math Informal Learning Educators (SMILE)
Provider Set:
SMILE Pathway: Science and Math Activities in One Search
Author:
National Institutes of Health, National Center for Research Resources, "Science Education Partnerships Award"
OMSI
Oregon Museum of Science and Industry
Less
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Rating

.)310.1( tcejbus ngised enotspac eht dna )150.1 ,140.1 ,130.1( stcejbus ngised aera ... More

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