This short film uses graphics to provide an introduction to the physical …
This short film uses graphics to provide an introduction to the physical causes of earthquakes, and to explore how the way we build and manage our cities determines their vulnerability to a seismic strike.
It was created with the UK GCSE and A' Level curricula in mind.
In this presentation from the Institute of Film and Television Studies' Ephemeral …
In this presentation from the Institute of Film and Television Studies' Ephemeral Media Conference, Hugh Hancock from The Strange Company gives industry insights into the world of Machinima and its role in the world of media ephemerality, and shows examples of his work.
Presentation produced/delivered: June/July 2009
Suitable for Undergraduate study and community education
Author and Presenter: Hugh Hancock, Artistic Director, Strange Company
Hugh Hancock co-founded the Strange Company in 1997 which is the world's oldest pro 'Machinima' production company, making films in 3D virtual worlds to tell stories that couldn't be told any other way.
Hugh Hancock and Gordon McDonald have produced award-winning independent films (including the feature-length 'BloodSpell') as well as commercial films for the BBC, Electronic Arts and many others.
In this presentation from the Institute of Film and Television Studies' Ephemeral …
In this presentation from the Institute of Film and Television Studies' Ephemeral Media Conference, Hugh Hancock from The Strange Company gives industry insights into the world of Machinima and its role in the world of media ephemerality, and shows examples of his work.
Presentation produced/delivered: June/July 2009
Suitable for Undergraduate study and community education
Author and Presenter: Hugh Hancock, Artistic Director, Strange Company
Hugh Hancock co-founded the Strange Company in 1997 which is the world's oldest pro 'Machinima' production company, making films in 3D virtual worlds to tell stories that couldn't be told any other way.
Hugh Hancock and Gordon McDonald have produced award-winning independent films (including the feature-length 'BloodSpell') as well as commercial films for the BBC, Electronic Arts and many others.
The research project of this Ph.D. in Digital Media has as objective …
The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).
The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.
The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.
In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.
It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).
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