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Math Snacks
Unrestricted Use
Public Domain
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Math Snacks is a fun and interactive educational series. This website contains five animated videos focusing on key mathematical concepts included in the Common Core curriculum for grades 4-8. Each interactive is beautifully illustrated, contains audio, and is supported by supplementary printable resources. All learner resources are available in both English and Spanish. Teacher guides as well as teaching videos support classroom implementation. A powerful supplementary tool for educators teaching about ratios, rates, scale factor, unit conversion, and the number line, as well as a source for children's educational entertainment at home.
Math Snacks was developed by the Learning Games Lab located at New Mexico State University.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
NM State Learning Games Lab
Date Added:
11/30/2018
OER-UCLouvain: Rshiny@UCLouvain
Conditional Remix & Share Permitted
CC BY-NC-SA
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The Shiny@UCLouvain platform is a repository for sharing teaching resources created in Shiny for the Catholic University of Louvain (UCLouvain) with the aim of teaching statistics with interactive apps. The list of apps (Inference, Probability, Distributions, Central Limit Theorem, Confidence intervals, Hypothesis test on the mean, Bootstrap confidence intervals, Design of Experiments , ...) associated with the RShiny@UCLouvain platform can be found at https://sites.uclouvain.be/RShiny/main.html . The source code of the apps can be found at https://forge.uclouvain.be/rshiny_uclouvain .

Subject:
Mathematics
Statistics and Probability
Material Type:
Activity/Lab
Interactive
Simulation
Provider:
Université catholique de Louvain
Provider Set:
OER-UCLOUVAIN
Author:
Guillet Alain
Pircalabelu Eugen
Date Added:
02/24/2020
Online Educational CPU Visual Simulator, interpreting a simplified but representative assembly language.
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

This new online version of the Educational CPU Visual Simulator allows users to visualize with detailed animations the execution of assembly language code. Its main goal is to support novices in understanding the behavior of the key components of a CPU, focusing on how code written in high-level languages is actually executed on the hardware of a computer.

It supports a simplified but representative assembly language of 16 (Data Transfer, Control Flow, Arithmetic-Logic) instructions, with immediate and direct addressing modalities. Instructions and numeric data can be inserted and edited directly in RAM. It is possible to define “labels” to be used as parameters in jump instructions, or as variable identifiers. The speed and level of detail of the animations can be controlled by the users. At any time, it is possible to switch between symbolic and binary representations.

It was successfully evaluated in Colorado: Cortinovis, R., & Rajan, R. Evaluating and improving the Educational CPU Visual Simulator: a sustainable Open Pedagogy approach, Proceedings of the 33rd Annual Workshop of the Psychology of Programming Interest Group (PPIG).

More information available in: Cortinovis, R. (2021). An educational CPU Visual Simulator, Proceedings of the 32nd Annual Workshop of the Psychology of Programming Interest Group (PPIG).

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Activity/Lab
Interactive
Simulation
Author:
Jonathan Cancelli
Others - see credits
Renato Cortinovis
Date Added:
07/08/2021
Powtoon and the Goodness of Animated Contents
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This blog post is a thanksgiving to Powtoon for their pleasant gesture of supporting the act of teaching. I wrote to them that their free account limitations are hampering the way we need to help the students stuck at home. Citing the Coronavirus and the subsequent lockdown, I asked for an increase in the time limit of videos we can make on their free account.
Helen Keller said that the most pathetic person in the world is someone who has sight, but no vision. Our visions prompt us to see the beauty and uniqueness of things around. We also want to make things that move swiftly through the eyes of the viewers to their heart and make an appreciated mark on their intellects.

The animation is the key and the lock as well in this case. We lock our creativity and content in small Powtoon work and let it reach the learners. They use the same key and open it to unleash an abundance of interesting screening on the devices.

Subject:
Arts and Humanities
Business and Communication
Career and Technical Education
Education
Material Type:
Interactive
Lecture Notes
Reading
Author:
Parveen Sharma
Date Added:
06/05/2020