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AI Guidance for Schools Toolkit
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The AI Guidance for Schools Toolkit from TeachAI is designed to help education authorities, school leaders, and teachers create thoughtful guidance to help their communities realize the potential benefits of incorporating artificial intelligence (AI) in primary and secondary education while understanding and mitigating the potential risks.

Subject:
Education
Material Type:
Reading
Teaching/Learning Strategy
Author:
Rebecca Henderson
Date Added:
03/02/2024
AI Toolkits
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CC BY
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aiEDU's AI Toolkits are materials designed to support teachers, parents and other community champions to share the importance of artificial intelligence education and support its adoption in your learning spaces.

Subject:
Education
Material Type:
Diagram/Illustration
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Artificial Intelligence and the Future of Teaching and Learning:  Insights and Recommendations
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Public Domain
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The U.S. Department of Education Office of Educational Technology’s new policy report, Artificial Intelligence and the Future of Teaching and Learning: Insights and Recommendations, addresses the clear need for sharing knowledge, engaging educators, and refining technology plans and policies for artificial intelligence (AI) use in education. The report describes AI as a rapidly-advancing set of technologies for recognizing patterns in data and automating actions, and guides educators in understanding what these emerging technologies can do to advance educational goals—while evaluating and limiting key risks. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Cognitive Robotics
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This is a class about applying autonomy to real-world systems. The overarching theme uniting the many different topics in this course will center around programming a cognitive robotic. This class takes the approach of introducing new reasoning techniques and ideas incrementally. We start with the current paradigm of programming you're likely familiar with, and evolve it over the semester—continually adding in new features and reasoning capabilities—ending with a robust, intelligent system. These techniques and topics will include algorithms for allowing a robot to: Monitor itself for potential problems (both observable and hidden), scheduling tasks in time, coming up with novel plans to achieve desired goals over time, dealing with the continuous world, collaborating with other (autonomous) agents, dealing with risk, and more.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Williams, Brian
Date Added:
02/01/2016
Design Across Scales, Disciplines and Problem Contexts
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CC BY-NC-SA
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This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examine how transformations in science and technology have influenced design thinking and vice versa, as well as develop methodologies for design research and collaborate on design solutions to interdisciplinary problems.

Subject:
Arts and Humanities
Graphic Arts
Visual Arts
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Oxman, Neri
Yoon, Meejin
Date Added:
02/01/2013
Ethics for Engineers: Artificial Intelligence
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Artificial Intelligence (AI), and the algorithmic judgment at its core, is developing at breakneck speed. This version of the popular Ethics for Engineers course focuses on the ethics issues involved in the latest developments of computer science.

Subject:
Applied Science
Arts and Humanities
Computer Science
Engineering
Philosophy
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Doneson, Daniel
Trout, Bernhardt
Date Added:
02/01/2020
Exploring Fairness in Machine Learning for International Development
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CC BY-NC-SA
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In an effort to build the capacity of the students and faculty on the topics of bias and fairness in machine learning (ML) and appropriate use of ML, the MIT CITE team developed capacity-building activities and material. This material covers content through four modules that an be integrated into existing courses over a one to two week period.

Subject:
Applied Science
Computer Science
Education
Engineering
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Fletcher, Richard
Frey, Daniel
Gandhi, Amit
Nakeshimana, Audace
Teodorescu, Mike
Date Added:
02/01/2020
Exploring New Horizons:  Teacher Professional Development in the Age of AI – Insights from Thematic Seminar and Report
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CC BY-SA
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This report from European Schoolnet Academy explores how professional development for teachers needs to change in the age of AI. From fostering an understanding of AI applications in education to equipping teachers with the requisite skills to leverage these technologies, our analysis aims to provide insights into how professional development can empower teachers to navigate the complexities of the changes brought about by AI.

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
FinTech: Shaping the Financial World
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CC BY-NC-SA
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This course about financial technology, or FinTech, is for students wishing to explore the ways in which new technologies are disrupting the financial services industry—driving material change in business models, products, applications and customer user interface. Amongst the significant technological trends affecting financial services into the 2020’s, the class will explore AI, deep learning, blockchain technology and open APIs. Students will gain an understanding of the key technologies, market structure, participants, regulation and the dynamics of change being brought about by FinTech.

Subject:
Applied Science
Business and Communication
Computer Science
Engineering
Finance
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Gensler, Gary
Date Added:
02/01/2020
Gödel, Escher, Bach
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CC BY-NC-SA
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How are math, art, music, and language intertwined? How does intelligent behavior arise from its component parts? Can computers think? Can brains compute? Douglas Hofstadter probes very cleverly at these questions and more in his Pulitzer Prize winning book, "Gödel, Escher, Bach". In this seminar, we will read and discuss the book in depth, taking the time to solve its puzzles, appreciate the Bach pieces that inspired its dialogues, and discover its hidden tricks along the way.

Subject:
Applied Science
Arts and Humanities
Composition and Rhetoric
Computer Science
Engineering
English Language Arts
Life Science
Literature
Philosophy
Physical Science
Material Type:
Full Course
Provider:
MIT
Provider Set:
MIT OpenCourseWare
Author:
Speer, Robert
Date Added:
02/01/2007
Hands-On AI Projects for the Classroom:  A Guide for Computer Science Teachers
Unrestricted Use
CC BY
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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Hands-On AI Projects for the Classroom: A Guide for Computer Science Teachers
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The projects in this guide use a student-driven approach to learning. Instead of simply learning about AI through videos or lectures, the students completing these projects are active participants in their AI exploration. In the process, students work directly with innovative AI technologies, participate in “unplugged” activities that further their understanding of how AI technologies work, and create various authentic products—from machine learning models to video games—to demonstrate their learning.

Project 1: Programming with Machine Learning
Project 2: AI-Powered Players in Video Games
Project 3: Using AI for Robotic Motion Planning
Project 4: Machine Learning as a Service

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom:  A Guide for Electives Teachers
Unrestricted Use
CC BY
Rating
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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Hands-On AI Projects for the Classroom:  A Guide for Elementary Teachers
Unrestricted Use
CC BY
Rating
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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Hands-On AI Projects for the Classroom:  A Guide for Secondary Teachers
Unrestricted Use
CC BY
Rating
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ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024
Hands-On AI Projects for the Classroom: A Guide for Secondary Teachers
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CC BY-NC-SA
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This guide provides student-driven projects that can directly teach subject area standards in tandem with foundational understandings of what AI is, how it works, and how it impacts society. Several key approaches were taken into consideration in the design of these projects. Understanding these approaches will support both your understanding and implementation of the projects in this guide, as well as your own work to design further activities that integrate AI education into your curriculum.

Project 1: AI Chatbots
Project 2: Developing a Critical Eye
Project 3: Using AI to Solve Environmental Problems
Project 4: Laws for AI

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/24/2023
Hands-On AI Projects for the Classroom: A Guide on Ethics and AI
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CC BY-NC-SA
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In this guide, students’ exploration of AI is framed within the context of ethical considerations and aligned with standards and concepts, and depths of understanding that would be appropriate across various subject areas and grade levels in K–12. Depending on the level of your students and the amount of time you have available, you might complete an entire project, pick and choose from the listed activities, or you might take students’ learning further by taking advantage of the additional extensions and resources provided for you. For students with no previous experience with AI education, exposure to the guided learning activities alone will create an understanding of their world that they likely did not previously have. And for those with some background in computer science or AI, the complete projects and resources will still challenge their thinking and expose them to new AI technologies and applications across various fields of study.

Project 1: Fair's Fair
Project 2: Who is in Control?
Project 3: The Trade-offs of AI Technology
Project 4: AI and the 21st Century Worker

Visit the ISTE website with all the free practical guides for engaging students in AI creation: https://www.iste.org/areas-of-focus/AI-in-education.

Subject:
Applied Science
Computer Science
Education
Educational Technology
Material Type:
Lesson
Lesson Plan
Module
Unit of Study
Author:
General Motors
International Society for Technology in Education (ISTE)
Date Added:
07/25/2023
Hands-On AI Projects for the Classroom:  A Guide on Ethics and AI
Unrestricted Use
CC BY
Rating
0.0 stars

ISTE and GM have partnered to create Hands-On AI Projects for the Classroom guides to provide educators with a variety of activities to teach students about AI across various grade levels and subject areas. Each guide includes background information for teachers and student-driven project ideas that relate to subject-area standards. The hands-on activities in the guides range from “unplugged” projects to explore the basic concepts of how AI works to creating chatbots and simple video games with AI, allowing students to work directly with innovative AI technologies and demonstrate their learning. 

Subject:
Education
Material Type:
Reading
Author:
Rebecca Henderson
Date Added:
03/02/2024