STEAM Collection Resources (61)

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Continuous Line Robots and Art
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Students use the robot paths they documented during the associated Robots on ...

Students use the robot paths they documented during the associated Robots on Ice Engineering Challenge activity to learn about and then make artwork. During the previous activity, students recorded the path of their robots through a maze in order to collect data during a remote research simulation. Now, they take a new look at the robot paths, seeing them from an art perspective as continuous line drawings. Students learn about Picasso’s famous works of art that used the same technique. Then they learn the artistic definition of a line and see examples of how it is used in different art pieces; they practice making continuous line drawings and then create sculptures of their drawings using colorful wire. A PowerPoint® presentation is provided to guide the activity.

Subject:
Career and Technical Education
Physical Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Anthony Spears, Georgia Tech
Ayanna Howard, Georgia Tech
Carrie Beth Rykowski
PRIME RET and CEISMC GIFT Programs, Georgia Tech Research Institute, Georgia Tech
Learning About Aurorae - The Planeterrella Experiment - V2
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This unit emphasizes literacy skills for STEAM students, using the Planeterella Experiment ...

This unit emphasizes literacy skills for STEAM students, using the Planeterella Experiment to learn about aurorae. Guided by text-dependent questions, students will study and gather evidence from anchor and supplemental texts on the Planterella’s design, purpose and history, magnetic currents and their role in aurorae, the Van Allen Belt, the Lorenz Effect, and how global warming impacts aurorae. Students will perform experiments with magnetic currents and create a lab simulation of the aurora borealis using textual evidence and data from the anchor and supplemental texts. Students will present their findings and their experiments using the Tricaster TC40.

Subject:
Career and Technical Education
Material Type:
Activity/Lab
Unit of Study
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Jeanna Wagner
The STEAM Journal
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Welcome to The STEAM Journal, a transdisciplinary, international, theory-practice, peer-reviewed, academic, open ...

Welcome to The STEAM Journal, a transdisciplinary, international, theory-practice, peer-reviewed, academic, open access, online journal with a focus on the intersection of the sciences and the arts. The STEAM Journal integrates perspectives from a variety of contexts and fields. This publication features the bridges between Science, Technology, Engineering Mathematics (STEM) and the Arts. In this context, the journal acts as a forum for open dialogue of STEAM as well as expanding the body of transdisciplinary knowledge. The STEAM Journal is a hub for scholars and practitioners of many disciplines who wish to provide commentary, exchange ideas and inform policy and practice of STEAM.

Subject:
Education
Material Type:
Reading
Provider:
The Claremont Colleges
Provider Set:
Scholarship@Claremont
Attention and Perception Lesson Plan
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Novel representations and diverse perspectives can reveal new insights into complex systems, ...

Novel representations and diverse perspectives can reveal new insights into complex systems, and can support rich understandings of the world. In this activity, students will identify and analyze the choices artists and scientists make when creating representations of living or non-living natural objects. This process will help students recognize the potential and place for their own articulation of how the world works. After drawing from nature, students will reflect on the process of representing information, then compare their drawings with that of a 16th-century artist. Students will consider what is included and what is excluded, and hypothesize about larger contexts and systems.

Subject:
Arts and Humanities
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Rhode Island School of Design
Provider Set:
RISD Steam
Discovery Through Juxtaposition
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Problem solving is often guided by disciplinary frames of reference, which can ...

Problem solving is often guided by disciplinary frames of reference, which can restrict our ability to see other possibilities. This exercise uses object-based learning to underscore the idea that there is more than one way of analyzing and knowing the world, and that through multiple ways of knowing, we develop more complex understandings and new solutions. Through the process of critique, an essential part of visual-arts pedagogy, students practice analyzing and reflecting both individually and in groups.

Subject:
Visual Arts
Material Type:
Lesson Plan
Provider:
PBS LearningMedia
Rhode Island School of Design
Provider Set:
RISD Steam
Using Art to Make Discoveries About Linear Equations - PBL
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http://www.artandlinearequations.weebly.com This Project-Based Learning experience blends art and linear equations to help ...

http://www.artandlinearequations.weebly.com

This Project-Based Learning experience blends art and linear equations to help students make connections and extend their knowledge from a very basic understanding of y = mx + b to a true understanding of how slope and y intercept look differently in both equation form and graphed. Students get to use their creativity while at the same time make some major connections:
1) How do equations that have opposite slopes look on a graph?
2) What happens when two equations have the same slope but opposite y intercepts?
3) How does scale factor affect the appearance of the art?

I used this with my 6th grade honors class (preparing for Algebra I in 7th grade) but it would be appropriate for any middle school grade level and I even had a 5th grade teacher state that she would modify this lesson to teach graphing lines which I may also do with my standard 6th grade students!

Subject:
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Module
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Tabatha Myers
STE(A)M Truck
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STE(A)M Truck is a mobile makerspace that inspires youth to tackle real ...

STE(A)M Truck is a mobile makerspace that inspires youth to tackle real problems with the support of community experts. We teach youth Science, Technology, Engineering, Arts and Math (STEAM) by bringing tools, equipment and mentors directly to kids and allow youth to have fun while making things with their hands. STE(A)M Truck will have everything from 3D printers, laser cutters to saws and hammers.

At ELC we will 1) introduce students to the array of maker tools, technologies and materials; 2) teach students a design thinking problem solving process; and 3) support students to design their solutions and, with the support of community experts, build them.

Some past examples include; building a computer using e-waste, carving a wooden spoon, making your own jams and jellies, building your own design thinking toolbox or creating your own toys and games. Who knows what problems kids will want to tackle this summer.

Learn more at www.steamtruck.org

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
jason martin
Global Nomads Group: Science and Technology Curriculum (Year-Long Program)
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Road to Doha explores critical environmental issues through addressing the driving question ...

Road to Doha explores critical environmental issues through addressing the driving question “How do we, as youth, impact climate change in our communities?”

Material Type:
Activity/Lab
Full Course
Interactive
Lesson Plan
Student Guide
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Global Nomads Group (GNG)
STEAM and Design Thinking Resource
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NEXT.cc is an eco web that develops ethical imagination and environmental stewardship. ...

NEXT.cc is an eco web that develops ethical imagination and environmental stewardship. NEXT.cc introduces what design is, what design does, and why design is important. It offers activities across nine scales – nano, pattern, object, space, architecture, neighborhood, urban, region, and world. NEXT.cc's journeys introduce activities online, in the classroom, in the community and globally. NEXT.cc journeys and activities are supported with links to museums, institutions and contemporary practices. The eco web network of journeys provides a solid foundation for newly established NAAEE North American Association of Environmental Education standards with place based design activities that address the five goals of environmental education: Awareness, Knowledge, Attitudes and Environmental Ethic, Citizen Action Skills, and Citizen Action Experiences. NEXT.cc is based on Wisconsin Art and Design Standards and Common Core State Standards. NEXT.cc plans to reach young people, their teachers and their families with meaningful learning experiences that create positive influence on lives and outcomes.

Subject:
Arts and Humanities
Business and Communication
Mathematics
Social Science
Material Type:
Activity/Lab
Assessment
Game
Interactive
Lesson Plan
Unit of Study
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Lindsey Shepard
SLANT Lesson Trees & Rings : Mapping Life Experiences  - Remix
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This is a template for lessons developed by the San Francisco Unified ...

This is a template for lessons developed by the San Francisco Unified School District SLANT Cohort.

Just as the life experiences of a tree and its environmental conditions leave their marks as rings in the cross-section of a tree's core, so do the experiences of humans leave impressions, but often unseen. This project uses the tree as a metaphor to map life experience.

Subject:
Arts and Humanities
Material Type:
Activity/Lab
Lesson Plan
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Kate Katz
ISKME's Teachers as Makers Academy 2012
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Activities, resources, photos and videos from ISKME's two day professional development teacher ...

Activities, resources, photos and videos from ISKME's two day professional development teacher training that explores Open Educational Resources (OER) and Maker-Teacher collaborations to facilitate innovation in the classroom. The Makers’ projects are points of inspiration for Teachers while they engage in design-thinking activities to create, remix, and share OER Projects with online collaborative tools.

Subject:
Arts and Humanities
Mathematics
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
OER Commons
Provider Set:
Open Author Resources
Author:
Megan Simmons
Guitar Building
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In this class, students learn about physics principles by examining the physics ...

In this class, students learn about physics principles by examining the physics responsible for producing music with electronic stringed instruments, while building, testing, and playing their own electric guitar. Students will design their own guitar bodies, construct their own pick-ups, assemble their own guitars, tune them using a chromatic tuner, and use them to play a simple song. While the instructions here give enough detail that an independent learner could construct their own guitar, please note that this activity should only be attempted with proper adult supervision, whether at home or at school.

Subject:
Arts and Humanities
Physics
Material Type:
Diagram/Illustration
Full Course
Homework/Assignment
Lecture Notes
Syllabus
Provider:
M.I.T.
Provider Set:
M.I.T. Highlights for High School
Author:
Adam Seering
Digital Reflections: Expressing Understanding of Content Through Photography
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Striking images can leave lasting impressions on viewers. In this lesson, students ...

Striking images can leave lasting impressions on viewers. In this lesson, students make text-self-world connections to a nature- or science-related topic as they collaboratively design a multimedia presentation.

Subject:
Language, Grammar and Vocabulary
Reading Foundation Skills
Reading Informational Text
Reading Literature
Speaking and Listening
Material Type:
Activity/Lab
Lesson Plan
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Serious Play-Dough: Inspiring Young Circuit Designers
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At the University of St. Thomas in Minnesota, this engineering professor and ...

At the University of St. Thomas in Minnesota, this engineering professor and her team demonstrate that science or engineering lessons can be found in almost anything -- and a sense of play can make those lessons accessible and incite young minds.

Subject:
Engineering
Material Type:
Lecture
Provider:
Big Ideas Fest / ISKME
Provider Set:
Big Ideas Fest
Author:
AnnMarie Polsenberg Thomas
STEAM: Learning That is Representative of the Whole World
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STEAM stands for "Science & Technology interpreted through Engineering & the Arts, ...

STEAM stands for "Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements," and aims to bring FUNctional literacy to students. Founder/teacher Georgette Yakman describes how her immigrant grandparents, brother with Asperger syndrome, and artistic stepfather led her to bring Arts into STEM.

Subject:
Arts and Humanities
Material Type:
Lecture
Provider:
Big Ideas Fest / ISKME
Provider Set:
Big Ideas Fest
Author:
Georgette Yakman